webgl_geometry_convex.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - convex geometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. color: #fff;
  17. top: 0px;
  18. width: 100%;
  19. padding: 5px;
  20. text-align:center;
  21. }
  22. a {
  23. color: #fff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - ConvexGeometry</div>
  29. <script src="../build/three.js"></script>
  30. <script src="js/controls/OrbitControls.js"></script>
  31. <script src="js/geometries/ConvexGeometry.js"></script>
  32. <script src="js/Detector.js"></script>
  33. <script src="js/libs/stats.min.js"></script>
  34. <script>
  35. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  36. var group, camera, scene, renderer;
  37. init();
  38. animate();
  39. function init() {
  40. scene = new THREE.Scene();
  41. renderer = new THREE.WebGLRenderer( { antialias: true } );
  42. renderer.setPixelRatio( window.devicePixelRatio );
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. document.body.appendChild( renderer.domElement );
  45. // camera
  46. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  47. camera.position.set( 15, 20, 30 );
  48. scene.add( camera );
  49. // controls
  50. controls = new THREE.OrbitControls( camera, renderer.domElement );
  51. controls.minDistance = 20;
  52. controls.maxDistance = 50;
  53. controls.maxPolarAngle = Math.PI / 2;
  54. scene.add( new THREE.AmbientLight( 0x222222 ) );
  55. var light = new THREE.PointLight( 0xffffff, 1 );
  56. camera.add( light );
  57. scene.add( new THREE.AxisHelper( 20 ) );
  58. //
  59. var loader = new THREE.TextureLoader();
  60. var texture = loader.load( 'textures/sprites/disc.png' );
  61. group = new THREE.Group();
  62. scene.add( group );
  63. // points
  64. var pointsGeometry = new THREE.DodecahedronGeometry( 10 );
  65. for ( var i = 0; i < pointsGeometry.vertices.length; i ++ ) {
  66. //pointsGeometry.vertices[ i ].add( randomPoint().multiplyScalar( 2 ) ); // wiggle the points
  67. }
  68. var pointsMaterial = new THREE.PointsMaterial( {
  69. color: 0x0080ff,
  70. map: texture,
  71. size: 1,
  72. alphaTest: 0.5
  73. } );
  74. var points = new THREE.Points( pointsGeometry, pointsMaterial );
  75. group.add( points );
  76. // convex hull
  77. var meshMaterial = new THREE.MeshLambertMaterial( {
  78. color: 0xffffff,
  79. opacity: 0.5,
  80. transparent: true
  81. } );
  82. var meshGeometry = new THREE.ConvexGeometry( pointsGeometry.vertices );
  83. mesh = new THREE.Mesh( meshGeometry, meshMaterial );
  84. mesh.material.side = THREE.BackSide; // back faces
  85. mesh.renderOrder = 0;
  86. group.add( mesh );
  87. mesh = new THREE.Mesh( meshGeometry, meshMaterial.clone() );
  88. mesh.material.side = THREE.FrontSide; // front faces
  89. mesh.renderOrder = 1;
  90. group.add( mesh );
  91. //
  92. window.addEventListener( 'resize', onWindowResize, false );
  93. }
  94. function randomPoint() {
  95. return new THREE.Vector3( THREE.Math.randFloat( - 1, 1 ), THREE.Math.randFloat( - 1, 1 ), THREE.Math.randFloat( - 1, 1 ) );
  96. }
  97. function onWindowResize() {
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. }
  102. function animate() {
  103. requestAnimationFrame( animate );
  104. group.rotation.y += 0.005;
  105. render();
  106. }
  107. function render() {
  108. renderer.render( scene, camera );
  109. }
  110. </script>
  111. </body>
  112. </html>