webgl_loader_nrrd.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - vtk loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 5;
  22. display:block;
  23. }
  24. .dg {
  25. z-index: 10 !important;
  26. }
  27. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  28. #inset {
  29. width: 150px;
  30. height: 150px;
  31. background-color: transparent; /* or transparent; will show through only if renderer alpha: true */
  32. border: none; /* or none; */
  33. margin: 0;
  34. padding: 0px;
  35. position: absolute;
  36. left: 20px;
  37. bottom: 20px;
  38. z-index: 100;
  39. }
  40. </style>
  41. </head>
  42. <body>
  43. <div id="info">
  44. <a href="http://threejs.org" target="_blank">three.js</a> -
  45. nrrd format loader test
  46. </div>
  47. <div id="inset"></div>
  48. <script src="../build/three.js"></script>
  49. <script src="js/controls/TrackballControls.js"></script>
  50. <script src="js/Volume.js"></script>
  51. <script src="js/VolumeSlice.js"></script>
  52. <script src="js/loaders/NRRDLoader.js"></script>
  53. <script src="js/loaders/VTKLoader.js"></script>
  54. <script src="js/Detector.js"></script>
  55. <script src="js/libs/stats.min.js"></script>
  56. <script src="js/libs/zlib_and_gzip.min.js"></script>
  57. <script src="js/libs/dat.gui.min.js"></script>
  58. <script>
  59. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  60. var container,
  61. stats,
  62. camera,
  63. controls,
  64. scene,
  65. renderer,
  66. gui,
  67. container2,
  68. renderer2,
  69. camera2,
  70. axes2,
  71. scene2;
  72. init();
  73. animate();
  74. function init() {
  75. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
  76. camera.position.z = 300;
  77. scene = new THREE.Scene();
  78. scene.add( camera );
  79. // light
  80. var dirLight = new THREE.DirectionalLight( 0xffffff );
  81. dirLight.position.set( 200, 200, 1000 ).normalize();
  82. camera.add( dirLight );
  83. camera.add( dirLight.target );
  84. var loader = new THREE.NRRDLoader();
  85. loader.load( "models/nrrd/I.nrrd", function ( volume ) {
  86. var geometry,
  87. canvas,
  88. canvasMap,
  89. material,
  90. plane,
  91. sliceZ,
  92. sliceY,
  93. sliceX;
  94. //box helper to see the extend of the volume
  95. var geometry = new THREE.BoxGeometry( volume.xLength, volume.yLength, volume.zLength );
  96. var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
  97. var cube = new THREE.Mesh( geometry, material );
  98. cube.visible = false;
  99. var box = new THREE.BoxHelper( cube );
  100. scene.add( box );
  101. box.applyMatrix(volume.matrix);
  102. scene.add( cube );
  103. //z plane
  104. var indexZ = 0;
  105. sliceZ = volume.extractSlice('z',Math.floor(volume.RASDimensions[2]/4));
  106. scene.add( sliceZ.mesh );
  107. //y plane
  108. var indexY = 0;
  109. sliceY = volume.extractSlice('y',Math.floor(volume.RASDimensions[1]/2));
  110. scene.add( sliceY.mesh );
  111. //x plane
  112. var indexX = 0;
  113. sliceX = volume.extractSlice('x',Math.floor(volume.RASDimensions[0]/2));
  114. scene.add( sliceX.mesh );
  115. gui.add( sliceX, "index", 0, volume.RASDimensions[0], 1 ).name( "indexX" ).onChange( function () {sliceX.repaint.call(sliceX);} );
  116. gui.add( sliceY, "index", 0, volume.RASDimensions[1], 1 ).name( "indexY" ).onChange( function () {sliceY.repaint.call(sliceY);} );
  117. gui.add( sliceZ, "index", 0, volume.RASDimensions[2], 1 ).name( "indexZ" ).onChange( function () {sliceZ.repaint.call(sliceZ);} );
  118. gui.add( volume, "lowerThreshold", volume.min, volume.max, 1).name( "Lower Threshold").onChange( function () {
  119. volume.repaintAllSlices();
  120. });
