webgl_loader_mmd.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #fff;
  11. color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #000;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - MMDLoader test<br />
  30. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank">MMD Assets license</a><br />
  31. Copyright
  32. <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank">Model Data</a>
  33. <a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank">Dance Data</a>
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/libs/mmdparser.min.js"></script>
  37. <script src="js/libs/ammo.js"></script>
  38. <script src="js/loaders/TGALoader.js"></script>
  39. <script src="js/loaders/MMDLoader.js"></script>
  40. <script src="js/effects/OutlineEffect.js"></script>
  41. <script src="js/animation/CCDIKSolver.js"></script>
  42. <script src="js/animation/MMDPhysics.js"></script>
  43. <script src="js/controls/OrbitControls.js"></script>
  44. <script src="js/Detector.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script src="js/libs/dat.gui.min.js"></script>
  47. <script>
  48. var container, stats;
  49. var mesh, camera, scene, renderer;
  50. var helper, ikHelper, physicsHelper;
  51. var mouseX = 0, mouseY = 0;
  52. var windowHalfX = window.innerWidth / 2;
  53. var windowHalfY = window.innerHeight / 2;
  54. var clock = new THREE.Clock();
  55. init();
  56. animate();
  57. function init() {
  58. container = document.createElement( 'div' );
  59. document.body.appendChild( container );
  60. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  61. camera.position.z = 30;
  62. // scene
  63. scene = new THREE.Scene();
  64. var gridHelper = new THREE.GridHelper( 100, 100 )
  65. gridHelper.position.y = -10;
  66. scene.add( gridHelper );
  67. var ambient = new THREE.AmbientLight( 0x666666 );
  68. scene.add( ambient );
  69. var directionalLight = new THREE.DirectionalLight( 0x887766 );
  70. directionalLight.position.set( -1, 1, 1 ).normalize();
  71. scene.add( directionalLight );
  72. //
  73. renderer = new THREE.WebGLRenderer( { antialias: true } );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. renderer.setClearColor( new THREE.Color( 0xffffff ) );
  77. container.appendChild( renderer.domElement );
  78. // STATS
  79. stats = new Stats();
  80. container.appendChild( stats.dom );
  81. // model
  82. var onProgress = function ( xhr ) {
  83. if ( xhr.lengthComputable ) {
  84. var percentComplete = xhr.loaded / xhr.total * 100;
  85. console.log( Math.round(percentComplete, 2) + '% downloaded' );
  86. }
  87. };
  88. var onError = function ( xhr ) {
  89. };
  90. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  91. var vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
  92. helper = new THREE.MMDHelper( renderer );
  93. var loader = new THREE.MMDLoader();
  94. loader.load( modelFile, vmdFiles, function ( object ) {
  95. mesh = object;
  96. mesh.position.y = -10;
  97. scene.add( mesh );
  98. helper.add( mesh );
  99. helper.setAnimation( mesh );
  100. /*
  101. * Note: create CCDIKHelper after calling helper.setAnimation()
  102. */
  103. ikHelper = new THREE.CCDIKHelper( mesh );
  104. ikHelper.visible = false;
  105. scene.add( ikHelper );
  106. /*
  107. * Note: You're recommended to call helper.setPhysics()
  108. * after calling helper.setAnimation().
  109. */
  110. helper.setPhysics( mesh );
  111. physicsHelper = new THREE.MMDPhysicsHelper( mesh );
  112. physicsHelper.visible = false;
  113. scene.add( physicsHelper );
  114. helper.unifyAnimationDuration( { afterglow: 2.0 } );
  115. initGui();
  116. }, onProgress, onError );
  117. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  118. controls.update();
  119. window.addEventListener( 'resize', onWindowResize, false );
  120. function initGui () {
  121. var api = {
  122. 'animation': true,
  123. 'gradient mapping': true,
  124. 'ik': true,
  125. 'outline': true,
  126. 'physics': true,
  127. 'show IK bones': false,
  128. 'show rigid bodies': false
  129. };
  130. var gui = new dat.GUI();
  131. gui.add( api, 'animation' ).onChange( function () {
  132. helper.doAnimation = api[ 'animation' ];
  133. } );
  134. gui.add( api, 'gradient mapping' ).onChange( function () {
  135. for ( var i = 0, il = mesh.material.materials.length; i < il; i ++ ) {
  136. var material = mesh.material.materials[ i ].uniforms.celShading.value = api[ 'gradient mapping' ] ? 1 : 0;
  137. }
  138. } );
  139. gui.add( api, 'ik' ).onChange( function () {
  140. helper.doIk = api[ 'ik' ];
  141. } );
  142. gui.add( api, 'outline' ).onChange( function () {
  143. helper.doOutlineDrawing = api[ 'outline' ];
  144. } );
  145. gui.add( api, 'physics' ).onChange( function () {
  146. helper.enablePhysics( api[ 'physics' ] );
  147. } );
  148. gui.add( api, 'show IK bones' ).onChange( function () {
  149. ikHelper.visible = api[ 'show IK bones' ];
  150. } );
  151. gui.add( api, 'show rigid bodies' ).onChange( function () {
  152. if ( physicsHelper !== undefined ) physicsHelper.visible = api[ 'show rigid bodies' ];
  153. } );
  154. }
  155. }
  156. function onWindowResize() {
  157. windowHalfX = window.innerWidth / 2;
  158. windowHalfY = window.innerHeight / 2;
  159. camera.aspect = window.innerWidth / window.innerHeight;
  160. camera.updateProjectionMatrix();
  161. helper.setSize( window.innerWidth, window.innerHeight );
  162. }
  163. //
  164. function animate() {
  165. requestAnimationFrame( animate );
  166. stats.begin();
  167. render();
  168. stats.end();
  169. }
  170. function render() {
  171. if ( mesh ) {
  172. helper.animate( clock.getDelta() );
  173. if ( physicsHelper.visible ) physicsHelper.update();
  174. if ( ikHelper.visible ) ikHelper.update();
  175. helper.render( scene, camera );
  176. } else {
  177. renderer.render( scene, camera );
  178. }
  179. }
  180. </script>
  181. </body>
  182. </html>