webgl_loader_json_objconverter.html 8.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - OBJ converter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. #info { position:absolute; top:0px; width: 100%; text-align:center; }
  19. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  20. .inactive { background:#999; color:#eee }
  21. </style>
  22. </head>
  23. <body>
  24. <div id="container"></div>
  25. <div id="info">
  26. <h1>OBJ to Three.js converter test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
  31. <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
  32. </div>
  33. <script src="../build/three.js"></script>
  34. <script src="js/loaders/DDSLoader.js"></script>
  35. <script src="js/renderers/Projector.js"></script>
  36. <script src="js/renderers/CanvasRenderer.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script src="js/libs/stats.min.js"></script>
  39. <script>
  40. var SCREEN_WIDTH = window.innerWidth;
  41. var SCREEN_HEIGHT = window.innerHeight;
  42. var FLOOR = -250;
  43. var container, stats;
  44. var camera, scene;
  45. var canvasRenderer, webglRenderer;
  46. var mesh, zmesh, geometry;
  47. var mouseX = 0, mouseY = 0;
  48. var windowHalfX = window.innerWidth / 2;
  49. var windowHalfY = window.innerHeight / 2;
  50. var render_canvas = 1, render_gl = 1;
  51. var has_gl = 0;
  52. var bcanvas = document.getElementById( "rcanvas" );
  53. var bwebgl = document.getElementById( "rwebgl" );
  54. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  55. init();
  56. animate();
  57. render_canvas = !has_gl;
  58. bwebgl.style.display = has_gl ? "inline" : "none";
  59. bcanvas.className = render_canvas ? "button" : "button inactive";
  60. function init() {
  61. container = document.getElementById( 'container' );
  62. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  63. camera.position.z = 500;
  64. scene = new THREE.Scene();
  65. // GROUND
  66. var x = document.createElement( "canvas" );
  67. var xc = x.getContext("2d");
  68. x.width = x.height = 128;
  69. xc.fillStyle = "#fff";
  70. xc.fillRect(0, 0, 128, 128);
  71. xc.fillStyle = "#000";
  72. xc.fillRect(0, 0, 64, 64);
  73. xc.fillStyle = "#999";
  74. xc.fillRect(32, 32, 32, 32);
  75. xc.fillStyle = "#000";
  76. xc.fillRect(64, 64, 64, 64);
  77. xc.fillStyle = "#555";
  78. xc.fillRect(96, 96, 32, 32);
  79. var texture = new THREE.CanvasTexture( x );
  80. texture.repeat.set( 10, 10 );
  81. texture.wrapS = THREE.RepeatWrapping;
  82. texture.wrapT = THREE.RepeatWrapping;
  83. var xm = new THREE.MeshBasicMaterial( { map: texture } );
  84. geometry = new THREE.PlaneBufferGeometry( 100, 100, 15, 10 );
  85. mesh = new THREE.Mesh( geometry, xm );
  86. mesh.position.set( 0, FLOOR, 0 );
  87. mesh.rotation.x = - Math.PI / 2;
  88. mesh.scale.set( 10, 10, 10 );
  89. scene.add( mesh );
  90. // SPHERES
  91. var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
  92. sphere = new THREE.SphereGeometry( 100, 16, 8 );
  93. for ( var i = 0; i < 10; i ++ ) {
  94. mesh = new THREE.Mesh( sphere, material_spheres );
  95. mesh.position.x = 500 * ( Math.random() - 0.5 );
  96. mesh.position.y = 300 * ( Math.random() - 0 ) + FLOOR;
  97. mesh.position.z = 100 * ( Math.random() - 1 );
  98. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
  99. scene.add( mesh );
  100. }
  101. // LIGHTS
  102. var ambient = new THREE.AmbientLight( 0x221100 );
  103. scene.add( ambient );
  104. var directionalLight = new THREE.DirectionalLight( 0xffeedd, 1.5 );
  105. directionalLight.position.set( 0, -70, 100 ).normalize();
  106. scene.add( directionalLight );
  107. // RENDERER
  108. if ( render_gl ) {
  109. try {
  110. webglRenderer = new THREE.WebGLRenderer();
  111. webglRenderer.setClearColor( 0xffffff );
  112. webglRenderer.setPixelRatio( window.devicePixelRatio );
  113. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  114. webglRenderer.domElement.style.position = "relative";
  115. container.appendChild( webglRenderer.domElement );
  116. has_gl = 1;
  117. }
  118. catch (e) {
  119. }
  120. }
  121. if ( render_canvas ) {
  122. canvasRenderer = new THREE.CanvasRenderer();
  123. canvasRenderer.setClearColor( 0xffffff );
