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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - dashed lines</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #ffffff;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- z-index:100;
- }
- </style>
- </head>
- <body>
- <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - dashed lines example</div>
- <div id="container"></div>
- <script src="../build/three.js"></script>
- <script src="js/geometries/hilbert3D.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var renderer, scene, camera, stats;
- var objects = [];
- var WIDTH = window.innerWidth,
- HEIGHT = window.innerHeight;
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 1, 200 );
- camera.position.z = 150;
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0x111111, 150, 200 );
- root = new THREE.Object3D();
- var subdivisions = 6;
- var recursion = 1;
- var points = hilbert3D( new THREE.Vector3( 0,0,0 ), 25.0, recursion, 0, 1, 2, 3, 4, 5, 6, 7 );
- var spline = new THREE.Spline( points );
- var geometrySpline = new THREE.Geometry();
- for ( var i = 0; i < points.length * subdivisions; i ++ ) {
- var index = i / ( points.length * subdivisions );
- var position = spline.getPoint( index );
- geometrySpline.vertices[ i ] = new THREE.Vector3( position.x, position.y, position.z );
- }
- var geometryCube = cube( 50 );
- geometryCube.computeLineDistances();
- geometrySpline.computeLineDistances();
- var object = new THREE.Line( geometrySpline, new THREE.LineDashedMaterial( { color: 0xffffff, dashSize: 1, gapSize: 0.5 } ) );
- objects.push( object );
- scene.add( object );
- var object = new THREE.LineSegments( geometryCube, new THREE.LineDashedMaterial( { color: 0xffaa00, dashSize: 3, gapSize: 1, linewidth: 2 } ) );
- objects.push( object );
- scene.add( object );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setClearColor( 0x111111 );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( WIDTH, HEIGHT );
- var container = document.getElementById( 'container' );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function cube( size ) {
- var h = size * 0.5;
- var geometry = new THREE.Geometry();
- geometry.vertices.push(
- new THREE.Vector3( -h, -h, -h ),
- new THREE.Vector3( -h, h, -h ),
- new THREE.Vector3( -h, h, -h ),
- new THREE.Vector3( h, h, -h ),
- new THREE.Vector3( h, h, -h ),
- new THREE.Vector3( h, -h, -h ),
- new THREE.Vector3( h, -h, -h ),
- new THREE.Vector3( -h, -h, -h ),
- new THREE.Vector3( -h, -h, h ),
- new THREE.Vector3( -h, h, h ),
- new THREE.Vector3( -h, h, h ),
- new THREE.Vector3( h, h, h ),
- new THREE.Vector3( h, h, h ),
- new THREE.Vector3( h, -h, h ),
- new THREE.Vector3( h, -h, h ),
- new THREE.Vector3( -h, -h, h ),
- new THREE.Vector3( -h, -h, -h ),
- new THREE.Vector3( -h, -h, h ),
- new THREE.Vector3( -h, h, -h ),
- new THREE.Vector3( -h, h, h ),
- new THREE.Vector3( h, h, -h ),
- new THREE.Vector3( h, h, h ),
- new THREE.Vector3( h, -h, -h ),
- new THREE.Vector3( h, -h, h )
- );
- return geometry;
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = Date.now() * 0.001;
- for ( var i = 0; i < objects.length; i ++ ) {
- var object = objects[ i ];
- //object.rotation.x = 0.25 * time * ( i%2 == 1 ? 1 : -1);
- object.rotation.x = 0.25 * time;
- object.rotation.y = 0.25 * time;
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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