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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - lights - spotlight</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- }
- a {
- color: #ff0080;
- text-decoration: none;
- }
- a:hover {
- color: #0080ff;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> webgl - spotlight by <a href="http://master-domain.com" target="_blank">Master James</a><br />
- </div>
- <script src="../build/three.js"></script>
- <script src="js/libs/dat.gui.min.js"></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/Detector.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var renderer = new THREE.WebGLRenderer();
- var camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 1000 );
- var controls = new THREE.OrbitControls( camera, renderer.domElement );
- var scene = new THREE.Scene();
- var matFloor = new THREE.MeshPhongMaterial();
- var matBox = new THREE.MeshPhongMaterial( { color: 0x4080ff } );
- var geoFloor = new THREE.BoxGeometry( 2000, 1, 2000 );
- var geoBox = new THREE.BoxGeometry( 3, 1, 2 );
- var mshFloor = new THREE.Mesh( geoFloor, matFloor );
- var mshBox = new THREE.Mesh( geoBox, matBox );
- var ambient = new THREE.AmbientLight( 0xffffff, 0.1 );
- var spotLight = new THREE.SpotLight( 0xffffff, 1 );
- var lightHelper;
- var gui, guiElements, param = { color: '0xffffff' };
- function init() {
- renderer.shadowMap.enabled = true;
- renderer.shadowMap.type = THREE.PCFSoftShadowMap;
- renderer.gammaInput = true;
- renderer.gammaOutput = true;
- camera.position.set( 65, 8, - 10 );
- spotLight.position.set( 15, 40, 35 );
- spotLight.castShadow = true;
- spotLight.angle = Math.PI / 4;
- spotLight.penumbra = 0.05;
- spotLight.decay = 2;
- spotLight.distance = 200;
- spotLight.shadow.mapSize.width = 1024;
- spotLight.shadow.mapSize.height = 1024;
- spotLight.shadow.camera.near = 1;
- spotLight.shadow.camera.far = 200;
- lightHelper = new THREE.SpotLightHelper( spotLight );
- matFloor.color.set( 0x808080 );
- mshFloor.receiveShadow = true;
- mshFloor.position.set( 0, - 0.05, 0 );
- mshBox.castShadow = true;
- mshBox.position.set( 40, 1.8, 0 );
- scene.add( camera );
- scene.add( mshFloor );
- scene.add( mshBox );
- scene.add( ambient );
- scene.add( spotLight );
- scene.add( new THREE.AxisHelper( 10 ) );
- scene.add( lightHelper );
- document.body.appendChild( renderer.domElement );
- renderer.setSize( window.innerWidth, window.innerHeight );
- controls.addEventListener( 'change', render );
- controls.minDistance = 20;
- controls.maxDistance = 500;
- controls.maxPolarAngle = Math.PI / 2;
- controls.enablePan = false;
- controls.target.copy( mshBox.position );
- controls.update();
- window.addEventListener( 'resize', onResize, false );
- }
- function onResize() {
- renderer.setSize( window.innerWidth, window.innerHeight );
- camera.aspect = ( window.innerWidth / window.innerHeight );
- camera.updateProjectionMatrix();
- }
- function render() {
- lightHelper.update(); // required
- renderer.render( scene, camera );
- }
- function clearGui() {
- if ( gui ) gui.destroy();
- gui = new dat.GUI();
- gui.open();
- }
- function buildGui() {
- clearGui();
- addGui( 'light color', spotLight.color.getHex(), function( val ) {
- spotLight.color.setHex( val );
- render();
- }, true );
- addGui( 'intensity', spotLight.intensity, function( val ) {
- spotLight.intensity = val;
- render();
- }, false, 0, 2 );
- addGui( 'distance', spotLight.distance, function( val ) {
- spotLight.distance = val;
- render();
- }, false, 0, 200 );
- addGui( 'angle', spotLight.angle, function( val ) {
- spotLight.angle = val;
- render();
- }, false, 0, Math.PI / 3 );
- addGui( 'penumbra', spotLight.penumbra, function( val ) {
- spotLight.penumbra = val;
- render();
- }, false, 0, 1 );
- addGui( 'decay', spotLight.decay, function( val ) {
- spotLight.decay = val;
- render();
- }, false, 1, 2 );
- }
- function addGui( name, value, callback, isColor, min, max ) {
- var node;
- param[ name ] = value;
- if ( isColor ) {
- node = gui.addColor( param, name ).onChange( function() {
- callback( param[ name ] );
- } );
- } else if ( typeof value == 'object' ) {
- node = gui.add( param, name, value ).onChange( function() {
- callback( param[ name ] );
- } );
- } else {
- node = gui.add( param, name, min, max ).onChange( function() {
- callback( param[ name ] );
- } );
- }
- return node;
- }
- init();
- buildGui();
- render();
- </script>
- </body>
- </html>
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