  124. canvasRenderer.setPixelRatio( window.devicePixelRatio );
  125. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  126. container.appendChild( canvasRenderer.domElement );
  127. }
  128. // STATS
  129. stats = new Stats();
  130. container.appendChild( stats.dom );
  131. //
  132. bcanvas.addEventListener("click", toggleCanvas, false);
  133. bwebgl.addEventListener("click", toggleWebGL, false);
  134. THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
  135. var loader = new THREE.JSONLoader();
  136. var callbackMale = function ( geometry, materials ) { createScene( geometry, materials, 90, FLOOR, 50, 105 ) };
  137. var callbackFemale = function ( geometry, materials ) { createScene( geometry, materials, -80, FLOOR, 50, 0 ) };
  138. loader.load( "obj/male02/Male02_dds.js", callbackMale );
  139. loader.load( "obj/female02/Female02_slim.js", callbackFemale );
  140. //
  141. window.addEventListener( 'resize', onWindowResize, false );
  142. }
  143. function onWindowResize() {
  144. windowHalfX = window.innerWidth / 2;
  145. windowHalfY = window.innerHeight / 2;
  146. camera.aspect = window.innerWidth / window.innerHeight;
  147. camera.updateProjectionMatrix();
  148. if ( webglRenderer ) webglRenderer.setSize( window.innerWidth, window.innerHeight );
  149. if ( canvasRenderer ) canvasRenderer.setSize( window.innerWidth, window.innerHeight );
  150. }
  151. function createScene( geometry, materials, x, y, z, b ) {
  152. zmesh = new THREE.Mesh( geometry, new THREE.MultiMaterial( materials ) );
  153. zmesh.position.set( x, y, z );
  154. zmesh.scale.set( 3, 3, 3 );
  155. scene.add( zmesh );
  156. createMaterialsPalette( materials, 100, b );
  157. }
  158. function createMaterialsPalette( materials, size, bottom ) {
  159. for ( var i = 0; i < materials.length; i ++ ) {
  160. // material
  161. mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( size, size ), materials[i] );
  162. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  163. mesh.position.y = FLOOR + size/2 + bottom;
  164. mesh.position.z = -100;
  165. scene.add( mesh );
  166. // number
  167. var x = document.createElement( "canvas" );
  168. var xc = x.getContext( "2d" );
  169. x.width = x.height = 128;
  170. xc.shadowColor = "#000";
  171. xc.shadowBlur = 7;
  172. xc.fillStyle = "orange";
  173. xc.font = "50pt arial bold";
  174. xc.fillText( i, 10, 64 );
  175. var xm = new THREE.MeshBasicMaterial( { map: new THREE.CanvasTexture( x ), transparent: true } );
  176. mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( size, size ), xm );
  177. mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 )* ( size + 5 )/2);
  178. mesh.position.y = FLOOR + size/2 + bottom;
  179. mesh.position.z = -99;
  180. scene.add( mesh );
  181. }
  182. }
  183. function onDocumentMouseMove(event) {
  184. mouseX = ( event.clientX - windowHalfX );
  185. mouseY = ( event.clientY - windowHalfY );
  186. }
  187. //
  188. function animate() {
  189. requestAnimationFrame( animate );
  190. render();
  191. stats.update();
  192. }
  193. function render() {
  194. camera.position.x += ( mouseX - camera.position.x ) * .05;
  195. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  196. camera.lookAt( scene.position );
  197. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  198. if ( render_canvas ) canvasRenderer.render( scene, camera );
  199. }
  200. function toggleCanvas() {
  201. render_canvas = !render_canvas;
  202. bcanvas.className = render_canvas ? "button" : "button inactive";
  203. render_gl = !render_canvas;
  204. bwebgl.className = render_gl ? "button" : "button inactive";
  205. if( has_gl )
  206. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  207. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  208. }
  209. function toggleWebGL() {
  210. render_gl = !render_gl;
  211. bwebgl.className = render_gl ? "button" : "button inactive";
  212. render_canvas = !render_gl;
  213. bcanvas.className = render_canvas ? "button" : "button inactive";
  214. if( has_gl )
  215. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  216. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  217. }
  218. </script>
  219. </body>
  220. </html>