webgl_loader_pcd.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - PCD</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: #d14826 }
  24. .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
  25. .highlight { background:orange; color:#fff; }
  26. span {
  27. display: inline-block;
  28. width: 60px;
  29. float: left;
  30. text-align: center;
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="http://threejs.org" target="_blank">three.js</a>
  37. <a href="http://pointclouds.org/documentation/tutorials/pcd_file_format.php#pcd-file-format" target="_blank">PCD File format</a>
  38. <div>PCD loader test by <a href="http://filipecaixeta.com.br" target="_blank">Filipe Caixeta</a></div>
  39. <div>+/-: Increase/Decrease point size</a></div>
  40. <div>c: Toggle color</a></div>
  41. </div>
  42. <script src="../build/three.js"></script>
  43. <script src="js/loaders/PCDLoader.js"></script>
  44. <script src="js/controls/TrackballControls.js"></script>
  45. <script src="js/Detector.js"></script>
  46. <script src="js/libs/stats.min.js"></script>
  47. <script>
  48. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  49. var container, stats;
  50. var camera, controls, scene, renderer;
  51. init();
  52. animate();
  53. function init() {
  54. scene = new THREE.Scene();
  55. camera = new THREE.PerspectiveCamera( 15, window.innerWidth / window.innerHeight, 0.01, 40 );
  56. camera.position.x = 0.4;
  57. camera.position.z = -2;
  58. camera.up.set(0,0,1);
  59. controls = new THREE.TrackballControls( camera );
  60. controls.rotateSpeed = 2.0;
  61. controls.zoomSpeed = 0.3;
  62. controls.panSpeed = 0.2;
  63. controls.noZoom = false;
  64. controls.noPan = false;
  65. controls.staticMoving = true;
  66. controls.dynamicDampingFactor = 0.3;
  67. controls.minDistance = 0.3;
  68. controls.maxDistance = 0.3 * 100;
  69. scene.add( camera );
  70. var axisHelper = new THREE.AxisHelper( 0.1 );
  71. scene.add( axisHelper );
  72. renderer = new THREE.WebGLRenderer( { antialias: true } );
  73. renderer.setClearColor( 0x000000 );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. document.body.appendChild( renderer.domElement );
  77. var loader = new THREE.PCDLoader();
  78. loader.load( './models/pcd/Zaghetto.pcd', function ( mesh ) {
  79. scene.add( mesh );
  80. var center = mesh.geometry.boundingSphere.center;
  81. controls.target.set( center.x, center.y, center.z);
  82. controls.update();
  83. } );
  84. container = document.createElement( 'div' );
  85. document.body.appendChild( container );
  86. container.appendChild( renderer.domElement );
  87. stats = new Stats();
  88. container.appendChild( stats.dom );
  89. window.addEventListener( 'resize', onWindowResize, false );
  90. window.addEventListener('keydown', keyboard);
  91. }
  92. function onWindowResize() {
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. controls.handleResize();
  97. }
  98. function keyboard ( ev ) {
  99. var ZaghettoMesh = scene.getObjectByName( "Zaghetto.pcd" );
  100. switch ( ev.key ) {
  101. case '+':
  102. ZaghettoMesh.material.size*=1.2;
  103. ZaghettoMesh.material.needsUpdate = true;
  104. break;
  105. case '-':
  106. ZaghettoMesh.material.size/=1.2;
  107. ZaghettoMesh.material.needsUpdate = true;
  108. break;
  109. case 'c':
  110. ZaghettoMesh.material.color.setHex(Math.random()*0xffffff);
  111. ZaghettoMesh.material.needsUpdate = true;
  112. break;
  113. }
  114. }
  115. function animate() {
  116. requestAnimationFrame( animate );
  117. controls.update();
  118. renderer.render( scene, camera );
  119. stats.update();
  120. }
  121. </script>
  122. </body>
  123. </html>