webgl_lights_rectarealight.html 9.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - rect light</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> - Demo of RectAreaLight on Phong and Standard Material Meshes - by <a href="http://github.com/abelnation" target="_blank">abelnation</a><br />
  35. Click and drag to move OrbitControls.<br />
  36. <br />
  37. </div>
  38. <script src="../build/three.js"></script>
  39. <script src="js/lights/RectAreaLightUniformsLib.js"></script>
  40. <script src="../examples/js/libs/dat.gui.min.js"></script>
  41. <script src="../examples/js/controls/OrbitControls.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script>
  44. var container = document.getElementById( 'container' );
  45. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  46. var rnd = new THREE.WebGLRenderer();
  47. var cam = new THREE.PerspectiveCamera( 34, window.innerWidth / window.innerHeight, 0.1, 20000 );
  48. var orb = new THREE.OrbitControls( cam, rnd.domElement );
  49. var scn = new THREE.Scene();
  50. var origin = new THREE.Object3D();
  51. var matPhongParams = {
  52. specular: 0xFFFFFF,
  53. shininess: 1000
  54. };
  55. var matStdParams = {
  56. roughness: 0.044676705160855, // calculated from shininess = 1000
  57. metalness: 0.0
  58. };
  59. var matPhongFloor = new THREE.MeshPhongMaterial( matPhongParams );
  60. var matPhongObjects = new THREE.MeshPhongMaterial( matPhongParams );
  61. var matStdFloor = new THREE.MeshStandardMaterial( matStdParams );
  62. var matStdObjects = new THREE.MeshStandardMaterial( matStdParams );
  63. var geoFloor = new THREE.BoxGeometry( 2000, 0.1, 2000 );
  64. var geoBox = new THREE.BoxGeometry( Math.PI, Math.sqrt( 2 ), Math.E );
  65. var geoSphere = new THREE.SphereGeometry( 1.5, 32, 32 );
  66. var geoKnot = new THREE.TorusKnotGeometry( 1.5, 0.5, 100, 16 );
  67. var mshPhongFloor = new THREE.Mesh( geoFloor, matPhongFloor );
  68. var mshPhongBox = new THREE.Mesh( geoBox, matPhongObjects );
  69. var mshPhongSphere = new THREE.Mesh( geoSphere, matPhongObjects );
  70. var mshPhongKnot = new THREE.Mesh( geoKnot, matPhongObjects );
  71. var mshStdFloor = new THREE.Mesh( geoFloor, matStdFloor );
  72. var mshStdBox = new THREE.Mesh( geoBox, matStdObjects );
  73. var mshStdSphere = new THREE.Mesh( geoSphere, matStdObjects );
  74. var mshStdKnot = new THREE.Mesh( geoKnot, matStdObjects );
  75. var amb = new THREE.AmbientLight( 0x000000 );
  76. var rectLight;
  77. var rectLightHelper;
  78. var ray = new THREE.Raycaster();
  79. var mouseDown = new THREE.Vector2();
  80. var mouse = new THREE.Vector2();
  81. var gui, guiElements;
  82. var param = {};
  83. function init() {
  84. var gl = rnd.context;
  85. // Check for float-RT support
  86. // TODO (abelnation): figure out fall-back for float textures
  87. if (!gl.getExtension("OES_texture_float")) {
  88. alert("OES_texture_float not supported");
  89. throw "missing webgl extension";
  90. }
  91. if (!gl.getExtension("OES_texture_float_linear")) {
  92. alert("OES_texture_float_linear not supported");
  93. throw "missing webgl extension";
  94. }
  95. rnd.shadowMap.enabled = true;
  96. rnd.shadowMap.type = THREE.PCFSoftShadowMap;
  97. rnd.gammaInput = true;
  98. rnd.gammaOutput = true;
  99. rnd.antialias = true;
  100. cam.position.set( 0, 20, 45 );
