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webgl_buffergeometry_points.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry [particles]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #cccccc;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #050505;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - buffergeometry - particles</div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/Detector.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. <script>
  34. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  35. var container, stats;
  36. var camera, scene, renderer;
  37. var points;
  38. init();
  39. animate();
  40. function init() {
  41. container = document.getElementById( 'container' );
  42. //
  43. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 5, 3500 );
  44. camera.position.z = 2750;
  45. scene = new THREE.Scene();
  46. scene.fog = new THREE.Fog( 0x050505, 2000, 3500 );
  47. //
  48. var particles = 500000;
  49. var geometry = new THREE.BufferGeometry();
  50. var positions = new Float32Array( particles * 3 );
  51. var colors = new Float32Array( particles * 3 );
  52. var color = new THREE.Color();
  53. var n = 1000, n2 = n / 2; // particles spread in the cube
  54. for ( var i = 0; i < positions.length; i += 3 ) {
  55. // positions
  56. var x = Math.random() * n - n2;
  57. var y = Math.random() * n - n2;
  58. var z = Math.random() * n - n2;
  59. positions[ i ] = x;
  60. positions[ i + 1 ] = y;
  61. positions[ i + 2 ] = z;
  62. // colors
  63. var vx = ( x / n ) + 0.5;
  64. var vy = ( y / n ) + 0.5;
  65. var vz = ( z / n ) + 0.5;
  66. color.setRGB( vx, vy, vz );
  67. colors[ i ] = color.r;
  68. colors[ i + 1 ] = color.g;
  69. colors[ i + 2 ] = color.b;
  70. }
  71. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  72. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  73. geometry.computeBoundingSphere();
  74. //
  75. var material = new THREE.PointsMaterial( { size: 15, vertexColors: THREE.VertexColors } );
  76. points = new THREE.Points( geometry, material );
  77. scene.add( points );
  78. //
  79. renderer = new THREE.WebGLRenderer( { antialias: false } );
  80. renderer.setClearColor( scene.fog.color );
  81. renderer.setPixelRatio( window.devicePixelRatio );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. container.appendChild( renderer.domElement );
  84. //
  85. stats = new Stats();
  86. container.appendChild( stats.dom );
  87. //
  88. window.addEventListener( 'resize', onWindowResize, false );
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. }
  95. //
  96. function animate() {
  97. requestAnimationFrame( animate );
  98. render();
  99. stats.update();
  100. }
  101. function render() {
  102. var time = Date.now() * 0.001;
  103. points.rotation.x = time * 0.25;
  104. points.rotation.y = time * 0.5;
  105. renderer.render( scene, camera );
  106. }
  107. </script>
  108. </body>
  109. </html>