webgl_interactive_voxelpainter.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #oldie { background-color: #ddd !important }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.js"></script>
  19. <script src="js/Detector.js"></script>
  20. <script>
  21. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  22. var container;
  23. var camera, scene, renderer;
  24. var plane, cube;
  25. var mouse, raycaster, isShiftDown = false;
  26. var rollOverMesh, rollOverMaterial;
  27. var cubeGeo, cubeMaterial;
  28. var objects = [];
  29. init();
  30. render();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. var info = document.createElement( 'div' );
  35. info.style.position = 'absolute';
  36. info.style.top = '10px';
  37. info.style.width = '100%';
  38. info.style.textAlign = 'center';
  39. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> - voxel painter - webgl<br><strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel';
  40. container.appendChild( info );
  41. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  42. camera.position.set( 500, 800, 1300 );
  43. camera.lookAt( new THREE.Vector3() );
  44. scene = new THREE.Scene();
  45. // roll-over helpers
  46. rollOverGeo = new THREE.BoxGeometry( 50, 50, 50 );
  47. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  48. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  49. scene.add( rollOverMesh );
  50. // cubes
  51. cubeGeo = new THREE.BoxGeometry( 50, 50, 50 );
  52. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c, map: new THREE.TextureLoader().load( "textures/square-outline-textured.png" ) } );
  53. // grid
  54. var size = 500, step = 50;
  55. var geometry = new THREE.Geometry();
  56. for ( var i = - size; i <= size; i += step ) {
  57. geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
  58. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  59. geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
  60. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  61. }
  62. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2, transparent: true } );
  63. var line = new THREE.LineSegments( geometry, material );
  64. scene.add( line );
  65. //
  66. raycaster = new THREE.Raycaster();
  67. mouse = new THREE.Vector2();
  68. var geometry = new THREE.PlaneBufferGeometry( 1000, 1000 );
  69. geometry.rotateX( - Math.PI / 2 );
  70. plane = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { visible: false } ) );
  71. scene.add( plane );
  72. objects.push( plane );
  73. // Lights
  74. var ambientLight = new THREE.AmbientLight( 0x606060 );
  75. scene.add( ambientLight );
  76. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  77. directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
  78. scene.add( directionalLight );
  79. renderer = new THREE.WebGLRenderer( { antialias: true } );
  80. renderer.setClearColor( 0xf0f0f0 );
  81. renderer.setPixelRatio( window.devicePixelRatio );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. container.appendChild( renderer.domElement );
  84. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  85. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  86. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  87. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  88. //
  89. window.addEventListener( 'resize', onWindowResize, false );
  90. }
  91. function onWindowResize() {
  92. camera.aspect = window.innerWidth / window.innerHeight;
  93. camera.updateProjectionMatrix();
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. }
  96. function onDocumentMouseMove( event ) {
  97. event.preventDefault();
  98. mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  99. raycaster.setFromCamera( mouse, camera );
  100. var intersects = raycaster.intersectObjects( objects );
  101. if ( intersects.length > 0 ) {
  102. var intersect = intersects[ 0 ];
  103. rollOverMesh.position.copy( intersect.point ).add( intersect.face.normal );
  104. rollOverMesh.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  105. }
  106. render();
  107. }
  108. function onDocumentMouseDown( event ) {
  109. event.preventDefault();
  110. mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  111. raycaster.setFromCamera( mouse, camera );
  112. var intersects = raycaster.intersectObjects( objects );
  113. if ( intersects.length > 0 ) {
  114. var intersect = intersects[ 0 ];
  115. // delete cube
  116. if ( isShiftDown ) {
  117. if ( intersect.object != plane ) {
  118. scene.remove( intersect.object );
  119. objects.splice( objects.indexOf( intersect.object ), 1 );
  120. }
  121. // create cube
  122. } else {
  123. var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  124. voxel.position.copy( intersect.point ).add( intersect.face.normal );
  125. voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  126. scene.add( voxel );
  127. objects.push( voxel );
  128. }
  129. render();
  130. }
  131. }
  132. function onDocumentKeyDown( event ) {
  133. switch( event.keyCode ) {
  134. case 16: isShiftDown = true; break;
  135. }
  136. }
  137. function onDocumentKeyUp( event ) {
  138. switch ( event.keyCode ) {
  139. case 16: isShiftDown = false; break;
  140. }
  141. }
  142. function render() {
  143. renderer.render( scene, camera );
  144. }
  145. </script>
  146. </body>
  147. </html>