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webgl_interactive_raycasting_points.html 8.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - raycasting - points</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px;
  17. width: 100%;
  18. padding: 5px;
  19. font-family: Monospace;
  20. font-size: 13px;
  21. text-align: center;
  22. font-weight: bold;
  23. }
  24. a {
  25. color: #fff;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="container"></div>
  31. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - interactive - raycasting - points </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/Detector.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script>
  36. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  37. var renderer, scene, camera, stats;
  38. var pointclouds;
  39. var raycaster;
  40. var mouse = new THREE.Vector2();
  41. var intersection = null;
  42. var spheres = [];
  43. var spheresIndex = 0;
  44. var clock;
  45. var threshold = 0.1;
  46. var pointSize = 0.05;
  47. var width = 150;
  48. var length = 150;
  49. var rotateY = new THREE.Matrix4().makeRotationY( 0.005 );
  50. init();
  51. animate();
  52. function generatePointCloudGeometry( color, width, length ){
  53. var geometry = new THREE.BufferGeometry();
  54. var numPoints = width*length;
  55. var positions = new Float32Array( numPoints*3 );
  56. var colors = new Float32Array( numPoints*3 );
  57. var k = 0;
  58. for( var i = 0; i < width; i++ ) {
  59. for( var j = 0; j < length; j++ ) {
  60. var u = i / width;
  61. var v = j / length;
  62. var x = u - 0.5;
  63. var y = ( Math.cos( u * Math.PI * 8 ) + Math.sin( v * Math.PI * 8 ) ) / 20;
  64. var z = v - 0.5;
  65. positions[ 3 * k ] = x;
  66. positions[ 3 * k + 1 ] = y;
  67. positions[ 3 * k + 2 ] = z;
  68. var intensity = ( y + 0.1 ) * 5;
  69. colors[ 3 * k ] = color.r * intensity;
  70. colors[ 3 * k + 1 ] = color.g * intensity;
  71. colors[ 3 * k + 2 ] = color.b * intensity;
  72. k++;
  73. }
  74. }
  75. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  76. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  77. geometry.computeBoundingBox();
  78. return geometry;
  79. }
  80. function generatePointcloud( color, width, length ) {
  81. var geometry = generatePointCloudGeometry( color, width, length );
  82. var material = new THREE.PointsMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
  83. var pointcloud = new THREE.Points( geometry, material );
  84. return pointcloud;
  85. }
  86. function generateIndexedPointcloud( color, width, length ) {
  87. var geometry = generatePointCloudGeometry( color, width, length );
  88. var numPoints = width * length;
  89. var indices = new Uint16Array( numPoints );
  90. var k = 0;
  91. for( var i = 0; i < width; i++ ) {
  92. for( var j = 0; j < length; j++ ) {
  93. indices[ k ] = k;
  94. k++;
  95. }
  96. }
  97. geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );
  98. var material = new THREE.PointsMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
  99. var pointcloud = new THREE.Points( geometry, material );
  100. return pointcloud;
  101. }
  102. function generateIndexedWithOffsetPointcloud( color, width, length ){
  103. var geometry = generatePointCloudGeometry( color, width, length );
  104. var numPoints = width * length;
  105. var indices = new Uint16Array( numPoints );
  106. var k = 0;
  107. for( var i = 0; i < width; i++ ){
  108. for( var j = 0; j < length; j++ ) {
  109. indices[ k ] = k;
  110. k++;
  111. }
  112. }
  113. geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );
  114. geometry.addGroup( 0, indices.length );
  115. var material = new THREE.PointsMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
  116. var pointcloud = new THREE.Points( geometry, material );
  117. return pointcloud;
  118. }
  119. function generateRegularPointcloud( color, width, length ) {
  120. var geometry = new THREE.Geometry();
  121. var colors = [];
  122. var k = 0;
  123. for( var i = 0; i < width; i++ ) {
  124. for( var j = 0; j < length; j++ ) {
  125. var u = i / width;
  126. var v = j / length;
  127. var x = u - 0.5;
  128. var y = ( Math.cos( u * Math.PI * 8 ) + Math.sin( v * Math.PI * 8) ) / 20;
  129. var z = v - 0.5;
