webgl_geometry_terrain.html 5.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - terrain</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #61443e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #bfd1e5;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #a06851;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  29. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - webgl terrain demo<br />(left click: forward, right click: backward)</div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/controls/FirstPersonControls.js"></script>
  32. <script src="js/ImprovedNoise.js"></script>
  33. <script src="js/Detector.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script>
  36. if ( ! Detector.webgl ) {
  37. Detector.addGetWebGLMessage();
  38. document.getElementById( 'container' ).innerHTML = "";
  39. }
  40. var container, stats;
  41. var camera, controls, scene, renderer;
  42. var mesh, texture;
  43. var worldWidth = 256, worldDepth = 256,
  44. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  45. var clock = new THREE.Clock();
  46. init();
  47. animate();
  48. function init() {
  49. container = document.getElementById( 'container' );
  50. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  51. scene = new THREE.Scene();
  52. controls = new THREE.FirstPersonControls( camera );
  53. controls.movementSpeed = 1000;
  54. controls.lookSpeed = 0.1;
  55. data = generateHeight( worldWidth, worldDepth );
  56. camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] * 10 + 500;
  57. var geometry = new THREE.PlaneBufferGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
  58. geometry.rotateX( - Math.PI / 2 );
  59. var vertices = geometry.attributes.position.array;
  60. for ( var i = 0, j = 0, l = vertices.length; i < l; i ++, j += 3 ) {
  61. vertices[ j + 1 ] = data[ i ] * 10;
  62. }
  63. texture = new THREE.CanvasTexture( generateTexture( data, worldWidth, worldDepth ) );
  64. texture.wrapS = THREE.ClampToEdgeWrapping;
  65. texture.wrapT = THREE.ClampToEdgeWrapping;
  66. mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
  67. scene.add( mesh );
  68. renderer = new THREE.WebGLRenderer();
  69. renderer.setClearColor( 0xbfd1e5 );
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. container.innerHTML = "";
  73. container.appendChild( renderer.domElement );
  74. stats = new Stats();
  75. container.appendChild( stats.dom );
  76. //
  77. window.addEventListener( 'resize', onWindowResize, false );
  78. }
  79. function onWindowResize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. controls.handleResize();
  84. }
  85. function generateHeight( width, height ) {
  86. var size = width * height, data = new Uint8Array( size ),
  87. perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
  88. for ( var j = 0; j < 4; j ++ ) {
  89. for ( var i = 0; i < size; i ++ ) {
  90. var x = i % width, y = ~~ ( i / width );
  91. data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
  92. }
  93. quality *= 5;
  94. }
  95. return data;
  96. }
  97. function generateTexture( data, width, height ) {
  98. var canvas, canvasScaled, context, image, imageData,
  99. level, diff, vector3, sun, shade;
  100. vector3 = new THREE.Vector3( 0, 0, 0 );
  101. sun = new THREE.Vector3( 1, 1, 1 );
  102. sun.normalize();
  103. canvas = document.createElement( 'canvas' );
  104. canvas.width = width;
  105. canvas.height = height;
  106. context = canvas.getContext( '2d' );
  107. context.fillStyle = '#000';
  108. context.fillRect( 0, 0, width, height );
  109. image = context.getImageData( 0, 0, canvas.width, canvas.height );
  110. imageData = image.data;
  111. for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
  112. vector3.x = data[ j - 2 ] - data[ j + 2 ];
  113. vector3.y = 2;
  114. vector3.z = data[ j - width * 2 ] - data[ j + width * 2 ];
  115. vector3.normalize();
  116. shade = vector3.dot( sun );
  117. imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 );
  118. imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  119. imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  120. }
  121. context.putImageData( image, 0, 0 );
  122. // Scaled 4x
  123. canvasScaled = document.createElement( 'canvas' );
  124. canvasScaled.width = width * 4;
  125. canvasScaled.height = height * 4;
  126. context = canvasScaled.getContext( '2d' );
  127. context.scale( 4, 4 );
  128. context.drawImage( canvas, 0, 0 );
  129. image = context.getImageData( 0, 0, canvasScaled.width, canvasScaled.height );
  130. imageData = image.data;
  131. for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
  132. var v = ~~ ( Math.random() * 5 );
  133. imageData[ i ] += v;
  134. imageData[ i + 1 ] += v;
  135. imageData[ i + 2 ] += v;
  136. }
  137. context.putImageData( image, 0, 0 );
  138. return canvasScaled;
  139. }
  140. //
  141. function animate() {
  142. requestAnimationFrame( animate );
  143. render();
  144. stats.update();
  145. }
  146. function render() {
  147. controls.update( clock.getDelta() );
  148. renderer.render( scene, camera );
  149. }
  150. </script>
  151. </body>
  152. </html>