webgl_geometry_shapes.html 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - shapes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. var container, stats;
  21. var camera, scene, renderer;
  22. var group;
  23. var targetRotation = 0;
  24. var targetRotationOnMouseDown = 0;
  25. var mouseX = 0;
  26. var mouseXOnMouseDown = 0;
  27. var windowHalfX = window.innerWidth / 2;
  28. var windowHalfY = window.innerHeight / 2;
  29. init();
  30. animate();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. var info = document.createElement( 'div' );
  35. info.style.position = 'absolute';
  36. info.style.top = '10px';
  37. info.style.width = '100%';
  38. info.style.textAlign = 'center';
  39. info.innerHTML = 'Simple procedurally-generated shapes<br/>Drag to spin';
  40. container.appendChild( info );
  41. scene = new THREE.Scene();
  42. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  43. camera.position.set( 0, 150, 500 );
  44. scene.add( camera );
  45. var light = new THREE.PointLight( 0xffffff, 0.8 );
  46. camera.add( light );
  47. group = new THREE.Group();
  48. group.position.y = 50;
  49. scene.add( group );
  50. var loader = new THREE.TextureLoader();
  51. var texture = loader.load( "textures/UV_Grid_Sm.jpg" );
  52. // it's necessary to apply these settings in order to correctly display the texture on a shape geometry
  53. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  54. texture.repeat.set( 0.008, 0.008 );
  55. function addShape( shape, extrudeSettings, color, x, y, z, rx, ry, rz, s ) {
  56. // flat shape with texture
  57. // note: default UVs generated by ShapeBufferGemoetry are simply the x- and y-coordinates of the vertices
  58. var geometry = new THREE.ShapeBufferGeometry( shape );
  59. var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { side: THREE.DoubleSide, map: texture } ) );
  60. mesh.position.set( x, y, z - 175 );
  61. mesh.rotation.set( rx, ry, rz );
  62. mesh.scale.set( s, s, s );
  63. group.add( mesh );
  64. // flat shape
  65. var geometry = new THREE.ShapeBufferGeometry( shape );
  66. var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: color, side: THREE.DoubleSide } ) );
  67. mesh.position.set( x, y, z - 125 );
  68. mesh.rotation.set( rx, ry, rz );
  69. mesh.scale.set( s, s, s );
  70. group.add( mesh );
  71. // extruded shape
  72. var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
  73. var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: color } ) );
  74. mesh.position.set( x, y, z - 75 );
  75. mesh.rotation.set( rx, ry, rz );
  76. mesh.scale.set( s, s, s );
  77. group.add( mesh );
  78. // lines
  79. shape.autoClose = true;
  80. var points = shape.createPointsGeometry();
  81. var spacedPoints = shape.createSpacedPointsGeometry( 50 );
  82. // solid line
  83. var line = new THREE.Line( points, new THREE.LineBasicMaterial( { color: color, linewidth: 3 } ) );
  84. line.position.set( x, y, z - 25 );
  85. line.rotation.set( rx, ry, rz );
  86. line.scale.set( s, s, s );
  87. group.add( line );
  88. // line from equidistance sampled points
  89. var line = new THREE.Line( spacedPoints, new THREE.LineBasicMaterial( { color: color, linewidth: 3 } ) );
  90. line.position.set( x, y, z + 25 );
  91. line.rotation.set( rx, ry, rz );
  92. line.scale.set( s, s, s );
  93. group.add( line );
  94. // vertices from real points
  95. var particles = new THREE.Points( points, new THREE.PointsMaterial( { color: color, size: 4 } ) );
  96. particles.position.set( x, y, z + 75 );
  97. particles.rotation.set( rx, ry, rz );
