webgl_lights_spotlight.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - spotlight</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://threejs.org" target="_blank">three.js</a> webgl - spotlight by <a href="http://master-domain.com" target="_blank">Master James</a><br />
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/libs/dat.gui.min.js"></script>
  37. <script src="js/controls/OrbitControls.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script>
  40. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  41. var renderer = new THREE.WebGLRenderer();
  42. var camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 1000 );
  43. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  44. var scene = new THREE.Scene();
  45. var matFloor = new THREE.MeshPhongMaterial();
  46. var matBox = new THREE.MeshPhongMaterial( { color: 0x4080ff } );
  47. var geoFloor = new THREE.BoxGeometry( 2000, 1, 2000 );
  48. var geoBox = new THREE.BoxGeometry( 3, 1, 2 );
  49. var mshFloor = new THREE.Mesh( geoFloor, matFloor );
  50. var mshBox = new THREE.Mesh( geoBox, matBox );
  51. var ambient = new THREE.AmbientLight( 0xffffff, 0.1 );
  52. var spotLight = new THREE.SpotLight( 0xffffff, 1 );
  53. var lightHelper;
  54. var gui, guiElements, param = { color: '0xffffff' };
  55. function init() {
  56. renderer.shadowMap.enabled = true;
  57. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  58. renderer.gammaInput = true;
  59. renderer.gammaOutput = true;
  60. camera.position.set( 65, 8, - 10 );
  61. spotLight.position.set( 15, 40, 35 );
  62. spotLight.castShadow = true;
  63. spotLight.angle = Math.PI / 4;
  64. spotLight.penumbra = 0.05;
  65. spotLight.decay = 2;
  66. spotLight.distance = 200;
  67. spotLight.shadow.mapSize.width = 1024;
  68. spotLight.shadow.mapSize.height = 1024;
  69. spotLight.shadow.camera.near = 1;
  70. spotLight.shadow.camera.far = 200;
  71. lightHelper = new THREE.SpotLightHelper( spotLight );
  72. matFloor.color.set( 0x808080 );
  73. mshFloor.receiveShadow = true;
  74. mshFloor.position.set( 0, - 0.05, 0 );
  75. mshBox.castShadow = true;
  76. mshBox.position.set( 40, 1.8, 0 );
  77. scene.add( camera );
  78. scene.add( mshFloor );
  79. scene.add( mshBox );
  80. scene.add( ambient );
  81. scene.add( spotLight );
  82. scene.add( new THREE.AxisHelper( 10 ) );
  83. scene.add( lightHelper );
  84. document.body.appendChild( renderer.domElement );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. controls.addEventListener( 'change', render );
  87. controls.minDistance = 20;
  88. controls.maxDistance = 500;
  89. controls.maxPolarAngle = Math.PI / 2;
  90. controls.enablePan = false;
  91. controls.target.copy( mshBox.position );
  92. controls.update();
  93. window.addEventListener( 'resize', onResize, false );
  94. }
  95. function onResize() {
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. camera.aspect = ( window.innerWidth / window.innerHeight );
  98. camera.updateProjectionMatrix();
  99. }
  100. function render() {
  101. lightHelper.update(); // required
  102. renderer.render( scene, camera );
  103. }
  104. function clearGui() {
  105. if ( gui ) gui.destroy();
  106. gui = new dat.GUI();
  107. gui.open();
  108. }
  109. function buildGui() {
  110. clearGui();
  111. addGui( 'light color', spotLight.color.getHex(), function( val ) {
  112. spotLight.color.setHex( val );
  113. render();
  114. }, true );
  115. addGui( 'intensity', spotLight.intensity, function( val ) {
  116. spotLight.intensity = val;
  117. render();
  118. }, false, 0, 2 );
  119. addGui( 'distance', spotLight.distance, function( val ) {
  120. spotLight.distance = val;
  121. render();
  122. }, false, 0, 200 );
  123. addGui( 'angle', spotLight.angle, function( val ) {
  124. spotLight.angle = val;
  125. render();
  126. }, false, 0, Math.PI / 3 );
  127. addGui( 'penumbra', spotLight.penumbra, function( val ) {
  128. spotLight.penumbra = val;
  129. render();
  130. }, false, 0, 1 );
  131. addGui( 'decay', spotLight.decay, function( val ) {
  132. spotLight.decay = val;
  133. render();
  134. }, false, 1, 2 );
  135. }
  136. function addGui( name, value, callback, isColor, min, max ) {
  137. var node;
  138. param[ name ] = value;
  139. if ( isColor ) {
  140. node = gui.addColor( param, name ).onChange( function() {
  141. callback( param[ name ] );
  142. } );
  143. } else if ( typeof value == 'object' ) {
  144. node = gui.add( param, name, value ).onChange( function() {
  145. callback( param[ name ] );
  146. } );
  147. } else {
  148. node = gui.add( param, name, min, max ).onChange( function() {
  149. callback( param[ name ] );
  150. } );
  151. }
  152. return node;
  153. }
  154. init();
  155. buildGui();
  156. render();
  157. </script>
  158. </body>
  159. </html>