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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - lensflares</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background:#000;
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- #info {
- position: absolute;
- top: 10px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- z-index:100;
- }
- a {
- color: orange;
- text-decoration: none;
- }
- a:hover {
- color: #0080ff;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - lensflares -
- textures from <a href="http://ro.me">ro.me</a> - fly with WASD/RF/QE + mouse
- </div>
- <script src="../build/three.js"></script>
- <script src="js/controls/FlyControls.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- var container, stats;
- var camera, scene, renderer;
- var clock = new THREE.Clock();
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- // camera
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 15000 );
- camera.position.z = 250;
- controls = new THREE.FlyControls( camera );
- controls.movementSpeed = 2500;
- controls.domElement = container;
- controls.rollSpeed = Math.PI / 6;
- controls.autoForward = false;
- controls.dragToLook = false;
- // scene
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0x000000, 3500, 15000 );
- scene.fog.color.setHSL( 0.51, 0.4, 0.01 );
- // world
- var s = 250;
- var cube = new THREE.BoxGeometry( s, s, s );
- var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 50 } );
- for ( var i = 0; i < 3000; i ++ ) {
- var mesh = new THREE.Mesh( cube, material );
- mesh.position.x = 8000 * ( 2.0 * Math.random() - 1.0 );
- mesh.position.y = 8000 * ( 2.0 * Math.random() - 1.0 );
- mesh.position.z = 8000 * ( 2.0 * Math.random() - 1.0 );
- mesh.rotation.x = Math.random() * Math.PI;
- mesh.rotation.y = Math.random() * Math.PI;
- mesh.rotation.z = Math.random() * Math.PI;
- mesh.matrixAutoUpdate = false;
- mesh.updateMatrix();
- scene.add( mesh );
- }
- // lights
- var dirLight = new THREE.DirectionalLight( 0xffffff, 0.05 );
- dirLight.position.set( 0, -1, 0 ).normalize();
- scene.add( dirLight );
- dirLight.color.setHSL( 0.1, 0.7, 0.5 );
- // lens flares
- var textureLoader = new THREE.TextureLoader();
- var textureFlare0 = textureLoader.load( "textures/lensflare/lensflare0.png" );
- var textureFlare2 = textureLoader.load( "textures/lensflare/lensflare2.png" );
- var textureFlare3 = textureLoader.load( "textures/lensflare/lensflare3.png" );
- addLight( 0.55, 0.9, 0.5, 5000, 0, -1000 );
- addLight( 0.08, 0.8, 0.5, 0, 0, -1000 );
- addLight( 0.995, 0.5, 0.9, 5000, 5000, -1000 );
- function addLight( h, s, l, x, y, z ) {
- var light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
- light.color.setHSL( h, s, l );
- light.position.set( x, y, z );
- scene.add( light );
- var flareColor = new THREE.Color( 0xffffff );
- flareColor.setHSL( h, s, l + 0.5 );
- var lensFlare = new THREE.LensFlare( textureFlare0, 700, 0.0, THREE.AdditiveBlending, flareColor );
- lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
- lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
- lensFlare.add( textureFlare2, 512, 0.0, THREE.AdditiveBlending );
- lensFlare.add( textureFlare3, 60, 0.6, THREE.AdditiveBlending );
- lensFlare.add( textureFlare3, 70, 0.7, THREE.AdditiveBlending );
- lensFlare.add( textureFlare3, 120, 0.9, THREE.AdditiveBlending );
- lensFlare.add( textureFlare3, 70, 1.0, THREE.AdditiveBlending );
- lensFlare.customUpdateCallback = lensFlareUpdateCallback;
- lensFlare.position.copy( light.position );
- scene.add( lensFlare );
- }
- // renderer
- renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
- renderer.setClearColor( scene.fog.color );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- //
- renderer.gammaInput = true;
- renderer.gammaOutput = true;
- // stats
- stats = new Stats();
- container.appendChild( stats.dom );
- // events
- window.addEventListener( 'resize', onWindowResize, false );
- }
- //
- function lensFlareUpdateCallback( object ) {
- var f, fl = object.lensFlares.length;
- var flare;
- var vecX = -object.positionScreen.x * 2;
- var vecY = -object.positionScreen.y * 2;
- for( f = 0; f < fl; f++ ) {
- flare = object.lensFlares[ f ];
- flare.x = object.positionScreen.x + vecX * flare.distance;
- flare.y = object.positionScreen.y + vecY * flare.distance;
- flare.rotation = 0;
- }
- object.lensFlares[ 2 ].y += 0.025;
- object.lensFlares[ 3 ].rotation = object.positionScreen.x * 0.5 + THREE.Math.degToRad( 45 );
- }
- //
- function onWindowResize( event ) {
- renderer.setSize( window.innerWidth, window.innerHeight );
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var delta = clock.getDelta();
- controls.update( delta );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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