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webgl_loader_babylon.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - Babylon loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - BabylonLoader test
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/loaders/BabylonLoader.js"></script>
  33. <script src="js/controls/TrackballControls.js"></script>
  34. <script>
  35. var camera, controls, scene, renderer;
  36. init();
  37. function init() {
  38. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  39. camera.position.z = 100;
  40. controls = new THREE.TrackballControls( camera );
  41. // scene
  42. scene = new THREE.Scene();
  43. // texture
  44. var manager = new THREE.LoadingManager();
  45. manager.onProgress = function ( item, loaded, total ) {
  46. console.log( item, loaded, total );
  47. };
  48. var texture = new THREE.Texture();
  49. var material = new THREE.MeshBasicMaterial( { color: 'red' } );
  50. var onProgress = function ( xhr ) {
  51. if ( xhr.lengthComputable ) {
  52. var percentComplete = xhr.loaded / xhr.total * 100;
  53. console.log( Math.round(percentComplete, 2) + '% downloaded' );
  54. }
  55. };
  56. var onError = function ( xhr ) {
  57. };
  58. // model
  59. var loader = new THREE.BabylonLoader( manager );
  60. loader.load( 'models/babylon/skull.babylon', function ( babylonScene ) {
  61. babylonScene.traverse( function ( object ) {
  62. if ( object instanceof THREE.Mesh ) {
  63. object.material = new THREE.MeshPhongMaterial( {
  64. color: Math.random() * 0xffffff
  65. } );
  66. }
  67. } );
  68. scene = babylonScene;
  69. animate();
  70. }, onProgress, onError );
  71. //
  72. renderer = new THREE.WebGLRenderer();
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. document.body.appendChild( renderer.domElement );
  76. //
  77. window.addEventListener( 'resize', onWindowResize, false );
  78. }
  79. function onWindowResize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. controls.handleResize();
  84. }
  85. //
  86. function animate() {
  87. requestAnimationFrame( animate );
  88. render();
  89. }
  90. function render() {
  91. controls.update();
  92. renderer.render( scene, camera );
  93. }
  94. </script>
  95. </body>
  96. </html>