webgl_geometry_cube.html 1.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - cube</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script>
  18. var camera, scene, renderer;
  19. var mesh;
  20. init();
  21. animate();
  22. function init() {
  23. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  24. camera.position.z = 400;
  25. scene = new THREE.Scene();
  26. var texture = new THREE.TextureLoader().load( 'textures/crate.gif' );
  27. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  28. var material = new THREE.MeshBasicMaterial( { map: texture } );
  29. mesh = new THREE.Mesh( geometry, material );
  30. scene.add( mesh );
  31. renderer = new THREE.WebGLRenderer();
  32. renderer.setPixelRatio( window.devicePixelRatio );
  33. renderer.setSize( window.innerWidth, window.innerHeight );
  34. document.body.appendChild( renderer.domElement );
  35. //
  36. window.addEventListener( 'resize', onWindowResize, false );
  37. }
  38. function onWindowResize() {
  39. camera.aspect = window.innerWidth / window.innerHeight;
  40. camera.updateProjectionMatrix();
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. }
  43. function animate() {
  44. requestAnimationFrame( animate );
  45. mesh.rotation.x += 0.005;
  46. mesh.rotation.y += 0.01;
  47. renderer.render( scene, camera );
  48. }
  49. </script>
  50. </body>
  51. </html>