webgl_loader_assimp2json.html 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - Open Asset Import Library (assimp) / assimp2json</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: red }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> -
  29. Jeep by Psionic, interior from
  30. <a href="http://assimp.sf.net" target="_blank">Assimp</a>
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/loaders/AssimpJSONLoader.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/libs/stats.min.js"></script>
  36. <script>
  37. if ( ! Detector.webgl ) {
  38. Detector.addGetWebGLMessage();
  39. }
  40. /*
  41. Simple demo for loading json files generated by assimp2json
  42. https://github.com/acgessler/assimp2json
  43. assimp2json uses assimp (http://assimp.sf.net) to import 40+ 3D file
  44. formats, including 3ds, obj, dae, blend, fbx, x, ms3d, lwo (and many
  45. more).
  46. TODOs:
  47. - assimp supports skeletal animations and assimp2son exports
  48. them. This demo currently doesn't read them.
  49. - not all material properties supported by assimp are currently
  50. mapped to THREE.js
  51. The sample files for this demo originate in assimp's repository,
  52. and were converted using assimp2json 2.0. The interior file was
  53. slightly edited to adjust for lower-case texture names.
  54. */
  55. var container, stats;
  56. var camera, scene, renderer, objects;
  57. var clock = new THREE.Clock();
  58. // init scene
  59. init();
  60. var onProgress = function ( xhr ) {
  61. if ( xhr.lengthComputable ) {
  62. var percentComplete = xhr.loaded / xhr.total * 100;
  63. console.log( Math.round(percentComplete, 2) + '% downloaded' );
  64. }
  65. };
  66. var onError = function ( xhr ) {
  67. };
  68. // Load jeep model using the AssimpJSONLoader
  69. var loader1 = new THREE.AssimpJSONLoader();
  70. loader1.load( 'models/assimp/jeep/jeep.assimp.json', function ( object ) {
  71. object.scale.multiplyScalar( 0.2 );
  72. scene.add( object );
  73. }, onProgress, onError );
  74. // load interior model
  75. var loader2 = new THREE.AssimpJSONLoader();
  76. loader2.load( 'models/assimp/interior/interior.assimp.json', function ( object ) {
  77. scene.add( object );
  78. }, onProgress, onError );
  79. animate();
  80. //
  81. function init() {
  82. container = document.createElement( 'div' );
  83. document.body.appendChild( container );
  84. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  85. camera.position.set( 2, 4, 5 );
  86. scene = new THREE.Scene();
  87. scene.fog = new THREE.FogExp2( 0x000000, 0.035 );
  88. // Lights
  89. scene.add( new THREE.AmbientLight( 0xcccccc ) );
  90. var directionalLight = new THREE.DirectionalLight( 0xeeeeee );
  91. directionalLight.position.x = Math.random() - 0.5;
  92. directionalLight.position.y = Math.random();
  93. directionalLight.position.z = Math.random() - 0.5;
  94. directionalLight.position.normalize();
  95. scene.add( directionalLight );
  96. // Renderer
  97. renderer = new THREE.WebGLRenderer();
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. container.appendChild( renderer.domElement );
  101. // Stats
  102. stats = new Stats();
  103. container.appendChild( stats.dom );
  104. // Events
  105. window.addEventListener( 'resize', onWindowResize, false );
  106. }
  107. //
  108. function onWindowResize( event ) {
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. }
  113. //
  114. var t = 0;
  115. function animate() {
  116. requestAnimationFrame( animate );
  117. render();
  118. stats.update();
  119. }
  120. //
  121. function render() {
  122. var timer = Date.now() * 0.0005;
  123. camera.position.x = Math.cos( timer ) * 10;
  124. camera.position.y = 4;
  125. camera.position.z = Math.sin( timer ) * 10;
  126. camera.lookAt( scene.position );
  127. renderer.render( scene, camera );
  128. }
  129. </script>
  130. </body>
  131. </html>