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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - geometries</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.y = 400;
- scene = new THREE.Scene();
- var light, object;
- scene.add( new THREE.AmbientLight( 0x404040 ) );
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 0, 1, 0 );
- scene.add( light );
- var map = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
- map.wrapS = map.wrapT = THREE.RepeatWrapping;
- map.anisotropy = 16;
- var material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } );
- //
- object = new THREE.Mesh( new THREE.SphereGeometry( 75, 20, 10 ), material );
- object.position.set( -400, 0, 200 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 1 ), material );
- object.position.set( -200, 0, 200 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 2 ), material );
- object.position.set( 0, 0, 200 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
- object.position.set( 200, 0, 200 );
- scene.add( object );
- //
- object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
- object.position.set( -400, 0, 0 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 ), material );
- object.position.set( -200, 0, 0 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
- object.position.set( 0, 0, 0 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
- object.position.set( 200, 0, 0 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
- object.position.set( 400, 0, 0 );
- scene.add( object );
- //
- var points = [];
- for ( var i = 0; i < 50; i ++ ) {
- points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50, ( i - 5 ) * 2 ) );
- }
- object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
- object.position.set( -400, 0, -200 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
- object.position.set( -200, 0, -200 );
- scene.add( object );
- object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
- object.position.set( 0, 0, -200 );
- scene.add( object );
- object = new THREE.AxisHelper( 50 );
- object.position.set( 200, 0, -200 );
- scene.add( object );
- object = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ), 50 );
- object.position.set( 400, 0, -200 );
- scene.add( object );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var timer = Date.now() * 0.0001;
- camera.position.x = Math.cos( timer ) * 800;
- camera.position.z = Math.sin( timer ) * 800;
- camera.lookAt( scene.position );
- for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
- var object = scene.children[ i ];
- object.rotation.x = timer * 5;
- object.rotation.y = timer * 2.5;
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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