webgl_loader_sea3d_keyframe.html 6.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / keyframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> - asset by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a>
  29. <div id="description">Click to play</div>
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/OrbitControls.js"></script>
  33. <script src="js/postprocessing/EffectComposer.js"></script>
  34. <script src="js/postprocessing/RenderPass.js"></script>
  35. <script src="js/postprocessing/ShaderPass.js"></script>
  36. <script src="js/postprocessing/MaskPass.js"></script>
  37. <script src="js/shaders/CopyShader.js"></script>
  38. <script src="js/shaders/ColorCorrectionShader.js"></script>
  39. <script src="js/shaders/VignetteShader.js"></script>
  40. <script src="js/loaders/sea3d/SEA3D.js"></script>
  41. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  42. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script>
  46. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  47. var container, stats;
  48. var camera, scene, renderer, composer, controls, demoAt = -1;
  49. var loader;
  50. // Initialize Three.JS
  51. init();
  52. //
  53. // SEA3D Loader
  54. //
  55. loader = new THREE.SEA3D( {
  56. autoPlay : false, // Manual play animations
  57. container : scene // Container to add models
  58. } );
  59. loader.onComplete = function( e ) {
  60. // Get the first camera from 3ds Max
  61. // use loader.get... to get others objects
  62. var cam = loader.cameras[0];
  63. camera.position.copy( cam.position );
  64. camera.rotation.copy( cam.rotation );
  65. controls = new THREE.OrbitControls( camera );
  66. // events
  67. window.addEventListener('click', onMouseClick, false);
  68. animate();
  69. };
  70. loader.load( './models/sea3d/keyframe.tjs.sea' );
  71. //
  72. // Animation Functions
  73. //
  74. function playAll(id, crossfade, offset) {
  75. // play all animations
  76. for(var i = 0; i < loader.meshes.length; i++) {
  77. if (loader.meshes[i].animator)
  78. loader.meshes[i].animator.play(id, crossfade, offset);
  79. }
  80. }
  81. function setTimeScale( timeScale ) {
  82. for(var i = 0; i < loader.meshes.length; i++) {
  83. if (loader.meshes[i].animator)
  84. loader.meshes[i].animator.setTimeScale( timeScale );
  85. }
  86. }
  87. function stopAll() {
  88. for(var i = 0; i < loader.meshes.length; i++) {
  89. if (loader.meshes[i].animator)
  90. loader.meshes[i].animator.stop();
  91. }
  92. }
  93. //
  94. function init() {
  95. scene = new THREE.Scene();
  96. container = document.createElement( 'div' );
  97. document.body.appendChild( container );
  98. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  99. camera.position.set( 1000, - 300, 1000 );
  100. renderer = new THREE.WebGLRenderer();
  101. renderer.setPixelRatio( window.devicePixelRatio );
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. renderer.setClearColor( 0x333333, 1 );
  104. container.appendChild( renderer.domElement );
  105. stats = new Stats();
  106. container.appendChild( stats.dom );
  107. // post-processing
  108. composer = new THREE.EffectComposer( renderer );
  109. var renderPass = new THREE.RenderPass( scene, camera );
  110. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  111. composer.addPass( renderPass );
  112. var vh = 1.4, vl = 1.2;
  113. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  114. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  115. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  116. composer.addPass( colorCorrectionPass );
  117. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  118. vignettePass.uniforms[ "darkness" ].value = 1.0;
  119. composer.addPass( vignettePass );
  120. composer.addPass( copyPass );
  121. copyPass.renderToScreen = true;
  122. // events
  123. window.addEventListener( 'resize', onWindowResize, false );
  124. }
  125. function onWindowResize() {
  126. camera.aspect = window.innerWidth / window.innerHeight;
  127. camera.updateProjectionMatrix();
  128. composer.setSize( window.innerWidth, window.innerHeight );
  129. renderer.setSize( window.innerWidth, window.innerHeight );
  130. }
  131. //
  132. function description(msg) {
  133. document.getElementById('description').innerHTML = (demoAt + 1) + " - " + msg;
  134. }
  135. function onMouseClick( e ) {
  136. // 0 at 3 demos
  137. switch( demoAt = ++demoAt % 4 ) {
  138. // play all animation to sequence "crash#1"
  139. case 0:
  140. playAll("crash#1", .5);
  141. setTimeScale(1);
  142. description("crash#1 - crossfade 0.5 seconds");
  143. break;
  144. // play all animation to sequence "crash#2"
  145. case 1:
  146. playAll("crash#2", .5);
  147. description("crash#2 - crossfade 0.5 seconds");
  148. break;
  149. // play animation in single object
  150. case 2:
  151. stopAll();
  152. var fracture99 = loader.getMesh("Object099");
  153. //fracture99.animator.setTimeScale( 1 );
  154. //fracture99.animator.playing
  155. //fracture99.animator.currentAnimation
  156. //fracture99.animator.previousAnimation
  157. fracture99.animator.play("crash#2", .5, 0);
  158. //fracture99.animator.stop();
  159. //fracture99.animator.pause();
  160. //fracture99.animator.resume();
  161. description("crash#2 in single object - crossfade 0.5 seconds");
  162. break;
  163. // set time scale
  164. case 3:
  165. playAll("crash#2", .5);
  166. setTimeScale(.1);
  167. description("time scale / 10 - crossfade 0.5 seconds");
  168. break;
  169. }
  170. }
  171. //
  172. var clock = new THREE.Clock();
  173. function animate() {
  174. var delta = clock.getDelta();
  175. requestAnimationFrame( animate );
  176. // Update SEA3D Animations
  177. THREE.SEA3D.AnimationHandler.update( delta );
  178. render( delta );
  179. stats.update();
  180. }
  181. function render( dlt ) {
  182. //renderer.render( scene, camera );
  183. composer.render( dlt );
  184. }
  185. </script>
  186. </body>
  187. </html>