webgl_loader_md2.html 7.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - morphtargets - MD2</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. padding: 10px;
  21. width: 100%;
  22. text-align: center;
  23. color: #fff;
  24. }
  25. a { color: skyblue; }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank">three.js</a> - MD2 Loader -
  31. Character by <a href="http://planetquake.gamespy.com/View.php?view=Quake2.Detail&id=368">Brian Collins</a>
  32. </div>
  33. <script src="../build/three.js"></script>
  34. <script src="js/controls/OrbitControls.js"></script>
  35. <script src='js/loaders/MD2Loader.js'></script>
  36. <script src='js/MD2Character.js'></script>
  37. <script src='js/Detector.js'></script>
  38. <script src='js/libs/stats.min.js'></script>
  39. <script src='js/libs/dat.gui.min.js'></script>
  40. <script>
  41. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  42. var SCREEN_WIDTH = window.innerWidth;
  43. var SCREEN_HEIGHT = window.innerHeight;
  44. var container, camera, scene, renderer;
  45. var character;
  46. var gui, playbackConfig = {
  47. speed: 1.0,
  48. wireframe: false
  49. };
  50. var controls;
  51. var clock = new THREE.Clock();
  52. init();
  53. animate();
  54. function init() {
  55. container = document.createElement( 'div' );
  56. document.body.appendChild( container );
  57. // CAMERA
  58. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  59. camera.position.set( 0, 150, 400 );
  60. // SCENE
  61. scene = new THREE.Scene();
  62. scene.fog = new THREE.Fog( 0x050505, 400, 1000 );
  63. // LIGHTS
  64. scene.add( new THREE.AmbientLight( 0x222222 ) );
  65. var light = new THREE.SpotLight( 0xffffff, 5, 1000 );
  66. light.position.set( 200, 250, 500 );
  67. light.angle = 0.5;
  68. light.penumbra = 0.5;
  69. light.castShadow = true;
  70. light.shadow.mapSize.width = 1024;
  71. light.shadow.mapSize.height = 1024;
  72. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  73. scene.add( light );
  74. var light = new THREE.SpotLight( 0xffffff, 5, 1000 );
  75. light.position.set( -100, 350, 350 );
  76. light.angle = 0.5;
  77. light.penumbra = 0.5;
  78. light.castShadow = true;
  79. light.shadow.mapSize.width = 1024;
  80. light.shadow.mapSize.height = 1024;
  81. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  82. scene.add( light );
  83. // GROUND
  84. var gt = new THREE.TextureLoader().load( "textures/terrain/grasslight-big.jpg" );
  85. var gg = new THREE.PlaneBufferGeometry( 2000, 2000 );
  86. var gm = new THREE.MeshPhongMaterial( { color: 0xffffff, map: gt } );
  87. var ground = new THREE.Mesh( gg, gm );
  88. ground.rotation.x = - Math.PI / 2;
  89. ground.material.map.repeat.set( 8, 8 );
  90. ground.material.map.wrapS = ground.material.map.wrapT = THREE.RepeatWrapping;
  91. ground.receiveShadow = true;
  92. scene.add( ground );
  93. // RENDERER
  94. renderer = new THREE.WebGLRenderer( { antialias: true } );
  95. renderer.setClearColor( scene.fog.color );
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  98. container.appendChild( renderer.domElement );
  99. //
  100. renderer.gammaInput = true;
  101. renderer.gammaOutput = true;
  102. renderer.shadowMap.enabled = true;
  103. // STATS
  104. stats = new Stats();
  105. container.appendChild( stats.dom );
  106. // EVENTS
  107. window.addEventListener( 'resize', onWindowResize, false );
  108. // CONTROLS
  109. controls = new THREE.OrbitControls( camera, renderer.domElement );
  110. controls.target.set( 0, 50, 0 );
  111. // GUI
  112. gui = new dat.GUI();
  113. gui.add( playbackConfig, 'speed', 0, 2 ).onChange( function() {
  114. character.setPlaybackRate( playbackConfig.speed );
  115. } );
  116. gui.add( playbackConfig, 'wireframe', false ).onChange( function() {
