webgl_decals.html 8.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>WebGL decals</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. text-align:center;
  14. overflow: hidden;
  15. }
  16. #info{ position: absolute; width: 100%; padding: 5px; }
  17. </style>
  18. </head>
  19. <body>
  20. <div id="container"></div>
  21. <div id="info">
  22. <strong>Decal Splatter</strong><br />
  23. Click or tap to shoot.</p>
  24. </div>
  25. <script src="../build/three.js"></script>
  26. <script src="js/geometries/DecalGeometry.js"></script>
  27. <script src="js/controls/OrbitControls.js"></script>
  28. <script src="js/libs/dat.gui.min.js"></script>
  29. <script>
  30. var container = document.getElementById( 'container' );
  31. var renderer, scene, camera, fov = 45;
  32. var mesh, decal;
  33. var raycaster;
  34. var line;
  35. var intersection = {
  36. intersects: false,
  37. point: new THREE.Vector3(),
  38. normal: new THREE.Vector3()
  39. };
  40. var controls;
  41. var mouse = new THREE.Vector2();
  42. var textureLoader = new THREE.TextureLoader();
  43. var decalDiffuse = textureLoader.load( 'textures/decal/decal-diffuse.png' );
  44. var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
  45. var decalMaterial = new THREE.MeshPhongMaterial( {
  46. specular: 0x444444,
  47. map: decalDiffuse,
  48. normalMap: decalNormal,
  49. normalScale: new THREE.Vector2( 1, 1 ),
  50. shininess: 30,
  51. transparent: true,
  52. depthTest: true,
  53. depthWrite: false,
  54. polygonOffset: true,
  55. polygonOffsetFactor: - 4,
  56. wireframe: false
  57. } );
  58. var decals = [];
  59. var decalHelper, mouseHelper;
  60. var p = new THREE.Vector3( 0, 0, 0 );
  61. var r = new THREE.Vector3( 0, 0, 0 );
  62. var s = new THREE.Vector3( 10, 10, 10 );
  63. var up = new THREE.Vector3( 0, 1, 0 );
  64. var check = new THREE.Vector3( 1, 1, 1 );
  65. var params = {
  66. projection: 'normal',
  67. minScale: 10,
  68. maxScale: 20,
  69. rotate: true,
  70. clear: function() {
  71. removeDecals();
  72. }
  73. };
  74. window.addEventListener( 'load', init );
  75. function init() {
  76. renderer = new THREE.WebGLRenderer( { antialias: true } );
  77. renderer.setPixelRatio( window.devicePixelRatio );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild( renderer.domElement );
  80. scene = new THREE.Scene();
  81. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  82. camera.position.z = 100;
  83. camera.target = new THREE.Vector3();
  84. controls = new THREE.OrbitControls( camera, renderer.domElement );
  85. controls.minDistance = 50;
  86. controls.maxDistance = 200;
  87. scene.add( new THREE.AmbientLight( 0x443333 ) );
  88. var light = new THREE.DirectionalLight( 0xffddcc, 1 );
  89. light.position.set( 1, 0.75, 0.5 );
  90. scene.add( light );
  91. var light = new THREE.DirectionalLight( 0xccccff, 1 );
  92. light.position.set( -1, 0.75, -0.5 );
  93. scene.add( light );
  94. var geometry = new THREE.Geometry();
  95. geometry.vertices.push( new THREE.Vector3(), new THREE.Vector3() );
  96. line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { linewidth: 4 } ) );
  97. scene.add( line );
  98. loadLeePerrySmith();
  99. raycaster = new THREE.Raycaster();
  100. mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
  101. mouseHelper.visible = false;
  102. scene.add( mouseHelper );
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. var moved = false;
  105. controls.addEventListener( 'change', function() {
  106. moved = true;
  107. } );
  108. window.addEventListener( 'mousedown', function () {
  109. moved = false;
  110. }, false );
  111. window.addEventListener( 'mouseup', function() {
  112. checkIntersection();
  113. if ( ! moved ) shoot();
  114. } );
  115. window.addEventListener( 'mousemove', onTouchMove );
  116. window.addEventListener( 'touchmove', onTouchMove );
  117. function onTouchMove( event ) {
  118. if ( event.changedTouches ) {
  119. x = event.changedTouches[ 0 ].pageX;
  120. y = event.changedTouches[ 0 ].pageY;
  121. } else {
  122. x = event.clientX;
  123. y = event.clientY;
  124. }
  125. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  126. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  127. checkIntersection();