  130. var v = new THREE.Vector3( x,y,z );
  131. var intensity = ( y + 0.1 ) * 7;
  132. colors[ 3 * k ] = color.r * intensity;
  133. colors[ 3 * k + 1 ] = color.g * intensity;
  134. colors[ 3 * k + 2 ] = color.b * intensity;
  135. geometry.vertices.push( v );
  136. colors[ k ] = ( color.clone().multiplyScalar( intensity ) );
  137. k++;
  138. }
  139. }
  140. geometry.colors = colors;
  141. geometry.computeBoundingBox();
  142. var material = new THREE.PointsMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
  143. var pointcloud = new THREE.Points( geometry, material );
  144. return pointcloud;
  145. }
  146. function init() {
  147. var container = document.getElementById( 'container' );
  148. scene = new THREE.Scene();
  149. clock = new THREE.Clock();
  150. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  151. camera.applyMatrix( new THREE.Matrix4().makeTranslation( 0,0,20 ) );
  152. camera.applyMatrix( new THREE.Matrix4().makeRotationX( -0.5 ) );
  153. //
  154. var pcBuffer = generatePointcloud( new THREE.Color( 1,0,0 ), width, length );
  155. pcBuffer.scale.set( 10,10,10 );
  156. pcBuffer.position.set( -5,0,5 );
  157. scene.add( pcBuffer );
  158. var pcIndexed = generateIndexedPointcloud( new THREE.Color( 0,1,0 ), width, length );
  159. pcIndexed.scale.set( 10,10,10 );
  160. pcIndexed.position.set( 5,0,5 );
  161. scene.add( pcIndexed );
  162. var pcIndexedOffset = generateIndexedWithOffsetPointcloud( new THREE.Color( 0,1,1 ), width, length );
  163. pcIndexedOffset.scale.set( 10,10,10 );
  164. pcIndexedOffset.position.set( 5,0,-5 );
  165. scene.add( pcIndexedOffset );
  166. var pcRegular = generateRegularPointcloud( new THREE.Color( 1,0,1 ), width, length );
  167. pcRegular.scale.set( 10,10,10 );
  168. pcRegular.position.set( -5,0,-5 );
  169. scene.add( pcRegular );
  170. pointclouds = [ pcBuffer, pcIndexed, pcIndexedOffset, pcRegular ];
  171. //
  172. var sphereGeometry = new THREE.SphereGeometry( 0.1, 32, 32 );
  173. var sphereMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, shading: THREE.FlatShading } );
  174. for ( var i = 0; i < 40; i++ ) {
  175. var sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
  176. scene.add( sphere );
  177. spheres.push( sphere );
  178. }
  179. //
  180. renderer = new THREE.WebGLRenderer();
  181. renderer.setPixelRatio( window.devicePixelRatio );
  182. renderer.setSize( window.innerWidth, window.innerHeight );
  183. container.appendChild( renderer.domElement );
  184. //
  185. raycaster = new THREE.Raycaster();
  186. raycaster.params.Points.threshold = threshold;
  187. //
  188. stats = new Stats();
  189. container.appendChild( stats.dom );
  190. //
  191. window.addEventListener( 'resize', onWindowResize, false );
  192. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  193. }
  194. function onDocumentMouseMove( event ) {
  195. event.preventDefault();
  196. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  197. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  198. }
  199. function onWindowResize() {
  200. camera.aspect = window.innerWidth / window.innerHeight;
  201. camera.updateProjectionMatrix();
  202. renderer.setSize( window.innerWidth, window.innerHeight );
  203. }
  204. function animate() {
  205. requestAnimationFrame( animate );
  206. render();
  207. stats.update();
  208. }
  209. var toggle = 0;
  210. function render() {
  211. camera.applyMatrix( rotateY );
  212. camera.updateMatrixWorld();
  213. raycaster.setFromCamera( mouse, camera );
  214. var intersections = raycaster.intersectObjects( pointclouds );
  215. intersection = ( intersections.length ) > 0 ? intersections[ 0 ] : null;
  216. if ( toggle > 0.02 && intersection !== null) {
  217. spheres[ spheresIndex ].position.copy( intersection.point );
  218. spheres[ spheresIndex ].scale.set( 1, 1, 1 );
  219. spheresIndex = ( spheresIndex + 1 ) % spheres.length;
  220. toggle = 0;
  221. }
  222. for ( var i = 0; i < spheres.length; i++ ) {
  223. var sphere = spheres[ i ];
  224. sphere.scale.multiplyScalar( 0.98 );
  225. sphere.scale.clampScalar( 0.01, 1 );
  226. }
  227. toggle += clock.getDelta();
  228. renderer.render( scene, camera );
  229. }
  230. </script>
  231. </body>
  232. </html>