  98. particles.scale.set( s, s, s );
  99. group.add( particles );
  100. // equidistance sampled points
  101. var particles = new THREE.Points( spacedPoints, new THREE.PointsMaterial( { color: color, size: 4 } ) );
  102. particles.position.set( x, y, z + 125 );
  103. particles.rotation.set( rx, ry, rz );
  104. particles.scale.set( s, s, s );
  105. group.add( particles );
  106. }
  107. // California
  108. var californiaPts = [];
  109. californiaPts.push( new THREE.Vector2 ( 610, 320 ) );
  110. californiaPts.push( new THREE.Vector2 ( 450, 300 ) );
  111. californiaPts.push( new THREE.Vector2 ( 392, 392 ) );
  112. californiaPts.push( new THREE.Vector2 ( 266, 438 ) );
  113. californiaPts.push( new THREE.Vector2 ( 190, 570 ) );
  114. californiaPts.push( new THREE.Vector2 ( 190, 600 ) );
  115. californiaPts.push( new THREE.Vector2 ( 160, 620 ) );
  116. californiaPts.push( new THREE.Vector2 ( 160, 650 ) );
  117. californiaPts.push( new THREE.Vector2 ( 180, 640 ) );
  118. californiaPts.push( new THREE.Vector2 ( 165, 680 ) );
  119. californiaPts.push( new THREE.Vector2 ( 150, 670 ) );
  120. californiaPts.push( new THREE.Vector2 ( 90, 737 ) );
  121. californiaPts.push( new THREE.Vector2 ( 80, 795 ) );
  122. californiaPts.push( new THREE.Vector2 ( 50, 835 ) );
  123. californiaPts.push( new THREE.Vector2 ( 64, 870 ) );
  124. californiaPts.push( new THREE.Vector2 ( 60, 945 ) );
  125. californiaPts.push( new THREE.Vector2 ( 300, 945 ) );
  126. californiaPts.push( new THREE.Vector2 ( 300, 743 ) );
  127. californiaPts.push( new THREE.Vector2 ( 600, 473 ) );
  128. californiaPts.push( new THREE.Vector2 ( 626, 425 ) );
  129. californiaPts.push( new THREE.Vector2 ( 600, 370 ) );
  130. californiaPts.push( new THREE.Vector2 ( 610, 320 ) );
  131. for( var i = 0; i < californiaPts.length; i ++ ) californiaPts[ i ].multiplyScalar( 0.25 );
  132. var californiaShape = new THREE.Shape( californiaPts );
  133. // Triangle
  134. var triangleShape = new THREE.Shape();
  135. triangleShape.moveTo( 80, 20 );
  136. triangleShape.lineTo( 40, 80 );
  137. triangleShape.lineTo( 120, 80 );
  138. triangleShape.lineTo( 80, 20 ); // close path
  139. // Heart
  140. var x = 0, y = 0;
  141. var heartShape = new THREE.Shape(); // From http://blog.burlock.org/html5/130-paths
  142. heartShape.moveTo( x + 25, y + 25 );
  143. heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
  144. heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35,x - 30,y + 35 );
  145. heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
  146. heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
  147. heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
  148. heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
  149. // Square
  150. var sqLength = 80;
  151. var squareShape = new THREE.Shape();
  152. squareShape.moveTo( 0,0 );
  153. squareShape.lineTo( 0, sqLength );
  154. squareShape.lineTo( sqLength, sqLength );
  155. squareShape.lineTo( sqLength, 0 );
  156. squareShape.lineTo( 0, 0 );
  157. // Rectangle
  158. var rectLength = 120, rectWidth = 40;
  159. var rectShape = new THREE.Shape();
  160. rectShape.moveTo( 0,0 );
  161. rectShape.lineTo( 0, rectWidth );
  162. rectShape.lineTo( rectLength, rectWidth );
  163. rectShape.lineTo( rectLength, 0 );
  164. rectShape.lineTo( 0, 0 );
  165. // Rounded rectangle
  166. var roundedRectShape = new THREE.Shape();
  167. ( function roundedRect( ctx, x, y, width, height, radius ){
  168. ctx.moveTo( x, y + radius );
  169. ctx.lineTo( x, y + height - radius );
