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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - lights - rect light</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- }
- a {
- color: #ff0080;
- text-decoration: none;
- }
- a:hover {
- color: #0080ff;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - Demo of RectAreaLight on Phong and Standard Material Meshes - by <a href="http://github.com/abelnation" target="_blank">abelnation</a><br />
- Click and drag to move OrbitControls.<br />
- <br />
- </div>
- <script src="../build/three.js"></script>
- <script src="js/lights/RectAreaLightUniformsLib.js"></script>
- <script src="../examples/js/libs/dat.gui.min.js"></script>
- <script src="../examples/js/controls/OrbitControls.js"></script>
- <script src="js/Detector.js"></script>
- <script>
- var container = document.getElementById( 'container' );
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var rnd = new THREE.WebGLRenderer();
- var cam = new THREE.PerspectiveCamera( 34, window.innerWidth / window.innerHeight, 0.1, 20000 );
- var orb = new THREE.OrbitControls( cam, rnd.domElement );
- var scn = new THREE.Scene();
- var origin = new THREE.Object3D();
- var matPhongParams = {
- specular: 0xFFFFFF,
- shininess: 1000
- };
- var matStdParams = {
- roughness: 0.044676705160855, // calculated from shininess = 1000
- metalness: 0.0
- };
- var matPhongFloor = new THREE.MeshPhongMaterial( matPhongParams );
- var matPhongObjects = new THREE.MeshPhongMaterial( matPhongParams );
- var matStdFloor = new THREE.MeshStandardMaterial( matStdParams );
- var matStdObjects = new THREE.MeshStandardMaterial( matStdParams );
- var geoFloor = new THREE.BoxGeometry( 2000, 0.1, 2000 );
- var geoBox = new THREE.BoxGeometry( Math.PI, Math.sqrt( 2 ), Math.E );
- var geoSphere = new THREE.SphereGeometry( 1.5, 32, 32 );
- var geoKnot = new THREE.TorusKnotGeometry( 1.5, 0.5, 100, 16 );
- var mshPhongFloor = new THREE.Mesh( geoFloor, matPhongFloor );
- var mshPhongBox = new THREE.Mesh( geoBox, matPhongObjects );
- var mshPhongSphere = new THREE.Mesh( geoSphere, matPhongObjects );
- var mshPhongKnot = new THREE.Mesh( geoKnot, matPhongObjects );
- var mshStdFloor = new THREE.Mesh( geoFloor, matStdFloor );
- var mshStdBox = new THREE.Mesh( geoBox, matStdObjects );
- var mshStdSphere = new THREE.Mesh( geoSphere, matStdObjects );
- var mshStdKnot = new THREE.Mesh( geoKnot, matStdObjects );
- var amb = new THREE.AmbientLight( 0x000000 );
- var rectLight;
- var rectLightHelper;
- var ray = new THREE.Raycaster();
- var mouseDown = new THREE.Vector2();
- var mouse = new THREE.Vector2();
- var gui, guiElements;
- var param = {};
- function init() {
- var gl = rnd.context;
- // Check for float-RT support
- // TODO (abelnation): figure out fall-back for float textures
- if (!gl.getExtension("OES_texture_float")) {
- alert("OES_texture_float not supported");
- throw "missing webgl extension";
- }
- if (!gl.getExtension("OES_texture_float_linear")) {
- alert("OES_texture_float_linear not supported");
- throw "missing webgl extension";
- }
- rnd.shadowMap.enabled = true;
- rnd.shadowMap.type = THREE.PCFSoftShadowMap;
- rnd.gammaInput = true;
- rnd.gammaOutput = true;
- rnd.antialias = true;
- cam.position.set( 0, 20, 45 );
- rectLight = new THREE.RectAreaLight( 0xFFFFFF, undefined, 2, 10 );
- rectLight.matrixAutoUpdate = true;
- rectLight.intensity = 80.0;
- rectLight.position.set( 5, 5, 0 );
- // TODO: ensure RectAreaLight handles target param correctly
- // rectLight.target = mshPhongBox;
- rectLightHelper = new THREE.RectAreaLightHelper( rectLight );
- rectLight.add( rectLightHelper );
- // TODO (abelnation): rect light shadow
- scn.add( cam );
- scn.add( origin );
- matPhongFloor.color.set( 0x808080 );
- matPhongObjects.color.set( 0xA00000 );
- matStdFloor.color.set( 0x808080 );
- matStdObjects.color.set( 0xA00000 );
- mshPhongFloor.receiveShadow = true;
- mshPhongFloor.position.set( 0, 0, 0 );
- mshPhongBox.castShadow = true;
- mshPhongBox.receiveShadow = true;
- mshPhongBox.position.set( 0, 5, 5 );
- mshPhongBox.rotation.set( 0, Math.PI / 2.0, 0 );
- mshPhongSphere.castShadow = true;
- mshPhongSphere.receiveShadow = true;
- mshPhongSphere.position.set(-5, 5, 5 );
- mshPhongKnot.position.set( 5, 5, 5 );
- mshPhongKnot.castShadow = true;
- mshPhongKnot.receiveShadow = true;
- scn.add( mshPhongFloor );
- scn.add( mshPhongBox );
- scn.add( mshPhongSphere );
- scn.add( mshPhongKnot );
- mshStdBox.castShadow = true;
- mshStdBox.receiveShadow = true;
- mshStdBox.position.set( 0, 5, -5 );