  121. gui.add( volume, "upperThreshold", volume.min, volume.max, 1).name( "Upper Threshold").onChange( function () {
  122. volume.repaintAllSlices();
  123. });
  124. gui.add( volume, "windowLow", volume.min, volume.max, 1).name( "Window Low").onChange( function () {
  125. volume.repaintAllSlices();
  126. });
  127. gui.add( volume, "windowHigh", volume.min, volume.max, 1).name( "Window High").onChange( function () {
  128. volume.repaintAllSlices();
  129. });
  130. } );
  131. var vtkmaterial = new THREE.MeshLambertMaterial( {wireframe : false, morphTargets : false, side : THREE.DoubleSide, color : 0xff0000} );
  132. var vtkloader = new THREE.VTKLoader();
  133. vtkloader.load( "models/vtk/liver.vtk", function ( geometry ) {
  134. geometry.computeVertexNormals();
  135. var mesh = new THREE.Mesh( geometry, vtkmaterial );
  136. scene.add( mesh );
  137. var visibilityControl = {
  138. visible : true
  139. };
  140. gui.add(visibilityControl, "visible").name( "Model Visible").onChange( function () {
  141. mesh.visible = visibilityControl.visible;
  142. renderer.render( scene, camera );
  143. });
  144. } );
  145. // renderer
  146. renderer = new THREE.WebGLRenderer( { antialias: false, alpha: true } );
  147. renderer.setPixelRatio( window.devicePixelRatio );
  148. renderer.setSize( window.innerWidth, window.innerHeight );
  149. container = document.createElement( 'div' );
  150. document.body.appendChild( container );
  151. container.appendChild( renderer.domElement );
  152. controls = new THREE.TrackballControls( camera, renderer.domElement );
  153. controls.rotateSpeed = 5.0;
  154. controls.zoomSpeed = 5;
  155. controls.panSpeed = 2;
  156. controls.noZoom = false;
  157. controls.noPan = false;
  158. controls.staticMoving = true;
  159. controls.dynamicDampingFactor = 0.3;
  160. stats = new Stats();
  161. container.appendChild( stats.dom );
  162. var gui = new dat.GUI();
  163. setupInset();
  164. window.addEventListener( 'resize', onWindowResize, false );
  165. }
  166. function onWindowResize() {
  167. camera.aspect = window.innerWidth / window.innerHeight;
  168. camera.updateProjectionMatrix();
  169. renderer.setSize( window.innerWidth, window.innerHeight );
  170. controls.handleResize();
  171. }
  172. function animate() {
  173. requestAnimationFrame( animate );
  174. controls.update();
  175. //copy position of the camera into inset
  176. camera2.position.copy( camera.position );
  177. camera2.position.sub( controls.target );
  178. camera2.position.setLength( 300 );
  179. camera2.lookAt( scene2.position );
  180. renderer.render( scene, camera );
  181. renderer2.render( scene2, camera2);
  182. stats.update();
  183. }
  184. function rotateAroundWorldAxis(object, axis, radians) {
  185. var rotWorldMatrix = new THREE.Matrix4();
  186. rotWorldMatrix.makeRotationAxis(axis.normalize(), radians);
  187. object.applyMatrix(rotWorldMatrix);
  188. }
  189. function setupInset () {
  190. var insetWidth = 150,
  191. insetHeight = 150;
  192. container2 = document.getElementById('inset');
  193. container2.width = insetWidth;
  194. container2.height = insetHeight;
  195. // renderer
  196. renderer2 = new THREE.WebGLRenderer({alpha : true});
  197. renderer2.setClearColor( 0x000000, 0 );
  198. renderer2.setSize( insetWidth, insetHeight );
  199. container2.appendChild( renderer2.domElement );
  200. // scene
  201. scene2 = new THREE.Scene();
  202. // camera
  203. camera2 = new THREE.PerspectiveCamera( 50, insetWidth / insetHeight, 1, 1000 );
  204. camera2.up = camera.up; // important!
  205. // axes
  206. axes2 = new THREE.AxisHelper( 100 );
  207. scene2.add( axes2 );
  208. }
  209. </script>
  210. </body>
  211. </html>