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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - loaders - MMD loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #fff;
- color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #000;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- display:block;
- }
- #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - MMDLoader test<br />
- <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank">MMD Assets license</a><br />
- Copyright
- <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank">Model Data</a>
- <a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank">Dance Data</a>
- </div>
- <script src="../build/three.js"></script>
- <script src="js/libs/mmdparser.min.js"></script>
- <script src="js/libs/ammo.js"></script>
- <script src="js/loaders/TGALoader.js"></script>
- <script src="js/loaders/MMDLoader.js"></script>
- <script src="js/effects/OutlineEffect.js"></script>
- <script src="js/animation/CCDIKSolver.js"></script>
- <script src="js/animation/MMDPhysics.js"></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script src="js/libs/dat.gui.min.js"></script>
- <script>
- var container, stats;
- var mesh, camera, scene, renderer;
- var helper, ikHelper, physicsHelper;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var clock = new THREE.Clock();
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.z = 30;
- // scene
- scene = new THREE.Scene();
- var gridHelper = new THREE.GridHelper( 100, 100 )
- gridHelper.position.y = -10;
- scene.add( gridHelper );
- var ambient = new THREE.AmbientLight( 0x666666 );
- scene.add( ambient );
- var directionalLight = new THREE.DirectionalLight( 0x887766 );
- directionalLight.position.set( -1, 1, 1 ).normalize();
- scene.add( directionalLight );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setClearColor( new THREE.Color( 0xffffff ) );
- container.appendChild( renderer.domElement );
- // STATS
- stats = new Stats();
- container.appendChild( stats.dom );
- // model
- var onProgress = function ( xhr ) {
- if ( xhr.lengthComputable ) {
- var percentComplete = xhr.loaded / xhr.total * 100;
- console.log( Math.round(percentComplete, 2) + '% downloaded' );
- }
- };
- var onError = function ( xhr ) {
- };
- var modelFile = 'models/mmd/miku/miku_v2.pmd';
- var vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
- helper = new THREE.MMDHelper( renderer );
- var loader = new THREE.MMDLoader();
- loader.load( modelFile, vmdFiles, function ( object ) {
- mesh = object;
- mesh.position.y = -10;
- scene.add( mesh );
- helper.add( mesh );
- helper.setAnimation( mesh );
- /*
- * Note: create CCDIKHelper after calling helper.setAnimation()
- */
- ikHelper = new THREE.CCDIKHelper( mesh );
- ikHelper.visible = false;
- scene.add( ikHelper );
- /*
- * Note: You're recommended to call helper.setPhysics()
- * after calling helper.setAnimation().
- */
- helper.setPhysics( mesh );
- physicsHelper = new THREE.MMDPhysicsHelper( mesh );
- physicsHelper.visible = false;
- scene.add( physicsHelper );
- helper.unifyAnimationDuration( { afterglow: 2.0 } );
- initGui();
- }, onProgress, onError );
- var controls = new THREE.OrbitControls( camera, renderer.domElement );
- controls.update();
- window.addEventListener( 'resize', onWindowResize, false );
- function initGui () {
- var api = {
- 'animation': true,
- 'gradient mapping': true,
- 'ik': true,
- 'outline': true,
- 'physics': true,
- 'show IK bones': false,
- 'show rigid bodies': false
- };
- var gui = new dat.GUI();
- gui.add( api, 'animation' ).onChange( function () {
- helper.doAnimation = api[ 'animation' ];
- } );
- gui.add( api, 'gradient mapping' ).onChange( function () {
- for ( var i = 0, il = mesh.material.materials.length; i < il; i ++ ) {
- var material = mesh.material.materials[ i ].uniforms.celShading.value = api[ 'gradient mapping' ] ? 1 : 0;
- }
- } );
- gui.add( api, 'ik' ).onChange( function () {
- helper.doIk = api[ 'ik' ];
- } );
- gui.add( api, 'outline' ).onChange( function () {
- helper.doOutlineDrawing = api[ 'outline' ];
- } );
- gui.add( api, 'physics' ).onChange( function () {
- helper.enablePhysics( api[ 'physics' ] );
- } );
- gui.add( api, 'show IK bones' ).onChange( function () {
- ikHelper.visible = api[ 'show IK bones' ];
- } );
- gui.add( api, 'show rigid bodies' ).onChange( function () {
- if ( physicsHelper !== undefined ) physicsHelper.visible = api[ 'show rigid bodies' ];
- } );
- }
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- helper.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- stats.begin();
- render();
- stats.end();
- }
- function render() {
- if ( mesh ) {
- helper.animate( clock.getDelta() );
- if ( physicsHelper.visible ) physicsHelper.update();
- if ( ikHelper.visible ) ikHelper.update();
- helper.render( scene, camera );
- } else {
- renderer.render( scene, camera );
- }
- }
- </script>
- </body>
- </html>
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