123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - sea3d / hierarchy</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- display:block;
- }
- a { color: white }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - asset by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a>
- </div>
- <script src="../build/three.js"></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/RenderPass.js"></script>
- <script src="js/postprocessing/ShaderPass.js"></script>
- <script src="js/postprocessing/MaskPass.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
- <script src="js/shaders/ColorCorrectionShader.js"></script>
- <script src="js/shaders/VignetteShader.js"></script>
- <script src="js/loaders/sea3d/SEA3D.js"></script>
- <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
- <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer, composer, controls;
- var loader;
- // Initialize Three.JS
- init();
- //
- // SEA3D Loader
- //
- loader = new THREE.SEA3D( {
- autoPlay : false, // Auto play animations
- container : scene // Container to add models
- } );
- loader.onComplete = function( e ) {
- // play all animations
- for(var i = 0; i < loader.meshes.length; i++) {
- if (loader.meshes[i].animator)
- loader.meshes[i].animator.play( "root" );
- }
- // Get the first camera from SEA3D Studio
- // use loader.get... to get others objects
- var cam = loader.cameras[0];
- camera.position.copy( cam.position );
- camera.rotation.copy( cam.rotation );
- controls = new THREE.OrbitControls( camera );
- animate();
- };
- loader.load( './models/sea3d/robot.tjs.sea' );
- //
- function init() {
- scene = new THREE.Scene();
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setClearColor( 0x333333, 1 );
- renderer.shadowMap.enabled = true;
- renderer.shadowMap.type = THREE.PCFSoftShadowMap;
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- // post-processing
- composer = new THREE.EffectComposer( renderer );
- var renderPass = new THREE.RenderPass( scene, camera );
- composer.addPass( renderPass );
- var vh = 1.4, vl = 1.2;
- var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
- colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
- colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
- composer.addPass( colorCorrectionPass );
- var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
- vignettePass.uniforms[ "darkness" ].value = 1.0;
- composer.addPass( vignettePass );
- var copyPass = new THREE.ShaderPass( THREE.CopyShader );
- copyPass.renderToScreen = true;
- composer.addPass( copyPass );
- // events
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- composer.setSize( window.innerWidth, window.innerHeight );
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- var clock = new THREE.Clock();
- function animate() {
- var delta = clock.getDelta();
- requestAnimationFrame( animate );
- // Update SEA3D Animations
- THREE.SEA3D.AnimationHandler.update( delta );
- render( delta );
- stats.update();
- }
- function render( dlt ) {
- //renderer.render( scene, camera );
- composer.render( dlt );
- }
- </script>
- </body>
- </html>
|