webgl_exporter_obj.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - exporter - obj</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display: block;
  22. }
  23. div.floating {
  24. color : #ffffff;
  25. background : #000000;
  26. opacity : 0.8;
  27. width : 80%;
  28. height : 80%;
  29. position : absolute;
  30. left : 10%;
  31. top : 10%;
  32. border : 1px solid #555555;
  33. padding : 10px;
  34. display : none;
  35. overflow : auto;
  36. z-index: 100;
  37. }
  38. span.link {
  39. color: skyblue;
  40. cursor: pointer;
  41. text-decoration : underline;
  42. }
  43. a {
  44. color: skyblue
  45. }
  46. </style>
  47. </head>
  48. <body>
  49. <div id="info">
  50. <a href="http://threejs.org" target="_blank">three.js</a>
  51. - geometries:
  52. <span class="link" id="triangle">triangle</span>,
  53. <span class="link" id="cube">cube</span>,
  54. <span class="link" id="cylinder">cylinder</span>,
  55. <span class="link" id="both">both</span>,
  56. <span class="link" id="transformed">transformed</span>
  57. - <span class="link" id="export">export to obj</span>
  58. </div>
  59. <script src="../build/three.js"></script>
  60. <script src="js/exporters/OBJExporter.js"></script>
  61. <script>
  62. var camera, scene, light, renderer;
  63. var exportButton, floatingDiv;
  64. var mouseX = 0, mouseY = 0;
  65. function exportToObj() {
  66. var exporter = new THREE.OBJExporter();
  67. var result = exporter.parse( scene );
  68. floatingDiv.style.display = 'block';
  69. floatingDiv.innerHTML = result.split( '\n' ).join ( '<br />' );
  70. }
  71. function addGeometry( type ) {
  72. for( var i = 0; i < scene.children.length; i++ ) {
  73. var current = scene.children[ i ];
  74. if( current instanceof THREE.Mesh ) {
  75. current.geometry.dispose();
  76. scene.remove( current );
  77. i--;
  78. }
  79. }
  80. if ( type === 1 ) {
  81. var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
  82. var geometry = new THREE.Geometry();
  83. geometry.vertices.push( new THREE.Vector3( -50, -50, 0 ) );
  84. geometry.vertices.push( new THREE.Vector3( 50, -50, 0 ) );
  85. geometry.vertices.push( new THREE.Vector3( 50, 50, 0 ) );
  86. var face = new THREE.Face3( 0, 1, 2 );
  87. geometry.faces.push( face );
  88. geometry.computeFaceNormals();
  89. scene.add( new THREE.Mesh( geometry, material ) );
  90. } else if ( type === 2 ) {
  91. var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
  92. var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
  93. scene.add( new THREE.Mesh( geometry, material ) );
  94. } else if ( type === 3 ) {
  95. var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
  96. var geometry = new THREE.CylinderBufferGeometry( 50, 50, 100, 30, 1 );
  97. scene.add( new THREE.Mesh( geometry, material ) );
  98. } else if ( type === 4 || type === 5 ) {
  99. var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
  100. var geometry = new THREE.Geometry();
  101. geometry.vertices.push( new THREE.Vector3( -50, -50, 0 ) );
  102. geometry.vertices.push( new THREE.Vector3( 50, -50, 0 ) );
  103. geometry.vertices.push( new THREE.Vector3( 50, 50, 0 ) );
  104. var face = new THREE.Face3( 0, 1, 2 );
  105. geometry.faces.push( face );
  106. geometry.computeFaceNormals();
  107. var mesh = new THREE.Mesh( geometry, material );
  108. mesh.position.x = -200;
  109. scene.add( mesh );
  110. var geometry2 = new THREE.BoxBufferGeometry( 100, 100, 100 );
  111. var mesh2 = new THREE.Mesh( geometry2, material );
  112. scene.add( mesh2 );
  113. var geometry3 = new THREE.CylinderBufferGeometry( 50, 50, 100, 30, 1 );
  114. var mesh3 = new THREE.Mesh( geometry3, material );
  115. mesh3.position.x = 200;
  116. scene.add( mesh3 );
  117. if ( type === 5 ) {
  118. mesh.rotation.y = Math.PI / 4.0;
  119. mesh2.rotation.y = Math.PI / 4.0;
  120. mesh3.rotation.y = Math.PI / 4.0;
  121. }
  122. }
  123. }
  124. function init() {
  125. renderer = new THREE.WebGLRenderer();
  126. renderer.setPixelRatio( window.devicePixelRatio );
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. document.body.appendChild( renderer.domElement );
  129. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  130. camera.position.set( 0, 0, 400 );
  131. scene = new THREE.Scene();
  132. light = new THREE.DirectionalLight( 0xffffff );
  133. scene.add( light );
  134. addGeometry( 1 );
  135. window.addEventListener( 'click', onWindowClick, false );
  136. window.addEventListener( 'resize', onWindowResize, false );
  137. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  138. document.addEventListener( 'mouseover', onDocumentMouseMove, false );
  139. document.getElementById( 'triangle' ).addEventListener( 'click', function() { addGeometry( 1 ); } );
  140. document.getElementById( 'cube' ).addEventListener( 'click', function() { addGeometry( 2 ); } );
  141. document.getElementById( 'cylinder' ).addEventListener( 'click', function() { addGeometry( 3 ); } );
  142. document.getElementById( 'both' ).addEventListener( 'click', function() { addGeometry( 4 ); } );
  143. document.getElementById( 'transformed' ).addEventListener( 'click', function() { addGeometry( 5 ); } );
  144. exportButton = document.getElementById( 'export' );
  145. exportButton.addEventListener( 'click', function() { exportToObj(); });
  146. floatingDiv = document.createElement( 'div' );
  147. floatingDiv.className = 'floating';
  148. document.body.appendChild( floatingDiv );
  149. }
  150. function onWindowClick( event ) {
  151. var needToClose = true;
  152. var target = event.target;
  153. while( target !== null ) {
  154. if ( target === floatingDiv || target === exportButton ) {
  155. needToClose = false;
  156. break;
  157. }
  158. target = target.parentElement;
  159. }
  160. if ( needToClose ) {
  161. floatingDiv.style.display = 'none';
  162. }
  163. }
  164. function onWindowResize() {
  165. camera.aspect = window.innerWidth / window.innerHeight;
  166. camera.updateProjectionMatrix();
  167. renderer.setSize( window.innerWidth, window.innerHeight );
  168. }
  169. function onDocumentMouseMove( event ) {
  170. var windowHalfX = window.innerWidth / 2;
  171. var windowHalfY = window.innerHeight / 2;
  172. mouseX = ( event.clientX - windowHalfX ) / 2;
  173. mouseY = ( event.clientY - windowHalfY ) / 2;
  174. }
  175. function animate() {
  176. requestAnimationFrame( animate );
  177. camera.position.x += ( mouseX - camera.position.x ) * .05;
  178. camera.position.y += ( -mouseY - camera.position.y ) * .05;
  179. camera.lookAt( scene.position );
  180. light.position.set( camera.position.x, camera.position.y, camera.position.z ).normalize();
  181. renderer.render( scene, camera );
  182. }
  183. init();
  184. animate();
  185. </script>
  186. </body>
  187. </html>