webgl_effects_stereo.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - stereo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. z-index:1000;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. #oldie a { color:#da0 }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://threejs.org" target="_blank">three.js</a> - effects - stereo. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/effects/StereoEffect.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var container;
  41. var camera, scene, renderer, effect;
  42. var mesh, lightMesh, geometry;
  43. var spheres = [];
  44. var directionalLight, pointLight;
  45. var mouseX = 0, mouseY = 0;
  46. var windowHalfX = window.innerWidth / 2;
  47. var windowHalfY = window.innerHeight / 2;
  48. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  49. init();
  50. animate();
  51. function init() {
  52. container = document.createElement( 'div' );
  53. document.body.appendChild( container );
  54. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  55. camera.position.z = 3200;
  56. scene = new THREE.Scene();
  57. scene.background = new THREE.CubeTextureLoader()
  58. .setPath( 'textures/cube/Park3Med/' )
  59. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  60. var geometry = new THREE.SphereBufferGeometry( 100, 32, 16 );
  61. var textureCube = new THREE.CubeTextureLoader()
  62. .setPath( 'textures/cube/Park3Med/' )
  63. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  64. textureCube.mapping = THREE.CubeRefractionMapping;
  65. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.95 } );
  66. for ( var i = 0; i < 500; i ++ ) {
  67. var mesh = new THREE.Mesh( geometry, material );
  68. mesh.position.x = Math.random() * 10000 - 5000;
  69. mesh.position.y = Math.random() * 10000 - 5000;
  70. mesh.position.z = Math.random() * 10000 - 5000;
  71. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
  72. scene.add( mesh );
  73. spheres.push( mesh );
  74. }
  75. //
  76. renderer = new THREE.WebGLRenderer();
  77. renderer.setPixelRatio( window.devicePixelRatio );
  78. container.appendChild( renderer.domElement );
  79. effect = new THREE.StereoEffect( renderer );
  80. effect.setSize( window.innerWidth, window.innerHeight );
  81. //
  82. window.addEventListener( 'resize', onWindowResize, false );
  83. }
  84. function onWindowResize() {
  85. windowHalfX = window.innerWidth / 2,
  86. windowHalfY = window.innerHeight / 2,
  87. camera.aspect = window.innerWidth / window.innerHeight;
  88. camera.updateProjectionMatrix();
  89. effect.setSize( window.innerWidth, window.innerHeight );
  90. }
  91. function onDocumentMouseMove( event ) {
  92. mouseX = ( event.clientX - windowHalfX ) * 10;
  93. mouseY = ( event.clientY - windowHalfY ) * 10;
  94. }
  95. //
  96. function animate() {
  97. requestAnimationFrame( animate );
  98. render();
  99. }
  100. function render() {
  101. var timer = 0.0001 * Date.now();
  102. camera.position.x += ( mouseX - camera.position.x ) * .05;
  103. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  104. camera.lookAt( scene.position );
  105. for ( var i = 0, il = spheres.length; i < il; i ++ ) {
  106. var sphere = spheres[ i ];
  107. sphere.position.x = 5000 * Math.cos( timer + i );
  108. sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
  109. }
  110. effect.render( scene, camera );
  111. }
  112. </script>
  113. </body>
  114. </html>