  170. ctx.quadraticCurveTo( x, y + height, x + radius, y + height );
  171. ctx.lineTo( x + width - radius, y + height) ;
  172. ctx.quadraticCurveTo( x + width, y + height, x + width, y + height - radius );
  173. ctx.lineTo( x + width, y + radius );
  174. ctx.quadraticCurveTo( x + width, y, x + width - radius, y );
  175. ctx.lineTo( x + radius, y );
  176. ctx.quadraticCurveTo( x, y, x, y + radius );
  177. } )( roundedRectShape, 0, 0, 50, 50, 20 );
  178. // Track
  179. var trackShape = new THREE.Shape();
  180. trackShape.moveTo( 40, 40 );
  181. trackShape.lineTo( 40, 160 );
  182. trackShape.absarc( 60, 160, 20, Math.PI, 0, true );
  183. trackShape.lineTo( 80, 40 );
  184. trackShape.absarc( 60, 40, 20, 2 * Math.PI, Math.PI, true );
  185. // Circle
  186. var circleRadius = 40;
  187. var circleShape = new THREE.Shape();
  188. circleShape.moveTo( 0, circleRadius );
  189. circleShape.quadraticCurveTo( circleRadius, circleRadius, circleRadius, 0 );
  190. circleShape.quadraticCurveTo( circleRadius, -circleRadius, 0, -circleRadius );
  191. circleShape.quadraticCurveTo( -circleRadius, -circleRadius, -circleRadius, 0 );
  192. circleShape.quadraticCurveTo( -circleRadius, circleRadius, 0, circleRadius );
  193. // Fish
  194. var x = y = 0;
  195. var fishShape = new THREE.Shape();
  196. fishShape.moveTo(x,y);
  197. fishShape.quadraticCurveTo(x + 50, y - 80, x + 90, y - 10);
  198. fishShape.quadraticCurveTo(x + 100, y - 10, x + 115, y - 40);
  199. fishShape.quadraticCurveTo(x + 115, y, x + 115, y + 40);
  200. fishShape.quadraticCurveTo(x + 100, y + 10, x + 90, y + 10);
  201. fishShape.quadraticCurveTo(x + 50, y + 80, x, y);
  202. // Arc circle
  203. var arcShape = new THREE.Shape();
  204. arcShape.moveTo( 50, 10 );
  205. arcShape.absarc( 10, 10, 40, 0, Math.PI*2, false );
  206. var holePath = new THREE.Path();
  207. holePath.moveTo( 20, 10 );
  208. holePath.absarc( 10, 10, 10, 0, Math.PI*2, true );
  209. arcShape.holes.push( holePath );
  210. // Smiley
  211. var smileyShape = new THREE.Shape();
  212. smileyShape.moveTo( 80, 40 );
  213. smileyShape.absarc( 40, 40, 40, 0, Math.PI*2, false );
  214. var smileyEye1Path = new THREE.Path();
  215. smileyEye1Path.moveTo( 35, 20 );
  216. smileyEye1Path.absellipse( 25, 20, 10, 10, 0, Math.PI*2, true );
  217. smileyShape.holes.push( smileyEye1Path );
  218. var smileyEye2Path = new THREE.Path();
  219. smileyEye2Path.moveTo( 65, 20 );
  220. smileyEye2Path.absarc( 55, 20, 10, 0, Math.PI*2, true );
  221. smileyShape.holes.push( smileyEye2Path );
  222. var smileyMouthPath = new THREE.Path();
  223. smileyMouthPath.moveTo( 20, 40 );
  224. smileyMouthPath.quadraticCurveTo( 40, 60, 60, 40 );
  225. smileyMouthPath.bezierCurveTo( 70, 45, 70, 50, 60, 60 );
  226. smileyMouthPath.quadraticCurveTo( 40, 80, 20, 60 );
  227. smileyMouthPath.quadraticCurveTo( 5, 50, 20, 40 );
  228. smileyShape.holes.push( smileyMouthPath );
  229. // Spline shape
  230. var splinepts = [];
  231. splinepts.push( new THREE.Vector2 ( 70, 20 ) );
  232. splinepts.push( new THREE.Vector2 ( 80, 90 ) );
  233. splinepts.push( new THREE.Vector2 ( -30, 70 ) );
  234. splinepts.push( new THREE.Vector2 ( 0, 0 ) );
  235. var splineShape = new THREE.Shape();
  236. splineShape.moveTo( 0, 0 );
  237. splineShape.splineThru( splinepts );
  238. var extrudeSettings = { amount: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };
  239. // addShape( shape, color, x, y, z, rx, ry,rz, s );
  240. addShape( californiaShape, extrudeSettings, 0xf08000, -300, -100, 0, 0, 0, 0, 1 );
