webgl_loader_ply.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - PLY</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: skyblue }
  24. .button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
  25. .highlight { background:orange; color:#fff; }
  26. span {
  27. display: inline-block;
  28. width: 60px;
  29. float: left;
  30. text-align: center;
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="http://threejs.org" target="_blank">three.js</a> -
  37. PLY loader test by <a href="https://github.com/menway">Wei Meng</a>. Image from <a href="http://people.sc.fsu.edu/~jburkardt/data/ply/ply.html">John Burkardt</a>
  38. </div>
  39. <script src="../build/three.js"></script>
  40. <script src="js/loaders/PLYLoader.js"></script>
  41. <script src="js/Detector.js"></script>
  42. <script src="js/libs/stats.min.js"></script>
  43. <script>
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var container, stats;
  46. var camera, cameraTarget, scene, renderer;
  47. init();
  48. animate();
  49. function init() {
  50. container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
  53. camera.position.set( 3, 0.15, 3 );
  54. cameraTarget = new THREE.Vector3( 0, -0.1, 0 );
  55. scene = new THREE.Scene();
  56. scene.fog = new THREE.Fog( 0x72645b, 2, 15 );
  57. // Ground
  58. var plane = new THREE.Mesh(
  59. new THREE.PlaneBufferGeometry( 40, 40 ),
  60. new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
  61. );
  62. plane.rotation.x = -Math.PI/2;
  63. plane.position.y = -0.5;
  64. scene.add( plane );
  65. plane.receiveShadow = true;
  66. // PLY file
  67. var loader = new THREE.PLYLoader();
  68. loader.load( './models/ply/ascii/dolphins.ply', function ( geometry ) {
  69. geometry.computeVertexNormals();
  70. var material = new THREE.MeshStandardMaterial( { color: 0x0055ff, shading: THREE.FlatShading } );
  71. var mesh = new THREE.Mesh( geometry, material );
  72. mesh.position.y = - 0.2;
  73. mesh.position.z = 0.3;
  74. mesh.rotation.x = - Math.PI / 2;
  75. mesh.scale.multiplyScalar( 0.001 );
  76. mesh.castShadow = true;
  77. mesh.receiveShadow = true;
  78. scene.add( mesh );
  79. } );
  80. loader.load( './models/ply/binary/Lucy100k.ply', function ( geometry ) {
  81. geometry.computeVertexNormals();
  82. var material = new THREE.MeshStandardMaterial( { color: 0x0055ff, shading: THREE.FlatShading } );
  83. var mesh = new THREE.Mesh( geometry, material );
  84. mesh.position.x = - 0.4;
  85. mesh.position.y = - 0.14;
  86. mesh.position.z = - 0.3;
  87. mesh.rotation.x = - Math.PI / 2;
  88. mesh.scale.multiplyScalar( 0.0006 );
  89. mesh.castShadow = true;
  90. mesh.receiveShadow = true;
  91. scene.add( mesh );
  92. } );
  93. // Lights
  94. scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
  95. addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
  96. addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 );
  97. // renderer
  98. renderer = new THREE.WebGLRenderer( { antialias: true } );
  99. renderer.setClearColor( scene.fog.color );
  100. renderer.setPixelRatio( window.devicePixelRatio );
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. renderer.gammaInput = true;
  103. renderer.gammaOutput = true;
  104. renderer.shadowMap.enabled = true;
  105. renderer.shadowMap.renderReverseSided = false;
  106. container.appendChild( renderer.domElement );
  107. // stats
  108. stats = new Stats();
  109. container.appendChild( stats.dom );
  110. // resize
  111. window.addEventListener( 'resize', onWindowResize, false );
  112. }
  113. function addShadowedLight( x, y, z, color, intensity ) {
  114. var directionalLight = new THREE.DirectionalLight( color, intensity );
  115. directionalLight.position.set( x, y, z );
  116. scene.add( directionalLight );
  117. directionalLight.castShadow = true;
  118. var d = 1;
  119. directionalLight.shadow.camera.left = -d;
  120. directionalLight.shadow.camera.right = d;
  121. directionalLight.shadow.camera.top = d;
  122. directionalLight.shadow.camera.bottom = -d;
  123. directionalLight.shadow.camera.near = 1;
  124. directionalLight.shadow.camera.far = 4;
  125. directionalLight.shadow.mapSize.width = 1024;
  126. directionalLight.shadow.mapSize.height = 1024;
  127. directionalLight.shadow.bias = -0.005;
  128. }
  129. function onWindowResize() {
  130. camera.aspect = window.innerWidth / window.innerHeight;
  131. camera.updateProjectionMatrix();
  132. renderer.setSize( window.innerWidth, window.innerHeight );
  133. }
  134. function animate() {
  135. requestAnimationFrame( animate );
  136. render();
  137. stats.update();
  138. }
  139. function render() {
  140. var timer = Date.now() * 0.0005;
  141. camera.position.x = Math.sin( timer ) * 2.5;
  142. camera.position.z = Math.cos( timer ) * 2.5;
  143. camera.lookAt( cameraTarget );
  144. renderer.render( scene, camera );
  145. }
  146. </script>
  147. </body>
  148. </html>