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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js - BufferGeometry constructed from Geometry Example</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background-color: #000;
- font-family: Monospace;
- margin: 0;
- color: #000;
- overflow: hidden;
- }
- #title {
- position: absolute;
- width: 100%;
- top: 0;
- padding: 0;
- text-align: center;
- font-size: 1.1em;
- background-color: rgba(64,96,64,0.7);
- color: #fff;
- }
- #title a {color:#ff0;}
- </style>
- <script type="text/javascript" src="../build/three.js"></script>
- <script type="text/javascript" src="js/Detector.js"></script>
- <script type="text/javascript" src="js/libs/stats.min.js"></script>
- <script type="text/javascript" src="js/controls/TrackballControls.js"></script>
- </head>
- <body onload="app()">
- <div id="title"></div>
- <script>
- var camera, scene, renderer, controls, stats;
- function app() {
- if ( ! Detector.webgl ) {
- Detector.addGetWebGLMessage();
- }
- init();
- animate();
- }
- function init() {
- renderer = new THREE.WebGLRenderer( {
- antialias: true
- } );
- renderer.setClearColor( 0x000000, 0.0 );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 45.0, window.innerWidth / window.innerHeight, 100, 1500.0 );
- camera.position.z = 480.0;
- scene.add( new THREE.AmbientLight( 0x444444 ) );
- var light1 = new THREE.DirectionalLight( 0x999999, 0.1 );
- light1.position.set( 1, 1, 1 );
- scene.add( light1 );
- var light2 = new THREE.DirectionalLight( 0x999999, 1.5 );
- light2.position.set( 0, -1, 0 );
- scene.add( light2 );
- controls = new THREE.TrackballControls( camera, renderer.domElement );
- controls.minDistance = 100.0;
- controls.maxDistance = 800.0;
- controls.dynamicDampingFactor = 0.1;
- stats = new Stats();
- document.body.appendChild( stats.dom );
- window.addEventListener( 'resize', onWindowResize, false );
- createScene();
- }
- function createGeometry() {
- var heart_shape = new THREE.Shape(); // From http://blog.burlock.org/html5/130-paths
- var x = 0,
- y = 0;
- heart_shape.moveTo( x + 25, y + 25 );
- heart_shape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
- heart_shape.bezierCurveTo( x - 30, y, x - 30, y + 35, x - 30, y + 35 );
- heart_shape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
- heart_shape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
- heart_shape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
- heart_shape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
- var extrudeSettings = {
- amount: 16,
- bevelEnabled: true,
- bevelSegments: 1,
- steps: 2,
- bevelSize: 1,
- bevelThickness: 1
- };
- var geom = new THREE.ExtrudeGeometry( heart_shape, extrudeSettings );
- geom.rotateX( - Math.PI / 2 );
- geom.scale( 0.4, 0.4, 0.4 );
- return geom;
- }
- function createScene() {
- var buffer_geometry = new THREE.BufferGeometry();
- var radius = 100.0;
- var positions = 0;
- var normals = 0;
- var colors = 0;
- var shape_density = 14;
- for ( var num_lat = 0; num_lat < shape_density / 2; ++ num_lat ) {
- var lat_lhs = ( num_lat + 0 ) * 180 / ( shape_density / 2 );
- var lat_rhs = ( num_lat + 1 ) * 180 / ( shape_density / 2 );
- var lat = ( lat_lhs + lat_rhs ) / 2.0;
- for ( var num_lng = 0; num_lng < shape_density; ++ num_lng ) {
- var lng_lhs = ( num_lng + 0 ) * 360 / shape_density;
- var lng_rhs = ( num_lng + 1 ) * 360 / shape_density;
- var lng = ( lng_lhs + lng_rhs ) / 2.0;
- var height = 30.0;
- var phi = lat * Math.PI / 180.0;