  101. rectLight = new THREE.RectAreaLight( 0xFFFFFF, undefined, 2, 10 );
  102. rectLight.matrixAutoUpdate = true;
  103. rectLight.intensity = 80.0;
  104. rectLight.position.set( 5, 5, 0 );
  105. // TODO: ensure RectAreaLight handles target param correctly
  106. // rectLight.target = mshPhongBox;
  107. rectLightHelper = new THREE.RectAreaLightHelper( rectLight );
  108. rectLight.add( rectLightHelper );
  109. // TODO (abelnation): rect light shadow
  110. scn.add( cam );
  111. scn.add( origin );
  112. matPhongFloor.color.set( 0x808080 );
  113. matPhongObjects.color.set( 0xA00000 );
  114. matStdFloor.color.set( 0x808080 );
  115. matStdObjects.color.set( 0xA00000 );
  116. mshPhongFloor.receiveShadow = true;
  117. mshPhongFloor.position.set( 0, 0, 0 );
  118. mshPhongBox.castShadow = true;
  119. mshPhongBox.receiveShadow = true;
  120. mshPhongBox.position.set( 0, 5, 5 );
  121. mshPhongBox.rotation.set( 0, Math.PI / 2.0, 0 );
  122. mshPhongSphere.castShadow = true;
  123. mshPhongSphere.receiveShadow = true;
  124. mshPhongSphere.position.set(-5, 5, 5 );
  125. mshPhongKnot.position.set( 5, 5, 5 );
  126. mshPhongKnot.castShadow = true;
  127. mshPhongKnot.receiveShadow = true;
  128. scn.add( mshPhongFloor );
  129. scn.add( mshPhongBox );
  130. scn.add( mshPhongSphere );
  131. scn.add( mshPhongKnot );
  132. mshStdBox.castShadow = true;
  133. mshStdBox.receiveShadow = true;
  134. mshStdBox.position.set( 0, 5, -5 );
  135. mshStdBox.rotation.set( 0, Math.PI / 2.0, 0 );
  136. mshStdSphere.castShadow = true;
  137. mshStdSphere.receiveShadow = true;
  138. mshStdSphere.position.set(-5, 5, -5 );
  139. mshStdKnot.position.set( 5, 5, -5 );
  140. mshStdKnot.castShadow = true;
  141. mshStdKnot.receiveShadow = true;
  142. scn.add( mshStdFloor );
  143. scn.add( mshStdBox );
  144. scn.add( mshStdSphere );
  145. scn.add( mshStdKnot );
  146. scn.add( amb );
  147. scn.add( rectLight );
  148. document.body.appendChild( rnd.domElement );
  149. onResize();
  150. window.addEventListener( 'resize', onResize, false );
  151. orb.addEventListener( 'change', render );
  152. orb.update();
  153. }
  154. function onResize() {
  155. rnd.setSize( window.innerWidth, window.innerHeight );
  156. cam.aspect = ( window.innerWidth / window.innerHeight );
  157. cam.updateProjectionMatrix();
  158. orb.target = mshPhongBox.position;
  159. }
  160. function tick() {
  161. if ( param.motion )
  162. update();
  163. render();
  164. requestAnimationFrame( tick );
  165. }
  166. function update() {
  167. var dt = 6000;
  168. var qdt = dt / 4.0;
  169. var dirSigns = [
  170. [ 1, 1 ],
  171. [ - 1, 1 ],
  172. [ - 1, 1 ],
  173. [ 1, 1 ]
  174. ];
  175. var t = ( Date.now() / 1000 );
  176. // move light in circle around center
  177. // change light height with sine curve
  178. var r = 15.0;
  179. var lx = r * Math.cos( t );
  180. var lz = r * Math.sin( t );
  181. var ly = 5.0 + 5.0 * Math.sin( t / 3.0 );
  182. rectLight.position.set( lx, ly, lz );
  183. rectLight.lookAt( origin.position );
  184. rectLight.updateMatrixWorld();
  185. }
  186. function render() {
  187. rectLightHelper.update(); // required
  188. rnd.render( scn, cam );
  189. }
  190. function clearGui() {
  191. if ( gui ) gui.destroy();
  192. gui = new dat.GUI();
  193. gui.width = 190;