  241. addShape( triangleShape, extrudeSettings, 0x8080f0, -180, 0, 0, 0, 0, 0, 1 );
  242. addShape( roundedRectShape, extrudeSettings, 0x008000, -150, 150, 0, 0, 0, 0, 1 );
  243. addShape( trackShape, extrudeSettings, 0x008080, 200, -100, 0, 0, 0, 0, 1 );
  244. addShape( squareShape, extrudeSettings, 0x0040f0, 150, 100, 0, 0, 0, 0, 1 );
  245. addShape( heartShape, extrudeSettings, 0xf00000, 60, 100, 0, 0, 0, Math.PI, 1 );
  246. addShape( circleShape, extrudeSettings, 0x00f000, 120, 250, 0, 0, 0, 0, 1 );
  247. addShape( fishShape, extrudeSettings, 0x404040, -60, 200, 0, 0, 0, 0, 1 );
  248. addShape( smileyShape, extrudeSettings, 0xf000f0, -200, 250, 0, 0, 0, Math.PI, 1 );
  249. addShape( arcShape, extrudeSettings, 0x804000, 150, 0, 0, 0, 0, 0, 1 );
  250. addShape( splineShape, extrudeSettings, 0x808080, -50, -100, 0, 0, 0, 0, 1 );
  251. //
  252. renderer = new THREE.WebGLRenderer( { antialias: true } );
  253. renderer.setClearColor( 0xf0f0f0 );
  254. renderer.setPixelRatio( window.devicePixelRatio );
  255. renderer.setSize( window.innerWidth, window.innerHeight );
  256. container.appendChild( renderer.domElement );
  257. stats = new Stats();
  258. container.appendChild( stats.dom );
  259. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  260. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  261. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  262. //
  263. window.addEventListener( 'resize', onWindowResize, false );
  264. }
  265. function onWindowResize() {
  266. windowHalfX = window.innerWidth / 2;
  267. windowHalfY = window.innerHeight / 2;
  268. camera.aspect = window.innerWidth / window.innerHeight;
  269. camera.updateProjectionMatrix();
  270. renderer.setSize( window.innerWidth, window.innerHeight );
  271. }
  272. //
  273. function onDocumentMouseDown( event ) {
  274. event.preventDefault();
  275. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  276. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  277. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  278. mouseXOnMouseDown = event.clientX - windowHalfX;
  279. targetRotationOnMouseDown = targetRotation;
  280. }
  281. function onDocumentMouseMove( event ) {
  282. mouseX = event.clientX - windowHalfX;
  283. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  284. }
  285. function onDocumentMouseUp( event ) {
  286. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  287. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  288. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  289. }
  290. function onDocumentMouseOut( event ) {
  291. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  292. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  293. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  294. }
  295. function onDocumentTouchStart( event ) {
  296. if ( event.touches.length == 1 ) {
  297. event.preventDefault();
  298. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  299. targetRotationOnMouseDown = targetRotation;
  300. }
  301. }
  302. function onDocumentTouchMove( event ) {
  303. if ( event.touches.length == 1 ) {
  304. event.preventDefault();
  305. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  306. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  307. }
  308. }
  309. //
  310. function animate() {
  311. requestAnimationFrame( animate );
  312. render();
  313. stats.update();
  314. }
  315. function render() {
  316. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  317. renderer.render( scene, camera );
  318. }
  319. </script>
  320. </body>
  321. </html>