- var theta = lng * Math.PI / 180.0;
- var x = radius * Math.sin( phi ) * Math.cos( theta );
- var y = radius * Math.cos( phi );
- var z = radius * Math.sin( phi ) * Math.sin( theta );
- var geometry = createGeometry();
- geometry.translate( 0, height / 2, 0 );
- geometry.rotateX( - Math.PI / 2 );
- geometry.lookAt( new THREE.Vector3( - x, - y, - z ) );
- geometry.translate( x, y, z );
- var color = new THREE.Color( 0xffffff );
- color.setHSL( lat / 180.0, 1.0, 0.7 );
- if ( positions === 0 ) {
- var num_stacks = shape_density * shape_density / 2;
- var str = 'BufferGeometry constructed from Geometry Example - ' + parseInt( num_stacks * geometry.faces.length, 10 ) + ' triangles (<a target="_blank" href="http://callum.com">author</a>)';
- document.getElementById( 'title' ).innerHTML = str.replace( /\B(?=(\d{3})+(?!\d))/g, "," );
- positions = new Float32Array( num_stacks * geometry.faces.length * 3 * 3 );
- normals = new Float32Array( num_stacks * geometry.faces.length * 3 * 3 );
- colors = new Float32Array( num_stacks * geometry.faces.length * 3 * 3 );
- }
- geometry.faces.forEach( function ( face, index ) {
- var cur_element = ( ( num_lng + num_lat * shape_density ) * geometry.faces.length + index );
- positions[ cur_element * 9 + 0 ] = geometry.vertices[ face.a ].x;
- positions[ cur_element * 9 + 1 ] = geometry.vertices[ face.a ].y;
- positions[ cur_element * 9 + 2 ] = geometry.vertices[ face.a ].z;
- positions[ cur_element * 9 + 3 ] = geometry.vertices[ face.b ].x;
- positions[ cur_element * 9 + 4 ] = geometry.vertices[ face.b ].y;
- positions[ cur_element * 9 + 5 ] = geometry.vertices[ face.b ].z;
- positions[ cur_element * 9 + 6 ] = geometry.vertices[ face.c ].x;
- positions[ cur_element * 9 + 7 ] = geometry.vertices[ face.c ].y;
- positions[ cur_element * 9 + 8 ] = geometry.vertices[ face.c ].z;
- normals[ cur_element * 9 + 0 ] = face.normal.x;
- normals[ cur_element * 9 + 1 ] = face.normal.y;
- normals[ cur_element * 9 + 2 ] = face.normal.z;
- normals[ cur_element * 9 + 3 ] = face.normal.x;
- normals[ cur_element * 9 + 4 ] = face.normal.y;
- normals[ cur_element * 9 + 5 ] = face.normal.z;
- normals[ cur_element * 9 + 6 ] = face.normal.x;
- normals[ cur_element * 9 + 7 ] = face.normal.y;
- normals[ cur_element * 9 + 8 ] = face.normal.z;
- colors[ cur_element * 9 + 0 ] = color.r;
- colors[ cur_element * 9 + 1 ] = color.g;
- colors[ cur_element * 9 + 2 ] = color.b;
- colors[ cur_element * 9 + 3 ] = color.r;
- colors[ cur_element * 9 + 4 ] = color.g;
- colors[ cur_element * 9 + 5 ] = color.b;
- colors[ cur_element * 9 + 6 ] = color.r;
- colors[ cur_element * 9 + 7 ] = color.g;
- colors[ cur_element * 9 + 8 ] = color.b;
- } );
- }
- }
- buffer_geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
- buffer_geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
- buffer_geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
- buffer_geometry.computeBoundingSphere();
- var buffer_material = new THREE.MeshPhongMaterial( {
- color: 0x999999,
- specular: 0x333333,
- shininess: 50,
- side: THREE.DoubleSide,
- vertexColors: THREE.VertexColors,
- shading: THREE.SmoothShading
- } );
- var buffer_mesh = new THREE.Mesh( buffer_geometry, buffer_material );
- scene.add( buffer_mesh );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate( time ) {
- requestAnimationFrame( animate );
- controls.update();
- stats.update();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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