webgl_loader_ctm_materials.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - baked illumination</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#000;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:monospace;
  15. font-size:13px;
  16. text-align:center;
  17. }
  18. a { color:skyblue }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. color: #fff;
  23. background:rgba(0,0,0,0.65);
  24. padding: 5px;
  25. text-align: center;
  26. z-index:100;
  27. display:block;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://threejs.org" target="_blank">three.js</a> webgl -
  34. using <a href="http://code.google.com/p/js-openctm/">js-openctm</a> -
  35. camaro by <a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a> -
  36. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a>
  37. </div>
  38. <script src="../build/three.js"></script>
  39. <script src="js/controls/OrbitControls.js"></script>
  40. <script src="js/loaders/ctm/lzma.js"></script>
  41. <script src="js/loaders/ctm/ctm.js"></script>
  42. <script src="js/loaders/ctm/CTMLoader.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script>
  46. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  47. var SCREEN_WIDTH = window.innerWidth;
  48. var SCREEN_HEIGHT = window.innerHeight;
  49. var FLOOR = -250;
  50. var container, stats;
  51. var camera, scene, controls;
  52. var renderer;
  53. var mesh;
  54. var textureCube;
  55. var loader;
  56. var mouseX = 0, mouseY = 0;
  57. var windowHalfX = window.innerWidth / 2;
  58. var windowHalfY = window.innerHeight / 2;
  59. init();
  60. animate();
  61. function init() {
  62. container = document.createElement( 'div' );
  63. document.body.appendChild( container );
  64. // CAMERA
  65. camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  66. camera.position.set( 185, 40, 170 );
  67. controls = new THREE.OrbitControls( camera );
  68. controls.maxPolarAngle = Math.PI / 2;
  69. controls.minDistance = 150;
  70. controls.maxDistance = 500;
  71. // SCENE
  72. var r = "textures/cube/pisa/";
  73. var urls = [
  74. r + "px.png", r + "nx.png",
  75. r + "py.png", r + "ny.png",
  76. r + "pz.png", r + "nz.png"
  77. ];
  78. textureCube = new THREE.CubeTextureLoader().load( urls );
  79. scene = new THREE.Scene();
  80. scene.background = textureCube;
  81. // LIGHTS
  82. var light = new THREE.PointLight( 0xffffff, 1 );
  83. light.position.set( 2, 5, 1 );
  84. light.position.multiplyScalar( 30 );
  85. scene.add( light );
  86. var light = new THREE.PointLight( 0xffffff, 0.75 );
  87. light.position.set( -12, 4.6, 2.4 );
  88. light.position.multiplyScalar( 30 );
  89. scene.add( light );
  90. scene.add( new THREE.AmbientLight( 0x050505 ) );
  91. // RENDERER
  92. renderer = new THREE.WebGLRenderer( { antialias: true } );
  93. renderer.setPixelRatio( window.devicePixelRatio );
  94. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  95. renderer.domElement.style.position = "relative";
  96. container.appendChild( renderer.domElement );
  97. //
  98. renderer.gammaInput = true;
  99. renderer.gammaOutput = true;
  100. // STATS
  101. stats = new Stats();
  102. container.appendChild( stats.dom );
  103. // EVENTS
  104. window.addEventListener( 'resize', onWindowResize, false );
  105. window.addEventListener( 'mousemove', onDocumentMouseMove, false );
  106. // LOADER
  107. var start = Date.now();
  108. // new way via CTMLoader and separate parts
  109. loaderCTM = new THREE.CTMLoader();
  110. var position = new THREE.Vector3( -105, -78, -30 );
  111. var scale = new THREE.Vector3( 30, 30, 30 );
  112. loaderCTM.loadParts( "models/ctm/camaro/camaro.js", function( geometries, materials ) {
  113. hackMaterials( materials );
  114. for ( var i = 0; i < geometries.length; i ++ ) {
  115. var mesh = new THREE.Mesh( geometries[ i ], materials[ i ] );
  116. mesh.position.copy( position );
  117. mesh.scale.copy( scale );
  118. scene.add( mesh );
  119. }
  120. var end = Date.now();
  121. console.log( "load time:", end - start, "ms" );
  122. }, { useWorker: true } );
  123. }
  124. //
  125. function hackMaterials( materials ) {
  126. for ( var i = 0; i < materials.length; i ++ ) {
  127. var m = materials[ i ];
  128. if ( m.name.indexOf( "Body" ) !== -1 ) {
  129. var mm = new THREE.MeshStandardMaterial();
  130. mm.color.setHex( 0x000000 );
  131. mm.lightMap = m.map;
  132. mm.envMap = textureCube;
  133. mm.metalness = 0.5;
  134. mm.roughness = 0.3;
  135. materials[ i ] = mm;
  136. } else if ( m.name.indexOf( "tire_car" ) !== -1 ) {
  137. var mm = new THREE.MeshStandardMaterial();
  138. mm.color.setHex( 0x000000 );
  139. mm.lightMap = m.map;
  140. mm.metalness = 0.1;
  141. mm.roughness = 0.9;
  142. materials[ i ] = mm;
  143. } else if ( m.name.indexOf( "mirror" ) !== -1 ) {
  144. var mm = new THREE.MeshStandardMaterial();
  145. mm.color.setHex( 0x808080 );
  146. mm.lightMap = m.map;
  147. mm.envMap = textureCube;
  148. mm.metalness = 0.9;
  149. mm.roughness = 0.5;
  150. materials[ i ] = mm;
  151. } else if ( m.name.indexOf( "glass" ) !== -1 ) {
  152. var mm = new THREE.MeshStandardMaterial();
  153. mm.color.copy( m.color );
  154. // mm.lightMap = m.map;
  155. mm.envMap = textureCube;
  156. mm.metalness = 1;
  157. mm.roughtness = 0.1;
  158. mm.opacity = m.opacity;
  159. mm.transparent = true;
  160. materials[ i ] = mm;
  161. } else if ( m.name.indexOf( "Material.001" ) !== -1 ) {
  162. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  163. mm.specularMap = m.map;
  164. mm.shininess = 30;
  165. mm.color.setHex( 0x404040 );
  166. mm.metal = true;
  167. materials[ i ] = mm;
  168. }
  169. materials[ i ].side = THREE.DoubleSide;
  170. }
  171. }
  172. //
  173. function createScene( geometry, materials, x, y, z, s ) {
  174. geometry.center();
  175. hackMaterials( materials );
  176. var material = new THREE.MultiMaterial( materials );
  177. mesh = new THREE.Mesh( geometry, material );
  178. mesh.position.set( x, y, z );
  179. mesh.scale.set( s, s, s );
  180. scene.add( mesh );
  181. }
  182. //
  183. function onWindowResize( event ) {
  184. SCREEN_WIDTH = window.innerWidth;
  185. SCREEN_HEIGHT = window.innerHeight;
  186. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  187. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  188. camera.updateProjectionMatrix();
  189. }
  190. function onDocumentMouseMove(event) {
  191. mouseX = ( event.clientX - windowHalfX );
  192. mouseY = ( event.clientY - windowHalfY );
  193. }
  194. //
  195. function animate() {
  196. requestAnimationFrame( animate );
  197. render();
  198. stats.update();
  199. }
  200. function render() {
  201. controls.update();
  202. renderer.render( scene, camera );
  203. }
  204. </script>
  205. </body>
  206. </html>