webgl_interactive_lines.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive lines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. var container, stats;
  21. var camera, scene, raycaster, renderer, parentTransform, sphereInter;
  22. var mouse = new THREE.Vector2();
  23. var radius = 100, theta = 0;
  24. var currentIntersected;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. var info = document.createElement( 'div' );
  31. info.style.position = 'absolute';
  32. info.style.top = '10px';
  33. info.style.width = '100%';
  34. info.style.textAlign = 'center';
  35. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - interactive lines';
  36. container.appendChild( info );
  37. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  38. scene = new THREE.Scene();
  39. var geometry = new THREE.SphereGeometry( 5 );
  40. var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
  41. sphereInter = new THREE.Mesh( geometry, material );
  42. sphereInter.visible = false;
  43. scene.add( sphereInter );
  44. var geometry = new THREE.Geometry();
  45. var point = new THREE.Vector3();
  46. var direction = new THREE.Vector3();
  47. for ( var i = 0; i < 50; i ++ ) {
  48. direction.x += Math.random() - 0.5;
  49. direction.y += Math.random() - 0.5;
  50. direction.z += Math.random() - 0.5;
  51. direction.normalize().multiplyScalar( 10 );
  52. point.add( direction );
  53. geometry.vertices.push( point.clone() );
  54. }
  55. parentTransform = new THREE.Object3D();
  56. parentTransform.position.x = Math.random() * 40 - 20;
  57. parentTransform.position.y = Math.random() * 40 - 20;
  58. parentTransform.position.z = Math.random() * 40 - 20;
  59. parentTransform.rotation.x = Math.random() * 2 * Math.PI;
  60. parentTransform.rotation.y = Math.random() * 2 * Math.PI;
  61. parentTransform.rotation.z = Math.random() * 2 * Math.PI;
  62. parentTransform.scale.x = Math.random() + 0.5;
  63. parentTransform.scale.y = Math.random() + 0.5;
  64. parentTransform.scale.z = Math.random() + 0.5;
  65. for ( var i = 0; i < 50; i ++ ) {
  66. var object;
  67. if ( Math.random() > 0.5 ) {
  68. object = new THREE.Line( geometry );
  69. } else {
  70. object = new THREE.LineSegments( geometry );
  71. }
  72. object.position.x = Math.random() * 400 - 200;
  73. object.position.y = Math.random() * 400 - 200;
  74. object.position.z = Math.random() * 400 - 200;
  75. object.rotation.x = Math.random() * 2 * Math.PI;
  76. object.rotation.y = Math.random() * 2 * Math.PI;
  77. object.rotation.z = Math.random() * 2 * Math.PI;
  78. object.scale.x = Math.random() + 0.5;
  79. object.scale.y = Math.random() + 0.5;
  80. object.scale.z = Math.random() + 0.5;
  81. parentTransform.add( object );
  82. }
  83. scene.add( parentTransform );
  84. raycaster = new THREE.Raycaster();
  85. raycaster.linePrecision = 3;
  86. renderer = new THREE.WebGLRenderer( { antialias: true } );
  87. renderer.setClearColor( 0xf0f0f0 );
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. container.appendChild(renderer.domElement);
  91. stats = new Stats();
  92. container.appendChild( stats.dom );
  93. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  94. //
  95. window.addEventListener( 'resize', onWindowResize, false );
  96. }
  97. function onWindowResize() {
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. }
  102. function onDocumentMouseMove( event ) {
  103. event.preventDefault();
  104. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  105. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  106. }
  107. //
  108. function animate() {
  109. requestAnimationFrame( animate );
  110. render();
  111. stats.update();
  112. }
  113. function render() {
  114. theta += 0.1;
  115. camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
  116. camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) );
  117. camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
  118. camera.lookAt( scene.position );
  119. camera.updateMatrixWorld();
  120. // find intersections
  121. raycaster.setFromCamera( mouse, camera );
  122. var intersects = raycaster.intersectObjects( parentTransform.children, true);
  123. if ( intersects.length > 0 ) {
  124. if ( currentIntersected !== undefined ) {
  125. currentIntersected.material.linewidth = 1;
  126. }
  127. currentIntersected = intersects[ 0 ].object;
  128. currentIntersected.material.linewidth = 5;
  129. sphereInter.visible = true;
  130. sphereInter.position.copy( intersects[ 0 ].point );
  131. } else {
  132. if ( currentIntersected !== undefined ) {
  133. currentIntersected.material.linewidth = 1;
  134. }
  135. currentIntersected = undefined;
  136. sphereInter.visible = false;
  137. }
  138. renderer.render( scene, camera );
  139. }
  140. </script>
  141. </body>
  142. </html>