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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - Open Asset Import Library (assimp) / assimp2json</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- display:block;
- }
- a { color: red }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> -
- Jeep by Psionic, interior from
- <a href="http://assimp.sf.net" target="_blank">Assimp</a>
- </div>
- <script src="../build/three.js"></script>
- <script src="js/loaders/AssimpJSONLoader.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) {
- Detector.addGetWebGLMessage();
- }
- /*
- Simple demo for loading json files generated by assimp2json
- https://github.com/acgessler/assimp2json
- assimp2json uses assimp (http://assimp.sf.net) to import 40+ 3D file
- formats, including 3ds, obj, dae, blend, fbx, x, ms3d, lwo (and many
- more).
- TODOs:
- - assimp supports skeletal animations and assimp2son exports
- them. This demo currently doesn't read them.
- - not all material properties supported by assimp are currently
- mapped to THREE.js
- The sample files for this demo originate in assimp's repository,
- and were converted using assimp2json 2.0. The interior file was
- slightly edited to adjust for lower-case texture names.
- */
- var container, stats;
- var camera, scene, renderer, objects;
- var clock = new THREE.Clock();
- // init scene
- init();
- var onProgress = function ( xhr ) {
- if ( xhr.lengthComputable ) {
- var percentComplete = xhr.loaded / xhr.total * 100;
- console.log( Math.round(percentComplete, 2) + '% downloaded' );
- }
- };
- var onError = function ( xhr ) {
- };
- // Load jeep model using the AssimpJSONLoader
- var loader1 = new THREE.AssimpJSONLoader();
- loader1.load( 'models/assimp/jeep/jeep.assimp.json', function ( object ) {
- object.scale.multiplyScalar( 0.2 );
- scene.add( object );
- }, onProgress, onError );
- // load interior model
- var loader2 = new THREE.AssimpJSONLoader();
- loader2.load( 'models/assimp/interior/interior.assimp.json', function ( object ) {
- scene.add( object );
- }, onProgress, onError );
- animate();
- //
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set( 2, 4, 5 );
- scene = new THREE.Scene();
- scene.fog = new THREE.FogExp2( 0x000000, 0.035 );
- // Lights
- scene.add( new THREE.AmbientLight( 0xcccccc ) );
- var directionalLight = new THREE.DirectionalLight( 0xeeeeee );
- directionalLight.position.x = Math.random() - 0.5;
- directionalLight.position.y = Math.random();
- directionalLight.position.z = Math.random() - 0.5;
- directionalLight.position.normalize();
- scene.add( directionalLight );
- // Renderer
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- // Stats
- stats = new Stats();
- container.appendChild( stats.dom );
- // Events
- window.addEventListener( 'resize', onWindowResize, false );
- }
- //
- function onWindowResize( event ) {
- renderer.setSize( window.innerWidth, window.innerHeight );
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- }
- //
- var t = 0;
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- //
- function render() {
- var timer = Date.now() * 0.0005;
- camera.position.x = Math.cos( timer ) * 10;
- camera.position.y = 4;
- camera.position.z = Math.sin( timer ) * 10;
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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