webgl_geometries.html 4.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/Detector.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  22. var container, stats;
  23. var camera, scene, renderer;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  30. camera.position.y = 400;
  31. scene = new THREE.Scene();
  32. var light, object;
  33. scene.add( new THREE.AmbientLight( 0x404040 ) );
  34. light = new THREE.DirectionalLight( 0xffffff );
  35. light.position.set( 0, 1, 0 );
  36. scene.add( light );
  37. var map = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
  38. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  39. map.anisotropy = 16;
  40. var material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
  41. //
  42. object = new THREE.Mesh( new THREE.SphereGeometry( 75, 20, 10 ), material );
  43. object.position.set( -400, 0, 200 );
  44. scene.add( object );
  45. object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 1 ), material );
  46. object.position.set( -200, 0, 200 );
  47. scene.add( object );
  48. object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 2 ), material );
  49. object.position.set( 0, 0, 200 );
  50. scene.add( object );
  51. object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
  52. object.position.set( 200, 0, 200 );
  53. scene.add( object );
  54. //
  55. object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
  56. object.position.set( -400, 0, 0 );
  57. scene.add( object );
  58. object = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 ), material );
  59. object.position.set( -200, 0, 0 );
  60. scene.add( object );
  61. object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
  62. object.position.set( 0, 0, 0 );
  63. scene.add( object );
  64. object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
  65. object.position.set( 200, 0, 0 );
  66. scene.add( object );
  67. object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
  68. object.position.set( 400, 0, 0 );
  69. scene.add( object );
  70. //
  71. var points = [];
  72. for ( var i = 0; i < 50; i ++ ) {
  73. points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50, ( i - 5 ) * 2 ) );
  74. }
  75. object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
  76. object.position.set( -400, 0, -200 );
  77. scene.add( object );
  78. object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
  79. object.position.set( -200, 0, -200 );
  80. scene.add( object );
  81. object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
  82. object.position.set( 0, 0, -200 );
  83. scene.add( object );
  84. object = new THREE.AxisHelper( 50 );
  85. object.position.set( 200, 0, -200 );
  86. scene.add( object );
  87. object = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ), 50 );
  88. object.position.set( 400, 0, -200 );
  89. scene.add( object );
  90. //
  91. renderer = new THREE.WebGLRenderer( { antialias: true } );
  92. renderer.setPixelRatio( window.devicePixelRatio );
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. container.appendChild( renderer.domElement );
  95. stats = new Stats();
  96. container.appendChild( stats.dom );
  97. //
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. }
  105. //
  106. function animate() {
  107. requestAnimationFrame( animate );
  108. render();
  109. stats.update();
  110. }
  111. function render() {
  112. var timer = Date.now() * 0.0001;
  113. camera.position.x = Math.cos( timer ) * 800;
  114. camera.position.z = Math.sin( timer ) * 800;
  115. camera.lookAt( scene.position );
  116. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  117. var object = scene.children[ i ];
  118. object.rotation.x = timer * 5;
  119. object.rotation.y = timer * 2.5;
  120. }
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>