webgl_loader_mmd_pose.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #fff;
  11. color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #000;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - MMDLoader test<br />
  30. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank">MMD Assets license</a><br />
  31. Copyright
  32. <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank">Model Data</a>
  33. <a href="http://seiga.nicovideo.jp/seiga/im5162984" target="_blank">Pose Data</a>
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/libs/mmdparser.min.js"></script>
  37. <script src="js/libs/ammo.js"></script>
  38. <script src="js/loaders/TGALoader.js"></script>
  39. <script src="js/loaders/MMDLoader.js"></script>
  40. <script src="js/effects/OutlineEffect.js"></script>
  41. <script src="js/animation/CCDIKSolver.js"></script>
  42. <script src="js/animation/MMDPhysics.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script src="js/libs/dat.gui.min.js"></script>
  46. <script>
  47. var container, stats;
  48. var camera, scene, renderer;
  49. var helper;
  50. var vpds = [];
  51. var ready = false;
  52. var mouseX = 0, mouseY = 0;
  53. var windowHalfX = window.innerWidth / 2;
  54. var windowHalfY = window.innerHeight / 2;
  55. var clock = new THREE.Clock();
  56. init();
  57. animate();
  58. function init() {
  59. container = document.createElement( 'div' );
  60. document.body.appendChild( container );
  61. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  62. camera.position.z = 25;
  63. // scene
  64. scene = new THREE.Scene();
  65. var ambient = new THREE.AmbientLight( 0x666666 );
  66. scene.add( ambient );
  67. var directionalLight = new THREE.DirectionalLight( 0x887766 );
  68. directionalLight.position.set( -1, 1, 1 ).normalize();
  69. scene.add( directionalLight );
  70. //
  71. renderer = new THREE.WebGLRenderer( { antialias: true } );
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. renderer.setClearColor( new THREE.Color( 0xffffff ) );
  75. container.appendChild( renderer.domElement );
  76. // model
  77. var onProgress = function ( xhr ) {
  78. if ( xhr.lengthComputable ) {
  79. var percentComplete = xhr.loaded / xhr.total * 100;
  80. console.log( Math.round(percentComplete, 2) + '% downloaded' );
  81. }
  82. };
  83. var onError = function ( xhr ) {
  84. };
  85. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  86. var vpdFiles = [
  87. 'models/mmd/vpds/01.vpd',
  88. 'models/mmd/vpds/02.vpd',
  89. 'models/mmd/vpds/03.vpd',
  90. 'models/mmd/vpds/04.vpd',
  91. 'models/mmd/vpds/05.vpd',
  92. 'models/mmd/vpds/06.vpd',
  93. 'models/mmd/vpds/07.vpd',
  94. 'models/mmd/vpds/08.vpd',
  95. //'models/mmd/vpds/09.vpd',
  96. //'models/mmd/vpds/10.vpd',
  97. 'models/mmd/vpds/11.vpd'
  98. ];
  99. helper = new THREE.MMDHelper( renderer );
  100. var loader = new THREE.MMDLoader();
  101. loader.loadModel( modelFile, function ( object ) {
  102. mesh = object;
  103. mesh.position.y = -10;
  104. helper.add( mesh );
  105. scene.add( mesh );
  106. var vpdIndex = 0;
  107. function loadVpd () {
  108. var vpdFile = vpdFiles[ vpdIndex ];
  109. loader.loadVpd( vpdFile, function ( vpd ) {
  110. vpds.push( vpd );
  111. vpdIndex++;
  112. if ( vpdIndex < vpdFiles.length ) {
  113. loadVpd();
  114. } else {
  115. initGui( mesh, vpds );
  116. ready = true;
  117. }
  118. }, onProgress, onError );
  119. };
  120. loadVpd();
  121. }, onProgress, onError );
  122. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  123. //
  124. window.addEventListener( 'resize', onWindowResize, false );
  125. function initGui () {
  126. var gui = new dat.GUI();
  127. var dictionary = mesh.morphTargetDictionary;
  128. var controls = {};
  129. var keys = [];
  130. var poses = gui.addFolder( 'Poses' );
  131. var morphs = gui.addFolder( 'Morphs' );
  132. function getBaseName ( s ) {
  133. return s.slice( s.lastIndexOf( '/' ) + 1 );
  134. };
  135. function initControls () {
  136. for ( var key in dictionary ) {
  137. controls[ key ] = 0.0;
  138. }
  139. controls.pose = -1;
  140. for ( var i = 0; i < vpdFiles.length; i++ ) {
  141. controls[ getBaseName( vpdFiles[ i ] ) ] = false;
  142. }
  143. };
  144. function initKeys () {
  145. for ( var key in dictionary ) {
  146. keys.push( key );
  147. }
  148. };
  149. function initPoses () {
  150. var files = { default: -1 };
  151. for ( var i = 0; i < vpdFiles.length; i++ ) {
  152. files[ getBaseName( vpdFiles[ i ] ) ] = i;
  153. }
  154. poses.add( controls, 'pose', files ).onChange( onChangePose );
  155. };
  156. function initMorphs () {
  157. for ( var key in dictionary ) {
  158. morphs.add( controls, key, 0.0, 1.0, 0.01 ).onChange( onChangeMorph );
  159. }
  160. };
  161. function onChangeMorph () {
  162. for ( var i = 0; i < keys.length; i++ ) {
  163. var key = keys[ i ];
  164. var value = controls[ key ];
  165. mesh.morphTargetInfluences[ i ] = value;
  166. }
  167. };
  168. function onChangePose () {
  169. var index = parseInt( controls.pose );
  170. if ( index === -1 ) {
  171. mesh.pose();
  172. } else {
  173. helper.poseAsVpd( mesh, vpds[ index ] );
  174. }
  175. };
  176. initControls();
  177. initKeys();
  178. initPoses();
  179. initMorphs();
  180. onChangeMorph();
  181. onChangePose();
  182. poses.open();
  183. morphs.open();
  184. }
  185. }
  186. function onWindowResize() {
  187. windowHalfX = window.innerWidth / 2;
  188. windowHalfY = window.innerHeight / 2;
  189. camera.aspect = window.innerWidth / window.innerHeight;
  190. camera.updateProjectionMatrix();
  191. helper.setSize( window.innerWidth, window.innerHeight );
  192. }
  193. function onDocumentMouseMove( event ) {
  194. mouseX = ( event.clientX - windowHalfX ) / 2;
  195. mouseY = ( event.clientY - windowHalfY ) / 2;
  196. }
  197. //
  198. function animate() {
  199. requestAnimationFrame( animate );
  200. render();
  201. }
  202. function render() {
  203. /*
  204. camera.position.x += ( - mouseX - camera.position.x ) * .05;
  205. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  206. camera.lookAt( scene.position );
  207. */
  208. if ( ready ) {
  209. helper.render( scene, camera );
  210. } else {
  211. renderer.render( scene, camera );
  212. }
  213. }
  214. </script>
  215. </body>
  216. </html>