webgl_loader_collada.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: skyblue }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> -
  29. monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a>
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/loaders/collada/Animation.js"></script>
  33. <script src="js/loaders/collada/AnimationHandler.js"></script>
  34. <script src="js/loaders/collada/KeyFrameAnimation.js"></script>
  35. <script src="js/loaders/ColladaLoader.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var container, stats;
  41. var camera, scene, renderer, objects;
  42. var particleLight;
  43. var dae;
  44. var loader = new THREE.ColladaLoader();
  45. loader.options.convertUpAxis = true;
  46. loader.load( './models/collada/monster/monster.dae', function ( collada ) {
  47. dae = collada.scene;
  48. dae.traverse( function ( child ) {
  49. if ( child instanceof THREE.SkinnedMesh ) {
  50. var animation = new THREE.Animation( child, child.geometry.animation );
  51. animation.play();
  52. }
  53. } );
  54. dae.scale.x = dae.scale.y = dae.scale.z = 0.002;
  55. dae.updateMatrix();
  56. init();
  57. animate();
  58. } );
  59. function init() {
  60. container = document.createElement( 'div' );
  61. document.body.appendChild( container );
  62. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  63. camera.position.set( 2, 2, 3 );
  64. scene = new THREE.Scene();
  65. // Grid
  66. var size = 14, step = 1;
  67. var geometry = new THREE.Geometry();
  68. var material = new THREE.LineBasicMaterial( { color: 0x303030 } );
  69. for ( var i = - size; i <= size; i += step ) {
  70. geometry.vertices.push( new THREE.Vector3( - size, - 0.04, i ) );
  71. geometry.vertices.push( new THREE.Vector3( size, - 0.04, i ) );
  72. geometry.vertices.push( new THREE.Vector3( i, - 0.04, - size ) );
  73. geometry.vertices.push( new THREE.Vector3( i, - 0.04, size ) );
  74. }
  75. var line = new THREE.LineSegments( geometry, material );
  76. scene.add( line );
  77. // Add the COLLADA
  78. scene.add( dae );
  79. particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
  80. scene.add( particleLight );
  81. // Lights
  82. scene.add( new THREE.AmbientLight( 0xcccccc ) );
  83. var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xeeeeee );
  84. directionalLight.position.x = Math.random() - 0.5;
  85. directionalLight.position.y = Math.random() - 0.5;
  86. directionalLight.position.z = Math.random() - 0.5;
  87. directionalLight.position.normalize();
  88. scene.add( directionalLight );
  89. var pointLight = new THREE.PointLight( 0xffffff, 4 );
  90. particleLight.add( pointLight );
  91. renderer = new THREE.WebGLRenderer();
  92. renderer.setPixelRatio( window.devicePixelRatio );
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. container.appendChild( renderer.domElement );
  95. stats = new Stats();
  96. container.appendChild( stats.dom );
  97. //
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. }
  105. //
  106. function animate() {
  107. requestAnimationFrame( animate );
  108. render();
  109. stats.update();
  110. }
  111. var clock = new THREE.Clock();
  112. function render() {
  113. var timer = Date.now() * 0.0005;
  114. camera.position.x = Math.cos( timer ) * 10;
  115. camera.position.y = 2;
  116. camera.position.z = Math.sin( timer ) * 10;
  117. camera.lookAt( scene.position );
  118. particleLight.position.x = Math.sin( timer * 4 ) * 3009;
  119. particleLight.position.y = Math.cos( timer * 5 ) * 4000;
  120. particleLight.position.z = Math.cos( timer * 4 ) * 3009;
  121. THREE.AnimationHandler.update( clock.getDelta() );
  122. renderer.render( scene, camera );
  123. }
  124. </script>
  125. </body>
  126. </html>