webgl_effects_peppersghost.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - peppers ghost</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background: #777;
  10. padding: 0;
  11. margin: 0;
  12. font-weight: bold;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index: 1000;
  25. }
  26. a {
  27. color: #ffffff;
  28. }
  29. #oldie a {
  30. color: #da0
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - <a href="https://en.wikipedia.org/wiki/Pepper%27s_ghost">peppers ghost effect</a> demo <br />
  36. <a href="http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS" target="_blank">basic instructions for building the reflective prism</a></div>
  37. <script src="../build/three.js"></script>
  38. <script src="js/effects/PeppersGhostEffect.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script>
  41. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  42. var container;
  43. var camera, scene, renderer, effect;
  44. var group;
  45. init();
  46. animate();
  47. function init() {
  48. container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  51. scene = new THREE.Scene();
  52. group = new THREE.Group();
  53. scene.add( group );
  54. // Cube
  55. var geometry = new THREE.BoxGeometry( 1, 1, 1 );
  56. for ( var i = 0; i < geometry.faces.length; i += 2 ) {
  57. var hex = Math.random() * 0xffffff;
  58. geometry.faces[ i ].color.setHex( hex );
  59. geometry.faces[ i + 1 ].color.setHex( hex );
  60. }
  61. var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, overdraw: 0.5 } );
  62. for ( var i = 0; i < 10; i ++ ) {
  63. var cube = new THREE.Mesh( geometry, material );
  64. cube.position.x = Math.random() * 2 - 1;
  65. cube.position.y = Math.random() * 2 - 1;
  66. cube.position.z = Math.random() * 2 - 1;
  67. cube.scale.multiplyScalar( Math.random() + 0.5 );
  68. group.add( cube );
  69. }
  70. renderer = new THREE.WebGLRenderer();
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. container.appendChild( renderer.domElement );
  73. effect = new THREE.PeppersGhostEffect( renderer );
  74. effect.setSize( window.innerWidth, window.innerHeight );
  75. effect.cameraDistance = 5;
  76. window.addEventListener( 'resize', onWindowResize, false );
  77. }
  78. function onWindowResize() {
  79. camera.aspect = window.innerWidth / window.innerHeight;
  80. camera.updateProjectionMatrix();
  81. effect.setSize( window.innerWidth, window.innerHeight );
  82. }
  83. function animate() {
  84. requestAnimationFrame( animate );
  85. render();
  86. }
  87. function render() {
  88. camera.lookAt( scene.position );
  89. group.rotation.y += 0.01;
  90. effect.render( scene, camera );
  91. }
  92. </script>
  93. </body>
  94. </html>