  117. character.setWireframe( playbackConfig.wireframe );
  118. } );
  119. // CHARACTER
  120. var config = {
  121. baseUrl: "models/md2/ratamahatta/",
  122. body: "ratamahatta.md2",
  123. skins: [ "ratamahatta.png", "ctf_b.png", "ctf_r.png", "dead.png", "gearwhore.png" ],
  124. weapons: [ [ "weapon.md2", "weapon.png" ],
  125. [ "w_bfg.md2", "w_bfg.png" ],
  126. [ "w_blaster.md2", "w_blaster.png" ],
  127. [ "w_chaingun.md2", "w_chaingun.png" ],
  128. [ "w_glauncher.md2", "w_glauncher.png" ],
  129. [ "w_hyperblaster.md2", "w_hyperblaster.png" ],
  130. [ "w_machinegun.md2", "w_machinegun.png" ],
  131. [ "w_railgun.md2", "w_railgun.png" ],
  132. [ "w_rlauncher.md2", "w_rlauncher.png" ],
  133. [ "w_shotgun.md2", "w_shotgun.png" ],
  134. [ "w_sshotgun.md2", "w_sshotgun.png" ]
  135. ]
  136. };
  137. character = new THREE.MD2Character();
  138. character.scale = 3;
  139. character.onLoadComplete = function() {
  140. setupSkinsGUI( character );
  141. setupWeaponsGUI( character );
  142. setupGUIAnimations( character );
  143. character.setAnimation( character.meshBody.geometry.animations[0].name )
  144. };
  145. character.loadParts( config );
  146. scene.add( character.root );
  147. }
  148. // EVENT HANDLERS
  149. function onWindowResize( event ) {
  150. SCREEN_WIDTH = window.innerWidth;
  151. SCREEN_HEIGHT = window.innerHeight;
  152. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  153. camera.aspect = SCREEN_WIDTH/ SCREEN_HEIGHT;
  154. camera.updateProjectionMatrix();
  155. }
  156. // GUI
  157. function labelize( text ) {
  158. var parts = text.split( "." );
  159. if ( parts.length > 1 ) {
  160. parts.length -= 1;
  161. return parts.join( "." );
  162. }
  163. return text;
  164. }
  165. //
  166. function setupWeaponsGUI( character ) {
  167. var folder = gui.addFolder( "Weapons" );
  168. var generateCallback = function( index ) {
  169. return function () { character.setWeapon( index ); };
  170. };
  171. var guiItems = [];
  172. for ( var i = 0; i < character.weapons.length; i ++ ) {
  173. var name = character.weapons[ i ].name;
  174. playbackConfig[ name ] = generateCallback( i );
  175. guiItems[ i ] = folder.add( playbackConfig, name ).name( labelize( name ) );
  176. }
  177. }
  178. //
  179. function setupSkinsGUI( character ) {
  180. var folder = gui.addFolder( "Skins" );
  181. var generateCallback = function( index ) {
  182. return function () { character.setSkin( index ); };
  183. };
  184. var guiItems = [];
  185. for ( var i = 0; i < character.skinsBody.length; i ++ ) {
  186. var name = character.skinsBody[ i ].name;
  187. playbackConfig[ name ] = generateCallback( i );
  188. guiItems[ i ] = folder.add( playbackConfig, name ).name( labelize( name ) );
  189. }
  190. }
  191. //
  192. function setupGUIAnimations( character ) {
  193. var folder = gui.addFolder( "Animations" );
  194. var generateCallback = function( animationClip ) {
  195. return function () { character.setAnimation( animationClip.name ); };
  196. };
  197. var i = 0, guiItems = [];
  198. var animations = character.meshBody.geometry.animations;
  199. for ( var i = 0; i < animations.length; i ++ ) {
  200. var clip = animations[i];
  201. playbackConfig[ clip.name ] = generateCallback( clip );
  202. guiItems[ i ] = folder.add( playbackConfig, clip.name, clip.name );
  203. i ++;
  204. }
  205. }
  206. //
  207. function animate() {
  208. requestAnimationFrame( animate );
  209. render();
  210. stats.update();
  211. }
  212. function render() {
  213. var delta = clock.getDelta();
  214. controls.update();
  215. character.update( delta );
  216. renderer.render( scene, camera );
  217. }
  218. </script>
  219. </body>
  220. </html>