webgl_loader_json_blender.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada - blender</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: red }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> -
  29. monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a>
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/loaders/collada/Animation.js"></script>
  33. <script src="js/loaders/collada/AnimationHandler.js"></script>
  34. <script src="js/loaders/collada/KeyFrameAnimation.js"></script>
  35. <script src="js/loaders/ColladaLoader.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var container, stats;
  41. var camera, scene, renderer, objects;
  42. var particleLight, pointLight;
  43. var dae;
  44. var clock = new THREE.Clock();
  45. var mixer;
  46. // Collada model
  47. var loader = new THREE.ColladaLoader();
  48. loader.options.convertUpAxis = true;
  49. loader.load( 'models/collada/monster/monster.dae', function ( collada ) {
  50. dae = collada.scene;
  51. dae.traverse( function ( child ) {
  52. if ( child instanceof THREE.SkinnedMesh ) {
  53. var animation = new THREE.Animation( child, child.geometry.animation );
  54. animation.play();
  55. }
  56. } );
  57. dae.scale.x = dae.scale.y = dae.scale.z = 0.002;
  58. dae.position.x = -1;
  59. dae.updateMatrix();
  60. init();
  61. animate();
  62. } );
  63. function init() {
  64. container = document.createElement( 'div' );
  65. document.body.appendChild( container );
  66. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  67. camera.position.set( 2, 4, 5 );
  68. scene = new THREE.Scene();
  69. scene.fog = new THREE.FogExp2( 0x000000, 0.035 );
  70. // Add Blender exported Collada model
  71. mixer = new THREE.AnimationMixer( scene );
  72. var loader = new THREE.JSONLoader();
  73. loader.load( 'models/animated/monster/monster.js', function ( geometry, materials ) {
  74. // adjust color a bit
  75. var material = materials[ 0 ];
  76. material.morphTargets = true;
  77. material.color.setHex( 0xffaaaa );
  78. var faceMaterial = new THREE.MultiMaterial( materials );
  79. for ( var i = 0; i < 729; i ++ ) {
  80. // random placement in a grid
  81. var x = ( ( i % 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
  82. var z = ( Math.floor( i / 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
  83. // leave space for big monster
  84. if ( Math.abs( x ) < 2 && Math.abs( z ) < 2 ) continue;
  85. mesh = new THREE.Mesh( geometry, faceMaterial );
  86. var s = THREE.Math.randFloat( 0.00075, 0.001 );
  87. mesh.scale.set( s, s, s );
  88. mesh.position.set( x, 0, z );
  89. mesh.rotation.y = THREE.Math.randFloat( -0.25, 0.25 );
  90. mesh.matrixAutoUpdate = false;
  91. mesh.updateMatrix();
  92. scene.add( mesh );
  93. mixer.clipAction( geometry.animations[0], mesh )
  94. .setDuration( 1 ) // one second
  95. .startAt( - Math.random() ) // random phase (already running)
  96. .play(); // let's go
  97. }
  98. } );
  99. // Add the COLLADA
  100. scene.add( dae );
  101. // Lights
  102. scene.add( new THREE.AmbientLight( 0xcccccc ) );
  103. pointLight = new THREE.PointLight( 0xff4400, 5, 30 );
  104. pointLight.position.set( 5, 0, 0 );
  105. scene.add( pointLight );
  106. // Renderer
  107. renderer = new THREE.WebGLRenderer();
  108. renderer.setPixelRatio( window.devicePixelRatio );
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. container.appendChild( renderer.domElement );
  111. // Stats
  112. stats = new Stats();
  113. container.appendChild( stats.dom );
  114. // Events
  115. window.addEventListener( 'resize', onWindowResize, false );
  116. }
  117. //
  118. function onWindowResize( event ) {
  119. renderer.setSize( window.innerWidth, window.innerHeight );
  120. camera.aspect = window.innerWidth / window.innerHeight;
  121. camera.updateProjectionMatrix();
  122. }
  123. //
  124. function animate() {
  125. requestAnimationFrame( animate );
  126. var delta = clock.getDelta();
  127. // animate Collada model
  128. THREE.AnimationHandler.update( delta );
  129. mixer.update( delta );
  130. render();
  131. stats.update();
  132. }
  133. function render() {
  134. var timer = Date.now() * 0.0005;
  135. camera.position.x = Math.cos( timer ) * 10;
  136. camera.position.y = 4;
  137. camera.position.z = Math.sin( timer ) * 10;
  138. camera.lookAt( scene.position );
  139. renderer.render( scene, camera );
  140. }
  141. </script>
  142. </body>
  143. </html>