  194. var gStyle = gui.domElement.style;
  195. gStyle.position = "absolute";
  196. gStyle.top = "48px";
  197. gStyle.height = "220px";
  198. gui.open();
  199. }
  200. function blinnToGGX( blinnExp ) {
  201. return Math.sqrt( 2.0 / ( blinnExp + 2.0 ) );
  202. }
  203. function GGXToBlinn( roughness ) {
  204. return ( 2.0 / Math.pow( roughness + 0.0001, 2 ) - 2.0 );
  205. }
  206. function buildGui() {
  207. clearGui();
  208. param = {
  209. motion: true,
  210. width: rectLight.width,
  211. height: rectLight.height,
  212. color: rectLight.color.getHex(),
  213. intensity: rectLight.intensity,
  214. 'ambient light color': amb.color.getHex(),
  215. 'floor color p': matPhongFloor.color.getHex(),
  216. 'object color p': matPhongObjects.color.getHex(),
  217. 'shininess p': matPhongFloor.shininess,
  218. 'floor color s': matStdFloor.color.getHex(),
  219. 'object color s': matStdObjects.color.getHex(),
  220. 'roughness s': matStdFloor.roughness,
  221. 'metalness s': matStdFloor.metalness,
  222. };
  223. gui.add( param, 'motion' );
  224. var lightFolder = gui.addFolder( 'Light' );
  225. lightFolder.add( param, 'width', 0.1, 20).onChange( function ( val ) {
  226. rectLight.width = val;
  227. } );
  228. lightFolder.add( param, 'height', 0.1, 20).onChange( function ( val ) {
  229. rectLight.height = val;
  230. } );
  231. lightFolder.addColor( param, 'color' ).onChange( function ( val ) {
  232. rectLight.color.setHex( val );
  233. } );
  234. lightFolder.add( param, 'intensity', 0.0, 200.0 ).onChange( function ( val ) {
  235. rectLight.intensity = val;
  236. } );
  237. lightFolder.addColor( param, 'ambient light color' ).onChange( function ( val ) {
  238. amb.color.setHex( val );
  239. } );
  240. var phongFolder = gui.addFolder( 'Phong Material' );
  241. phongFolder.addColor( param, 'floor color p' ).onChange( function ( val ) {
  242. matPhongFloor.color.setHex( val );
  243. } );
  244. phongFolder.addColor( param, 'object color p' ).onChange( function ( val ) {
  245. matPhongObjects.color.setHex( val );
  246. } );
  247. phongFolder.add( param, 'shininess p', 0.0, 1000.0 ).listen().onChange( function ( val ) {
  248. matPhongObjects.shininess = val;
  249. matPhongFloor.shininess = val;
  250. param['roughness s'] = blinnToGGX( val );
  251. } );
  252. var standardFolder = gui.addFolder( 'Standard Material' );
  253. standardFolder.addColor( param, 'floor color s' ).onChange( function ( val ) {
  254. matStdFloor.color.setHex( val );
  255. } );
  256. standardFolder.addColor( param, 'object color s' ).onChange( function ( val ) {
  257. matStdObjects.color.setHex( val );
  258. } );
  259. standardFolder.add( param, 'roughness s', 0.0, 1.0 ).listen().onChange( function ( val ) {
  260. matStdObjects.roughness = val;
  261. matStdFloor.roughness = val;
  262. param['shininess p'] = GGXToBlinn( val );
  263. } );
  264. // TODO (abelnation): use env map to reflect metal property
  265. standardFolder.add( param, 'metalness s', 0.0, 1.0 ).onChange( function ( val ) {
  266. matStdObjects.metalness = val;
  267. matStdFloor.metalness = val;
  268. } );
  269. // TODO: rect area light distance
  270. // TODO: rect area light decay
  271. }
  272. init();
  273. buildGui();
  274. tick();
  275. </script>
  276. </body>
  277. </html>