- mshStdBox.rotation.set( 0, Math.PI / 2.0, 0 );
- mshStdSphere.castShadow = true;
- mshStdSphere.receiveShadow = true;
- mshStdSphere.position.set(-5, 5, -5 );
- mshStdKnot.position.set( 5, 5, -5 );
- mshStdKnot.castShadow = true;
- mshStdKnot.receiveShadow = true;
- scn.add( mshStdFloor );
- scn.add( mshStdBox );
- scn.add( mshStdSphere );
- scn.add( mshStdKnot );
- scn.add( amb );
- scn.add( rectLight );
- document.body.appendChild( rnd.domElement );
- onResize();
- window.addEventListener( 'resize', onResize, false );
- orb.addEventListener( 'change', render );
- orb.update();
- }
- function onResize() {
- rnd.setSize( window.innerWidth, window.innerHeight );
- cam.aspect = ( window.innerWidth / window.innerHeight );
- cam.updateProjectionMatrix();
- orb.target = mshPhongBox.position;
- }
- function tick() {
- if ( param.motion )
- update();
- render();
- requestAnimationFrame( tick );
- }
- function update() {
- var dt = 6000;
- var qdt = dt / 4.0;
- var dirSigns = [
- [ 1, 1 ],
- [ - 1, 1 ],
- [ - 1, 1 ],
- [ 1, 1 ]
- ];
- var t = ( Date.now() / 1000 );
- // move light in circle around center
- // change light height with sine curve
- var r = 15.0;
- var lx = r * Math.cos( t );
- var lz = r * Math.sin( t );
- var ly = 5.0 + 5.0 * Math.sin( t / 3.0 );
- rectLight.position.set( lx, ly, lz );
- rectLight.lookAt( origin.position );
- rectLight.updateMatrixWorld();
- }
- function render() {
- rectLightHelper.update(); // required
- rnd.render( scn, cam );
- }
- function clearGui() {
- if ( gui ) gui.destroy();
- gui = new dat.GUI();
- gui.width = 190;
- var gStyle = gui.domElement.style;
- gStyle.position = "absolute";
- gStyle.top = "48px";
- gStyle.height = "220px";
- gui.open();
- }
- function blinnToGGX( blinnExp ) {
- return Math.sqrt( 2.0 / ( blinnExp + 2.0 ) );
- }
- function GGXToBlinn( roughness ) {
- return ( 2.0 / Math.pow( roughness + 0.0001, 2 ) - 2.0 );
- }
- function buildGui() {
- clearGui();
- param = {
- motion: true,
- width: rectLight.width,
- height: rectLight.height,
- color: rectLight.color.getHex(),
- intensity: rectLight.intensity,
- 'ambient light color': amb.color.getHex(),
- 'floor color p': matPhongFloor.color.getHex(),
- 'object color p': matPhongObjects.color.getHex(),
- 'shininess p': matPhongFloor.shininess,
- 'floor color s': matStdFloor.color.getHex(),
- 'object color s': matStdObjects.color.getHex(),
- 'roughness s': matStdFloor.roughness,
- 'metalness s': matStdFloor.metalness,
- };
- gui.add( param, 'motion' );
- var lightFolder = gui.addFolder( 'Light' );
- lightFolder.add( param, 'width', 0.1, 20).onChange( function ( val ) {
- rectLight.width = val;
- } );
- lightFolder.add( param, 'height', 0.1, 20).onChange( function ( val ) {
- rectLight.height = val;
- } );
- lightFolder.addColor( param, 'color' ).onChange( function ( val ) {
- rectLight.color.setHex( val );
- } );
- lightFolder.add( param, 'intensity', 0.0, 200.0 ).onChange( function ( val ) {
- rectLight.intensity = val;
- } );
- lightFolder.addColor( param, 'ambient light color' ).onChange( function ( val ) {
- amb.color.setHex( val );
- } );
- var phongFolder = gui.addFolder( 'Phong Material' );
- phongFolder.addColor( param, 'floor color p' ).onChange( function ( val ) {
- matPhongFloor.color.setHex( val );
- } );
- phongFolder.addColor( param, 'object color p' ).onChange( function ( val ) {
- matPhongObjects.color.setHex( val );
- } );
- phongFolder.add( param, 'shininess p', 0.0, 1000.0 ).listen().onChange( function ( val ) {
- matPhongObjects.shininess = val;
- matPhongFloor.shininess = val;
- param['roughness s'] = blinnToGGX( val );
- } );
- var standardFolder = gui.addFolder( 'Standard Material' );
- standardFolder.addColor( param, 'floor color s' ).onChange( function ( val ) {
- matStdFloor.color.setHex( val );
- } );
- standardFolder.addColor( param, 'object color s' ).onChange( function ( val ) {
- matStdObjects.color.setHex( val );
- } );
- standardFolder.add( param, 'roughness s', 0.0, 1.0 ).listen().onChange( function ( val ) {
- matStdObjects.roughness = val;
- matStdFloor.roughness = val;
- param['shininess p'] = GGXToBlinn( val );
- } );
- // TODO (abelnation): use env map to reflect metal property
- standardFolder.add( param, 'metalness s', 0.0, 1.0 ).onChange( function ( val ) {
- matStdObjects.metalness = val;
- matStdFloor.metalness = val;
- } );
- // TODO: rect area light distance
- // TODO: rect area light decay
- }
- init();
- buildGui();
- tick();
- </script>
- </body>
- </html>
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