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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - io - OBJ converter</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background:#fff;
- padding:0;
- margin:0;
- overflow:hidden;
- font-family:georgia;
- text-align:center;
- }
- h1 { }
- a { color:skyblue }
- #info { position:absolute; top:0px; width: 100%; text-align:center; }
- .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
- .inactive { background:#999; color:#eee }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <h1>OBJ to Three.js converter test</h1>
- <span id="rcanvas" class="button inactive">2d canvas renderer</span>
- <span id="rwebgl" class="button">WebGL renderer</span>
- <br/>
- <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
- <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
- </div>
- <script src="../build/three.js"></script>
- <script src="js/loaders/DDSLoader.js"></script>
- <script src="js/renderers/Projector.js"></script>
- <script src="js/renderers/CanvasRenderer.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- var SCREEN_WIDTH = window.innerWidth;
- var SCREEN_HEIGHT = window.innerHeight;
- var FLOOR = -250;
- var container, stats;
- var camera, scene;
- var canvasRenderer, webglRenderer;
- var mesh, zmesh, geometry;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var render_canvas = 1, render_gl = 1;
- var has_gl = 0;
- var bcanvas = document.getElementById( "rcanvas" );
- var bwebgl = document.getElementById( "rwebgl" );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- init();
- animate();
- render_canvas = !has_gl;
- bwebgl.style.display = has_gl ? "inline" : "none";
- bcanvas.className = render_canvas ? "button" : "button inactive";
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
- camera.position.z = 500;
- scene = new THREE.Scene();
- // GROUND
- var x = document.createElement( "canvas" );
- var xc = x.getContext("2d");
- x.width = x.height = 128;
- xc.fillStyle = "#fff";
- xc.fillRect(0, 0, 128, 128);
- xc.fillStyle = "#000";
- xc.fillRect(0, 0, 64, 64);
- xc.fillStyle = "#999";
- xc.fillRect(32, 32, 32, 32);
- xc.fillStyle = "#000";
- xc.fillRect(64, 64, 64, 64);
- xc.fillStyle = "#555";
- xc.fillRect(96, 96, 32, 32);
- var texture = new THREE.CanvasTexture( x );
- texture.repeat.set( 10, 10 );
- texture.wrapS = THREE.RepeatWrapping;
- texture.wrapT = THREE.RepeatWrapping;
- var xm = new THREE.MeshBasicMaterial( { map: texture } );
- geometry = new THREE.PlaneBufferGeometry( 100, 100, 15, 10 );
- mesh = new THREE.Mesh( geometry, xm );
- mesh.position.set( 0, FLOOR, 0 );
- mesh.rotation.x = - Math.PI / 2;
- mesh.scale.set( 10, 10, 10 );
- scene.add( mesh );
- // SPHERES
- var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
- sphere = new THREE.SphereGeometry( 100, 16, 8 );
- for ( var i = 0; i < 10; i ++ ) {
- mesh = new THREE.Mesh( sphere, material_spheres );
- mesh.position.x = 500 * ( Math.random() - 0.5 );
- mesh.position.y = 300 * ( Math.random() - 0 ) + FLOOR;
- mesh.position.z = 100 * ( Math.random() - 1 );
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
- scene.add( mesh );
- }
- // LIGHTS
- var ambient = new THREE.AmbientLight( 0x221100 );
- scene.add( ambient );
- var directionalLight = new THREE.DirectionalLight( 0xffeedd, 1.5 );
- directionalLight.position.set( 0, -70, 100 ).normalize();
- scene.add( directionalLight );
- // RENDERER
- if ( render_gl ) {
- try {
- webglRenderer = new THREE.WebGLRenderer();
- webglRenderer.setClearColor( 0xffffff );
- webglRenderer.setPixelRatio( window.devicePixelRatio );
- webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- webglRenderer.domElement.style.position = "relative";
- container.appendChild( webglRenderer.domElement );
- has_gl = 1;
- }
- catch (e) {
- }
- }
- if ( render_canvas ) {
- canvasRenderer = new THREE.CanvasRenderer();
- canvasRenderer.setClearColor( 0xffffff );
- canvasRenderer.setPixelRatio( window.devicePixelRatio );
- canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.appendChild( canvasRenderer.domElement );
- }
- // STATS
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- bcanvas.addEventListener("click", toggleCanvas, false);
- bwebgl.addEventListener("click", toggleWebGL, false);
- THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
- var loader = new THREE.JSONLoader();
- var callbackMale = function ( geometry, materials ) { createScene( geometry, materials, 90, FLOOR, 50, 105 ) };
- var callbackFemale = function ( geometry, materials ) { createScene( geometry, materials, -80, FLOOR, 50, 0 ) };
- loader.load( "obj/male02/Male02_dds.js", callbackMale );
- loader.load( "obj/female02/Female02_slim.js", callbackFemale );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- if ( webglRenderer ) webglRenderer.setSize( window.innerWidth, window.innerHeight );
- if ( canvasRenderer ) canvasRenderer.setSize( window.innerWidth, window.innerHeight );
- }
- function createScene( geometry, materials, x, y, z, b ) {
- zmesh = new THREE.Mesh( geometry, new THREE.MultiMaterial( materials ) );
- zmesh.position.set( x, y, z );
- zmesh.scale.set( 3, 3, 3 );
- scene.add( zmesh );
- createMaterialsPalette( materials, 100, b );
- }
- function createMaterialsPalette( materials, size, bottom ) {
- for ( var i = 0; i < materials.length; i ++ ) {
- // material
- mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( size, size ), materials[i] );
- mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
- mesh.position.y = FLOOR + size/2 + bottom;
- mesh.position.z = -100;
- scene.add( mesh );
- // number
- var x = document.createElement( "canvas" );
- var xc = x.getContext( "2d" );
- x.width = x.height = 128;
- xc.shadowColor = "#000";
- xc.shadowBlur = 7;
- xc.fillStyle = "orange";
- xc.font = "50pt arial bold";
- xc.fillText( i, 10, 64 );
- var xm = new THREE.MeshBasicMaterial( { map: new THREE.CanvasTexture( x ), transparent: true } );
- mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( size, size ), xm );
- mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 )* ( size + 5 )/2);
- mesh.position.y = FLOOR + size/2 + bottom;
- mesh.position.z = -99;
- scene.add( mesh );
- }
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- camera.lookAt( scene.position );
- if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
- if ( render_canvas ) canvasRenderer.render( scene, camera );
- }
- function toggleCanvas() {
- render_canvas = !render_canvas;
- bcanvas.className = render_canvas ? "button" : "button inactive";
- render_gl = !render_canvas;
- bwebgl.className = render_gl ? "button" : "button inactive";
- if( has_gl )
- webglRenderer.domElement.style.display = render_gl ? "block" : "none";
- canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
- }
- function toggleWebGL() {
- render_gl = !render_gl;
- bwebgl.className = render_gl ? "button" : "button inactive";
- render_canvas = !render_gl;
- bcanvas.className = render_canvas ? "button" : "button inactive";
- if( has_gl )
- webglRenderer.domElement.style.display = render_gl ? "block" : "none";
- canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
- }
- </script>
- </body>
- </html>
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