webgl_lines_colors.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - cubes - colors</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 10px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. a {
  27. color: orange;
  28. text-decoration: none;
  29. }
  30. a:hover {
  31. color: #0080ff;
  32. }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - color lines WebGL demo
  38. [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
  39. </div>
  40. <script src="../build/three.js"></script>
  41. <script src="js/geometries/hilbert3D.js"></script>
  42. <script src="js/shaders/ConvolutionShader.js"></script>
  43. <script src="js/shaders/CopyShader.js"></script>
  44. <script src="js/shaders/FXAAShader.js"></script>
  45. <script src="js/postprocessing/EffectComposer.js"></script>
  46. <script src="js/postprocessing/MaskPass.js"></script>
  47. <script src="js/postprocessing/RenderPass.js"></script>
  48. <script src="js/postprocessing/ShaderPass.js"></script>
  49. <script src="js/postprocessing/BloomPass.js"></script>
  50. <script src="js/Detector.js"></script>
  51. <script src="js/libs/stats.min.js"></script>
  52. <script>
  53. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  54. var effectFXAA;
  55. var mouseX = 0, mouseY = 0,
  56. windowHalfX = window.innerWidth / 2,
  57. windowHalfY = window.innerHeight / 2,
  58. camera, scene, renderer, material, composer;
  59. init();
  60. animate();
  61. function init() {
  62. var i, container;
  63. container = document.createElement( 'div' );
  64. document.body.appendChild( container );
  65. camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  66. camera.position.z = 700;
  67. scene = new THREE.Scene();
  68. renderer = new THREE.WebGLRenderer( { antialias: false } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. renderer.autoClear = false;
  72. container.appendChild( renderer.domElement );
  73. var geometry = new THREE.Geometry(),
  74. geometry2 = new THREE.Geometry(),
  75. geometry3 = new THREE.Geometry(),
  76. points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 2, 0, 1, 2, 3, 4, 5, 6, 7 ),
  77. colors = [], colors2 = [], colors3 = [];
  78. for ( i = 0; i < points.length; i ++ ) {
  79. geometry.vertices.push( points[ i ] );
  80. colors[ i ] = new THREE.Color( 0xffffff );
  81. colors[ i ].setHSL( 0.6, 1.0, Math.max( 0, ( 200 - points[ i ].x ) / 400 ) * 0.5 + 0.5 );
  82. colors2[ i ] = new THREE.Color( 0xffffff );
  83. colors2[ i ].setHSL( 0.3, 1.0, Math.max( 0, ( 200 + points[ i ].x ) / 400 ) * 0.5 );
  84. colors3[ i ] = new THREE.Color( 0xffffff );
  85. colors3[ i ].setHSL( i / points.length, 1.0, 0.5 );
  86. }
  87. geometry2.vertices = geometry3.vertices = geometry.vertices;
  88. geometry.colors = colors;
  89. geometry2.colors = colors2;
  90. geometry3.colors = colors3;
  91. // lines
  92. material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
  93. var line, p, scale = 0.3, d = 225;
  94. var parameters = [
  95. [ material, scale*1.5, [-d,0,0], geometry ],
  96. [ material, scale*1.5, [0,0,0], geometry2 ],
  97. [ material, scale*1.5, [d,0,0], geometry3 ]
  98. ];
  99. for ( i = 0; i < parameters.length; ++i ) {
  100. p = parameters[ i ];
  101. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  102. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  103. line.position.x = p[ 2 ][ 0 ];
  104. line.position.y = p[ 2 ][ 1 ];
  105. line.position.z = p[ 2 ][ 2 ];
  106. scene.add( line );
  107. }
  108. //
  109. stats = new Stats();
  110. //container.appendChild( stats.dom );
  111. //
  112. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  113. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  114. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  115. //
  116. var renderModel = new THREE.RenderPass( scene, camera );
  117. var effectBloom = new THREE.BloomPass( 1.3 );
  118. var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
  119. effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
  120. var width = window.innerWidth || 2;
  121. var height = window.innerHeight || 2;
  122. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height );
  123. effectCopy.renderToScreen = true;
  124. composer = new THREE.EffectComposer( renderer );
  125. composer.addPass( renderModel );
  126. composer.addPass( effectFXAA );
  127. composer.addPass( effectBloom );
  128. composer.addPass( effectCopy );
  129. //
  130. window.addEventListener( 'resize', onWindowResize, false );
  131. }
  132. function onWindowResize() {
  133. windowHalfX = window.innerWidth / 2;
  134. windowHalfY = window.innerHeight / 2;
  135. camera.aspect = window.innerWidth / window.innerHeight;
  136. camera.updateProjectionMatrix();
  137. renderer.setSize( window.innerWidth, window.innerHeight );
  138. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  139. composer.reset();
  140. }
  141. //
  142. function onDocumentMouseMove( event ) {
  143. mouseX = event.clientX - windowHalfX;
  144. mouseY = event.clientY - windowHalfY;
  145. }
  146. function onDocumentTouchStart( event ) {
  147. if ( event.touches.length > 1 ) {
  148. event.preventDefault();
  149. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  150. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  151. }
  152. }
  153. function onDocumentTouchMove( event ) {
  154. if ( event.touches.length == 1 ) {
  155. event.preventDefault();
  156. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  157. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  158. }
  159. }
  160. //
  161. function animate() {
  162. requestAnimationFrame( animate );
  163. render();
  164. stats.update();
  165. }
  166. function render() {
  167. camera.position.x += ( mouseX - camera.position.x ) * .05;
  168. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  169. camera.lookAt( scene.position );
  170. var time = Date.now() * 0.0005;
  171. for ( var i = 0; i < scene.children.length; i ++ ) {
  172. var object = scene.children[ i ];
  173. if ( object instanceof THREE.Line ) object.rotation.y = time * ( i % 2 ? 1 : -1 );
  174. }
  175. renderer.clear();
  176. composer.render();
  177. }
  178. </script>
  179. </body>
  180. </html>