webgl_geometry_extrude_shapes.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - extrude shapes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #222;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. a {
  15. color: #f80;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <script src="../build/three.js"></script>
  21. <script src="js/controls/TrackballControls.js"></script>
  22. <script>
  23. var container;
  24. var camera, scene, renderer, controls;
  25. init();
  26. animate();
  27. function init() {
  28. var info = document.createElement( 'div' );
  29. info.style.position = 'absolute';
  30. info.style.top = '10px';
  31. info.style.width = '100%';
  32. info.style.textAlign = 'center';
  33. info.style.color = '#fff';
  34. info.style.link = '#f80';
  35. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - geometry extrude shapes';
  36. document.body.appendChild( info );
  37. renderer = new THREE.WebGLRenderer();
  38. renderer.setClearColor( 0x222222 );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. document.body.appendChild( renderer.domElement );
  42. scene = new THREE.Scene();
  43. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  44. camera.position.set( 0, 0, 500 );
  45. controls = new THREE.TrackballControls( camera, renderer.domElement );
  46. controls.minDistance = 200;
  47. controls.maxDistance = 500;
  48. scene.add( new THREE.AmbientLight( 0x222222 ) );
  49. var light = new THREE.PointLight( 0xffffff );
  50. light.position.copy( camera.position );
  51. scene.add( light );
  52. //
  53. var closedSpline = new THREE.CatmullRomCurve3( [
  54. new THREE.Vector3( -60, -100, 60 ),
  55. new THREE.Vector3( -60, 20, 60 ),
  56. new THREE.Vector3( -60, 120, 60 ),
  57. new THREE.Vector3( 60, 20, -60 ),
  58. new THREE.Vector3( 60, -100, -60 )
  59. ] );
  60. closedSpline.type = 'catmullrom';
  61. closedSpline.closed = true;
  62. var extrudeSettings = {
  63. steps : 100,
  64. bevelEnabled : false,
  65. extrudePath : closedSpline
  66. };
  67. var pts = [], count = 3;
  68. for ( var i = 0; i < count; i ++ ) {
  69. var l = 20;
  70. var a = 2 * i / count * Math.PI;
  71. pts.push( new THREE.Vector2 ( Math.cos( a ) * l, Math.sin( a ) * l ) );
  72. }
  73. var shape = new THREE.Shape( pts );
  74. var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
  75. var material = new THREE.MeshLambertMaterial( { color: 0xb00000, wireframe: false } );
  76. var mesh = new THREE.Mesh( geometry, material );
  77. scene.add( mesh );
  78. //
  79. var randomPoints = [];
  80. for ( var i = 0; i < 10; i ++ ) {
  81. randomPoints.push( new THREE.Vector3( ( i - 4.5 ) * 50, THREE.Math.randFloat( - 50, 50 ), THREE.Math.randFloat( - 50, 50 ) ) );
  82. }
  83. var randomSpline = new THREE.CatmullRomCurve3( randomPoints );
  84. //
  85. var extrudeSettings = {
  86. steps : 200,
  87. bevelEnabled : false,
  88. extrudePath : randomSpline
  89. };
  90. var pts = [], numPts = 5;
  91. for ( var i = 0; i < numPts * 2; i ++ ) {
  92. var l = i % 2 == 1 ? 10 : 20;
  93. var a = i / numPts * Math.PI;
  94. pts.push( new THREE.Vector2 ( Math.cos( a ) * l, Math.sin( a ) * l ) );
  95. }
  96. var shape = new THREE.Shape( pts );
  97. var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
  98. var material2 = new THREE.MeshLambertMaterial( { color: 0xff8000, wireframe: false } );
  99. var mesh = new THREE.Mesh( geometry, material2 );
  100. scene.add( mesh );
  101. //
  102. var materials = [ material, material2 ];
  103. var extrudeSettings = {
  104. amount : 20,
  105. steps : 1,
  106. material : 1,
  107. extrudeMaterial : 0,
  108. bevelEnabled : true,
  109. bevelThickness : 2,
  110. bevelSize : 4,
  111. bevelSegments : 1,
  112. };
  113. var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
  114. var mesh = new THREE.Mesh( geometry, new THREE.MultiMaterial( materials ) );
  115. mesh.position.set( 50, 100, 50 );
  116. scene.add( mesh );
  117. }
  118. function animate() {
  119. requestAnimationFrame( animate );
  120. controls.update();
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>