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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - sea3d / keyframe</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- display:block;
- }
- a { color: white }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - asset by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a>
- <div id="description">Click to play</div>
- </div>
- <script src="../build/three.js"></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/RenderPass.js"></script>
- <script src="js/postprocessing/ShaderPass.js"></script>
- <script src="js/postprocessing/MaskPass.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
- <script src="js/shaders/ColorCorrectionShader.js"></script>
- <script src="js/shaders/VignetteShader.js"></script>
- <script src="js/loaders/sea3d/SEA3D.js"></script>
- <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
- <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer, composer, controls, demoAt = -1;
- var loader;
- // Initialize Three.JS
- init();
- //
- // SEA3D Loader
- //
- loader = new THREE.SEA3D( {
- autoPlay : false, // Manual play animations
- container : scene // Container to add models
- } );
- loader.onComplete = function( e ) {
- // Get the first camera from 3ds Max
- // use loader.get... to get others objects
- var cam = loader.cameras[0];
- camera.position.copy( cam.position );
- camera.rotation.copy( cam.rotation );
- controls = new THREE.OrbitControls( camera );
- // events
- window.addEventListener('click', onMouseClick, false);
- animate();
- };
- loader.load( './models/sea3d/keyframe.tjs.sea' );
- //
- // Animation Functions
- //
- function playAll(id, crossfade, offset) {
- // play all animations
- for(var i = 0; i < loader.meshes.length; i++) {
- if (loader.meshes[i].animator)
- loader.meshes[i].animator.play(id, crossfade, offset);
- }
- }
- function setTimeScale( timeScale ) {
- for(var i = 0; i < loader.meshes.length; i++) {
- if (loader.meshes[i].animator)
- loader.meshes[i].animator.setTimeScale( timeScale );
- }
- }
- function stopAll() {
- for(var i = 0; i < loader.meshes.length; i++) {
- if (loader.meshes[i].animator)
- loader.meshes[i].animator.stop();
- }
- }
- //
- function init() {
- scene = new THREE.Scene();
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set( 1000, - 300, 1000 );
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setClearColor( 0x333333, 1 );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- // post-processing
- composer = new THREE.EffectComposer( renderer );
- var renderPass = new THREE.RenderPass( scene, camera );
- var copyPass = new THREE.ShaderPass( THREE.CopyShader );
- composer.addPass( renderPass );
- var vh = 1.4, vl = 1.2;
- var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
- colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
- colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
- composer.addPass( colorCorrectionPass );
- var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
- vignettePass.uniforms[ "darkness" ].value = 1.0;
- composer.addPass( vignettePass );
- composer.addPass( copyPass );
- copyPass.renderToScreen = true;
- // events
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- composer.setSize( window.innerWidth, window.innerHeight );
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function description(msg) {
- document.getElementById('description').innerHTML = (demoAt + 1) + " - " + msg;
- }
- function onMouseClick( e ) {
- // 0 at 3 demos
- switch( demoAt = ++demoAt % 4 ) {
- // play all animation to sequence "crash#1"
- case 0:
- playAll("crash#1", .5);
- setTimeScale(1);
- description("crash#1 - crossfade 0.5 seconds");
- break;
- // play all animation to sequence "crash#2"
- case 1:
- playAll("crash#2", .5);
- description("crash#2 - crossfade 0.5 seconds");
- break;
- // play animation in single object
- case 2:
- stopAll();
- var fracture99 = loader.getMesh("Object099");
- //fracture99.animator.setTimeScale( 1 );
- //fracture99.animator.playing
- //fracture99.animator.currentAnimation
- //fracture99.animator.previousAnimation
- fracture99.animator.play("crash#2", .5, 0);
- //fracture99.animator.stop();
- //fracture99.animator.pause();
- //fracture99.animator.resume();
- description("crash#2 in single object - crossfade 0.5 seconds");
- break;
- // set time scale
- case 3:
- playAll("crash#2", .5);
- setTimeScale(.1);
- description("time scale / 10 - crossfade 0.5 seconds");
- break;
- }
- }
- //
- var clock = new THREE.Clock();
- function animate() {
- var delta = clock.getDelta();
- requestAnimationFrame( animate );
- // Update SEA3D Animations
- THREE.SEA3D.AnimationHandler.update( delta );
- render( delta );
- stats.update();
- }
- function render( dlt ) {
- //renderer.render( scene, camera );
- composer.render( dlt );
- }
- </script>
- </body>
- </html>
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