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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - io - scene loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background:#000;
- color:#fff;
- padding:0;
- margin:0;
- overflow:hidden;
- font-family:georgia;
- text-align:center;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- z-index:100;
- }
- #progress {
- color:red;
- top:7em;
- width: 100%;
- font-size:3em;
- font-variant:small-caps;
- font-weight:bold;
- position:absolute;
- z-index:100;
- text-align: center;
- text-shadow: #000 0px 0px 10px;
- display:none;
- }
- .shadow {
- -moz-box-shadow: 0px 0px 5px #000;
- -webkit-box-shadow: 0px 0px 5px #000;
- box-shadow: 0px 0px 5px #000;
- }
- #progressbar {
- text-align: center;
- background: white;
- width: 250px;
- height: 10px;
- }
- #bar {
- background:#d00;
- width:50px;
- height:10px;
- }
- .enabled {
- color: lime!important;
- cursor:pointer;
- }
- .enabled:hover {
- text-shadow: #0f0 0px 0px 5px !important;
- }
- .disabled {
- background:gray;
- cursor:default;
- }
- a { color:red }
- canvas { pointer-events:none; z-index:10; }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org">three.js</a> - scene loader test
- </div>
- <div id="progress">
- <span id="message">Loading ...</span>
- <center>
- <div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
- </center>
- </div>
- <script src="../build/three.js"></script>
- <script src="js/MorphAnimMesh.js"></script>
- <script src="js/loaders/collada/Animation.js"></script>
- <script src="js/loaders/collada/AnimationHandler.js"></script>
- <script src="js/loaders/collada/KeyFrameAnimation.js"></script>
- <script src="js/loaders/DDSLoader.js"></script>
- <script src="js/loaders/ctm/lzma.js"></script>
- <script src="js/loaders/ctm/ctm.js"></script>
- <script src="js/loaders/ctm/CTMLoader.js"></script>
- <script src="js/loaders/deprecated/SceneLoader.js"></script>
- <script src="js/loaders/BinaryLoader.js"></script>
- <script src="js/loaders/OBJLoader.js"></script>
- <script src="js/loaders/VTKLoader.js"></script>
- <script src="js/loaders/STLLoader.js"></script>
- <script src="js/loaders/ColladaLoader.js"></script>
- <script src="js/loaders/UTF8Loader.js"></script>
- <script src="js/loaders/MTLLoader.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var SCREEN_WIDTH = window.innerWidth;
- var SCREEN_HEIGHT = window.innerHeight;
- var container,stats;
- var camera, scene, loaded;
- var renderer;
- var mouseX = 0, mouseY = 0;
- var mixers = [];
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var rotatingObjects = [];
- var clock = new THREE.Clock();
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- THREE.DefaultLoadingManager.onProgress = function ( item, loaded, total ) {
- console.log( item, loaded, total );
- };
- init();
- animate();
- function $( id ) {
- return document.getElementById( id );
- }
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- var loadScene = createLoadScene();
- camera = loadScene.camera;
- scene = loadScene.scene;
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- renderer.domElement.style.position = "relative";
- container.appendChild( renderer.domElement );
- renderer.gammaInput = true;
- renderer.gammaOutput = true;
- stats = new Stats();
- container.appendChild( stats.dom );
- var callbackProgress = function( progress, result ) {
- var bar = 250,
- total = progress.totalModels + progress.totalTextures,
- loaded = progress.loadedModels + progress.loadedTextures;
- if ( total )
- bar = Math.floor( bar * loaded / total );
- $( "bar" ).style.width = bar + "px";
- };
- var callbackFinished = function ( result ) {
- loaded = result;
- $( "message" ).style.display = "none";
- $( "progressbar" ).style.display = "none";
- result.scene.traverse( function ( object ) {
- if ( object.userData.rotating === true ) {
- rotatingObjects.push( object );
- }
- if ( object instanceof THREE.Mesh ) {
- if( object.geometry && object.geometry.animations && object.geometry.animations.length > 0 ) {
- var mixer = new THREE.AnimationMixer( object );
- mixer.clipAction( object.geometry.animations[0] ).play();
- mixers.push( mixer );
- }
- }
- } );
- //
- $( "progress" ).style.display = "none";
- camera = loaded.currentCamera;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- scene = loaded.scene;
- };
- $( "progress" ).style.display = "block";
- THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
- var loader = new THREE.SceneLoader();
- loader.addGeometryHandler( "binary", THREE.BinaryLoader );
- loader.addGeometryHandler( "ctm", THREE.CTMLoader );
- loader.addGeometryHandler( "vtk", THREE.VTKLoader );
- loader.addGeometryHandler( "stl", THREE.STLLoader );
- loader.addHierarchyHandler( "obj", THREE.OBJLoader );
- loader.addHierarchyHandler( "dae", THREE.ColladaLoader );
- loader.addHierarchyHandler( "utf8", THREE.UTF8Loader );
- loader.callbackProgress = callbackProgress;
- loader.load( "scenes/test_scene.js", callbackFinished );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseMove( event ) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- function createLoadScene() {
- var result = {
- scene: new THREE.Scene(),
- camera: new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
- };
- result.camera.position.z = 100;
- result.scene.add( result.camera );
- var object, geometry, material, light, count = 500, range = 200;
- material = new THREE.MeshLambertMaterial( { color:0xffffff } );
- geometry = new THREE.BoxGeometry( 5, 5, 5 );
- for( var i = 0; i < count; i++ ) {
- object = new THREE.Mesh( geometry, material );
- object.position.x = ( Math.random() - 0.5 ) * range;
- object.position.y = ( Math.random() - 0.5 ) * range;
- object.position.z = ( Math.random() - 0.5 ) * range;
- object.rotation.x = Math.random() * 6;
- object.rotation.y = Math.random() * 6;
- object.rotation.z = Math.random() * 6;
- object.matrixAutoUpdate = false;
- object.updateMatrix();
- result.scene.add( object );
- }
- result.scene.matrixAutoUpdate = false;
- light = new THREE.PointLight( 0xffffff );
- result.scene.add( light );
- light = new THREE.DirectionalLight( 0x111111 );
- light.position.x = 1;
- result.scene.add( light );
- return result;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var delta = clock.getDelta();
- camera.position.x += ( mouseX - camera.position.x ) * .001;
- camera.position.y += ( - mouseY - camera.position.y ) * .001;
- camera.lookAt( scene.position );
- // update skinning
- THREE.AnimationHandler.update( delta * 0.75 );
- for ( var i = 0; i < rotatingObjects.length; i ++ ) {
- var object = rotatingObjects[ i ];
- if ( object.userData.rotateX ) object.rotation.x += 1 * delta;
- if ( object.userData.rotateY ) object.rotation.y += 0.5 * delta;
- }
-
- for ( var i = 0; i < mixers.length; i ++ ) {
- mixers[ i ].update( delta );
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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