  128. }
  129. function checkIntersection() {
  130. if ( ! mesh ) return;
  131. raycaster.setFromCamera( mouse, camera );
  132. var intersects = raycaster.intersectObjects( [ mesh ] );
  133. if ( intersects.length > 0 ) {
  134. var p = intersects[ 0 ].point;
  135. mouseHelper.position.copy( p );
  136. intersection.point.copy( p );
  137. var n = intersects[ 0 ].face.normal.clone();
  138. n.multiplyScalar( 10 );
  139. n.add( intersects[ 0 ].point );
  140. intersection.normal.copy( intersects[ 0 ].face.normal );
  141. mouseHelper.lookAt( n );
  142. line.geometry.vertices[ 0 ].copy( intersection.point );
  143. line.geometry.vertices[ 1 ].copy( n );
  144. line.geometry.verticesNeedUpdate = true;
  145. intersection.intersects = true;
  146. } else {
  147. intersection.intersects = false;
  148. }
  149. }
  150. var gui = new dat.GUI();
  151. gui.add( params, 'projection', { 'From cam to mesh': 'camera', 'Normal to mesh': 'normal' } );
  152. gui.add( params, 'minScale', 1, 30 );
  153. gui.add( params, 'maxScale', 1, 30 );
  154. gui.add( params, 'rotate' );
  155. gui.add( params, 'clear' );
  156. gui.open();
  157. onWindowResize();
  158. animate();
  159. }
  160. function loadLeePerrySmith( callback ) {
  161. var loader = new THREE.JSONLoader();
  162. loader.load( 'obj/leeperrysmith/LeePerrySmith.js', function( geometry ) {
  163. var material = new THREE.MeshPhongMaterial( {
  164. specular: 0x111111,
  165. map: textureLoader.load( 'obj/leeperrysmith/Map-COL.jpg' ),
  166. specularMap: textureLoader.load( 'obj/leeperrysmith/Map-SPEC.jpg' ),
  167. normalMap: textureLoader.load( 'obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
  168. normalScale: new THREE.Vector2( 0.75, 0.75 ),
  169. shininess: 25
  170. } );
  171. mesh = new THREE.Mesh( geometry, material );
  172. scene.add( mesh );
  173. mesh.scale.set( 10, 10, 10 );
  174. //scene.add( new THREE.FaceNormalsHelper( mesh, 1 ) );
  175. //scene.add( new THREE.VertexNormalsHelper( mesh, 1 ) );
  176. } );
  177. }
  178. function shoot() {
  179. if ( params.projection == 'camera' ) {
  180. var dir = camera.target.clone();
  181. dir.sub( camera.position );
  182. p = intersection.point;
  183. var m = new THREE.Matrix4();
  184. var c = dir.clone();
  185. c.negate();
  186. c.multiplyScalar( 10 );
  187. c.add( p );
  188. m.lookAt( p, c, up );
  189. m = m.extractRotation( m );
  190. dummy = new THREE.Object3D();
  191. dummy.rotation.setFromRotationMatrix( m );
  192. r.set( dummy.rotation.x, dummy.rotation.y, dummy.rotation.z );
  193. } else {
  194. p = intersection.point;
  195. r.copy( mouseHelper.rotation );
  196. }
  197. var scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
  198. s.set( scale, scale, scale );
  199. if ( params.rotate ) r.z = Math.random() * 2 * Math.PI;
  200. var material = decalMaterial.clone();
  201. material.color.setHex( Math.random() * 0xffffff );
  202. var m = new THREE.Mesh( new THREE.DecalGeometry( mesh, p, r, s, check ), material );
  203. decals.push( m );
  204. scene.add( m );
  205. }
  206. function removeDecals() {
  207. decals.forEach( function( d ) {
  208. scene.remove( d );
  209. d = null;
  210. } );
  211. decals = [];
  212. }
  213. function mergeDecals() {
  214. var merge = {};
  215. decals.forEach( function ( decal ) {
  216. var uuid = decal.material.uuid;
  217. var d = merge[ uuid ] = merge[ uuid ] || {};
  218. d.material = d.material || decal.material;
  219. d.geometry = d.geometry || new THREE.Geometry();
  220. d.geometry.merge( decal.geometry, decal.matrix );
  221. } );
  222. removeDecals();
  223. for ( var key in merge ) {
  224. var d = merge[ key ];
  225. var mesh = new THREE.Mesh( d.geometry, d.material );
  226. scene.add( mesh );
  227. decals.push( mesh );
  228. }
  229. }
  230. function onWindowResize() {
  231. camera.aspect = window.innerWidth / window.innerHeight;
  232. camera.updateProjectionMatrix();
  233. renderer.setSize( window.innerWidth, window.innerHeight );
  234. }
  235. function animate() {
  236. requestAnimationFrame( animate );
  237. renderer.render( scene, camera );
  238. }
  239. </script>
  240. </body>
  241. </html>