webgl_loader_obj_mtl.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - OBJLoader + MTLLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - OBJLoader + MTLLoader
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/loaders/DDSLoader.js"></script>
  33. <script src="js/loaders/MTLLoader.js"></script>
  34. <script src="js/loaders/OBJLoader.js"></script>
  35. <script src="js/Detector.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <script>
  38. var container, stats;
  39. var camera, scene, renderer;
  40. var mouseX = 0, mouseY = 0;
  41. var windowHalfX = window.innerWidth / 2;
  42. var windowHalfY = window.innerHeight / 2;
  43. init();
  44. animate();
  45. function init() {
  46. container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  49. camera.position.z = 250;
  50. // scene
  51. scene = new THREE.Scene();
  52. var ambient = new THREE.AmbientLight( 0x444444 );
  53. scene.add( ambient );
  54. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  55. directionalLight.position.set( 0, 0, 1 ).normalize();
  56. scene.add( directionalLight );
  57. // model
  58. var onProgress = function ( xhr ) {
  59. if ( xhr.lengthComputable ) {
  60. var percentComplete = xhr.loaded / xhr.total * 100;
  61. console.log( Math.round(percentComplete, 2) + '% downloaded' );
  62. }
  63. };
  64. var onError = function ( xhr ) { };
  65. THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
  66. var mtlLoader = new THREE.MTLLoader();
  67. mtlLoader.setPath( 'obj/male02/' );
  68. mtlLoader.load( 'male02_dds.mtl', function( materials ) {
  69. materials.preload();
  70. var objLoader = new THREE.OBJLoader();
  71. objLoader.setMaterials( materials );
  72. objLoader.setPath( 'obj/male02/' );
  73. objLoader.load( 'male02.obj', function ( object ) {
  74. object.position.y = - 95;
  75. scene.add( object );
  76. }, onProgress, onError );
  77. });
  78. //
  79. renderer = new THREE.WebGLRenderer();
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. container.appendChild( renderer.domElement );
  83. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  84. //
  85. window.addEventListener( 'resize', onWindowResize, false );
  86. }
  87. function onWindowResize() {
  88. windowHalfX = window.innerWidth / 2;
  89. windowHalfY = window.innerHeight / 2;
  90. camera.aspect = window.innerWidth / window.innerHeight;
  91. camera.updateProjectionMatrix();
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. }
  94. function onDocumentMouseMove( event ) {
  95. mouseX = ( event.clientX - windowHalfX ) / 2;
  96. mouseY = ( event.clientY - windowHalfY ) / 2;
  97. }
  98. //
  99. function animate() {
  100. requestAnimationFrame( animate );
  101. render();
  102. }
  103. function render() {
  104. camera.position.x += ( mouseX - camera.position.x ) * .05;
  105. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  106. camera.lookAt( scene.position );
  107. renderer.render( scene, camera );
  108. }
  109. </script>
  110. </body>
  111. </html>