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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - raw shader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #ffffff;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: #ffffff;
- }
- #oldie a { color:#da0 }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - raw shader demo</div>
- <script src="../build/three.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script id="vertexShader" type="x-shader/x-vertex">
- precision mediump float;
- precision mediump int;
- uniform mat4 modelViewMatrix; // optional
- uniform mat4 projectionMatrix; // optional
- attribute vec3 position;
- attribute vec4 color;
- varying vec3 vPosition;
- varying vec4 vColor;
- void main() {
- vPosition = position;
- vColor = color;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }
- </script>
- <script id="fragmentShader" type="x-shader/x-fragment">
- precision mediump float;
- precision mediump int;
- uniform float time;
- varying vec3 vPosition;
- varying vec4 vColor;
- void main() {
- vec4 color = vec4( vColor );
- color.r += sin( vPosition.x * 10.0 + time ) * 0.5;
- gl_FragColor = color;
- }
- </script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer;
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10 );
- camera.position.z = 2;
- scene = new THREE.Scene();
- // geometry
- var triangles = 500;
- var geometry = new THREE.BufferGeometry();
- var vertices = new Float32Array( triangles * 3 * 3 );
- for ( var i = 0, l = triangles * 3 * 3; i < l; i += 3 ) {
- vertices[ i ] = Math.random() - 0.5;
- vertices[ i + 1 ] = Math.random() - 0.5;
- vertices[ i + 2 ] = Math.random() - 0.5;
- }
- geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
- var colors = new Uint8Array( triangles * 3 * 4 );
- for ( var i = 0, l = triangles * 3 * 4; i < l; i += 4 ) {
- colors[ i ] = Math.random() * 255;
- colors[ i + 1 ] = Math.random() * 255;
- colors[ i + 2 ] = Math.random() * 255;
- colors[ i + 3 ] = Math.random() * 255;
- }
- geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 4, true ) );
- // material
- var material = new THREE.RawShaderMaterial( {
- uniforms: {
- time: { value: 1.0 }
- },
- vertexShader: document.getElementById( 'vertexShader' ).textContent,
- fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
- side: THREE.DoubleSide,
- transparent: true
- } );
- var mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- renderer = new THREE.WebGLRenderer();
- renderer.setClearColor( 0x101010 );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize( event ) {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = performance.now();
- var object = scene.children[ 0 ];
- object.rotation.y = time * 0.0005;
- object.material.uniforms.time.value = time * 0.005;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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