webgl_buffergeometry_lines_indexed.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry - lines - indexed</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #cccccc;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - buffergeometry - lines - indexed</div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. <script>
  34. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  35. var container, stats;
  36. var camera, scene, renderer;
  37. var mesh, parent_node;
  38. init();
  39. animate();
  40. function init() {
  41. container = document.getElementById( 'container' );
  42. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  43. camera.position.z = 9000;
  44. scene = new THREE.Scene();
  45. var geometry = new THREE.BufferGeometry();
  46. var material = new THREE.LineBasicMaterial({ vertexColors: THREE.VertexColors });
  47. var positions = [];
  48. var next_positions_index = 0;
  49. var colors = [];
  50. var indices_array = [];
  51. //
  52. var iteration_count = 4;
  53. var rangle = 60 * Math.PI / 180.0;
  54. function add_vertex(v) {
  55. if (next_positions_index == 0xffff) throw new Error("Too many points");
  56. positions.push(v.x, v.y, v.z);
  57. colors.push(Math.random()*0.5+0.5, Math.random()*0.5+0.5, 1);
  58. return next_positions_index++;
  59. }
  60. // simple Koch curve
  61. function snowflake_iteration(p0, p4, depth) {
  62. if (--depth < 0) {
  63. var i = next_positions_index-1; // p0 already there
  64. add_vertex(p4);
  65. indices_array.push(i, i+1);
  66. return;
  67. }
  68. var v = p4.clone().sub(p0);
  69. var v_tier = v.clone().multiplyScalar(1.0/3.0);
  70. var p1 = p0.clone().add(v_tier);
  71. var angle = Math.atan2(v.y, v.x) + rangle;
  72. var length = v_tier.length();
  73. var p2 = p1.clone();
  74. p2.x += Math.cos(angle) * length;
  75. p2.y += Math.sin(angle) * length;
  76. var p3 = p0.clone().add(v_tier).add(v_tier);
  77. snowflake_iteration(p0, p1, depth);
  78. snowflake_iteration(p1, p2, depth);
  79. snowflake_iteration(p2, p3, depth);
  80. snowflake_iteration(p3, p4, depth);
  81. }
  82. function snowflake(points, loop, x_offset) {
  83. for (var iteration = 0; iteration != iteration_count; ++iteration) {
  84. add_vertex(points[0]);
  85. for (var p_index=0, p_count=points.length-1; p_index != p_count; ++p_index) {
  86. snowflake_iteration(points[p_index], points[p_index+1], iteration);
  87. }
  88. if (loop) snowflake_iteration(points[points.length-1], points[0], iteration);
  89. // translate input curve for next iteration
  90. for (var p_index=0, p_count=points.length; p_index != p_count; ++p_index) {
  91. points[p_index].x += x_offset;
  92. }
  93. }
  94. }
  95. var y = 0;
  96. snowflake
  97. (
  98. [
  99. new THREE.Vector3(0, y+0, 0),
  100. new THREE.Vector3(500, y+0, 0)
  101. ],
  102. false, 600
  103. );
  104. y += 600;
  105. snowflake
  106. (
  107. [
  108. new THREE.Vector3(0, y+0, 0),
  109. new THREE.Vector3(250, y+400, 0),
  110. new THREE.Vector3(500, y+0, 0)
  111. ],
  112. true, 600
  113. );
  114. y += 600;
  115. snowflake
  116. (
  117. [
  118. new THREE.Vector3(0, y+0, 0),
  119. new THREE.Vector3(500, y, 0),
  120. new THREE.Vector3(500, y+500, 0),
  121. new THREE.Vector3(0, y+500, 0),
  122. ],
  123. true, 600
  124. );
  125. y += 1000;
  126. snowflake
  127. (
  128. [
  129. new THREE.Vector3(250, y+0, 0),
  130. new THREE.Vector3(500, y+0, 0),
  131. new THREE.Vector3(250, y+0, 0),
  132. new THREE.Vector3(250, y+250, 0),
  133. new THREE.Vector3(250, y+0, 0),
  134. new THREE.Vector3(0, y, 0),
  135. new THREE.Vector3(250, y+0, 0),
  136. new THREE.Vector3(250, y-250, 0),
  137. new THREE.Vector3(250, y+0, 0),
  138. ],
  139. false, 600
  140. );
  141. // --------------------------------
  142. geometry.setIndex( new THREE.BufferAttribute( new Uint16Array( indices_array ), 1 ) );
  143. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( positions ), 3 ) );
  144. geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( colors ), 3 ) );
  145. geometry.computeBoundingSphere();
  146. mesh = new THREE.LineSegments( geometry, material );
  147. mesh.position.x -= 1200;
  148. mesh.position.y -= 1200;
  149. parent_node = new THREE.Object3D();
  150. parent_node.add(mesh);
  151. scene.add( parent_node );
  152. renderer = new THREE.WebGLRenderer( { antialias: false } );
  153. renderer.setPixelRatio( window.devicePixelRatio );
  154. renderer.setSize( window.innerWidth, window.innerHeight );
  155. renderer.gammaInput = true;
  156. renderer.gammaOutput = true;
  157. container.appendChild( renderer.domElement );
  158. //
  159. stats = new Stats();
  160. container.appendChild( stats.dom );
  161. //
  162. window.addEventListener( 'resize', onWindowResize, false );
  163. }
  164. function onWindowResize() {
  165. camera.aspect = window.innerWidth / window.innerHeight;
  166. camera.updateProjectionMatrix();
  167. renderer.setSize( window.innerWidth, window.innerHeight );
  168. }
  169. //
  170. function animate() {
  171. requestAnimationFrame( animate );
  172. render();
  173. stats.update();
  174. }
  175. function render() {
  176. var time = Date.now() * 0.001;
  177. //mesh.rotation.x = time * 0.25;
  178. //mesh.rotation.y = time * 0.5;
  179. parent_node.rotation.z = time * 0.5;
  180. renderer.render( scene, camera );
  181. }
  182. </script>
  183. </body>
  184. </html>