webgl_loader_utf8.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - UTF8 loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> -
  30. <a href="http://code.google.com/p/webgl-loader/" target="_blank">UTF8 format</a> loader test -
  31. models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank">The Utah 3D Animation Repository</a>
  32. </div>
  33. <script src="../build/three.js"></script>
  34. <script src="js/loaders/UTF8Loader.js"></script>
  35. <script src="js/loaders/MTLLoader.js"></script>
  36. <script src="js/loaders/DDSLoader.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script src="js/libs/stats.min.js"></script>
  39. <script>
  40. var SCREEN_WIDTH = window.innerWidth;
  41. var SCREEN_HEIGHT = window.innerHeight;
  42. var FLOOR = -150;
  43. var container, stats;
  44. var camera, scene, renderer;
  45. var mesh, zmesh, geometry;
  46. var mouseX = 0, mouseY = 0;
  47. var windowHalfX = window.innerWidth / 2;
  48. var windowHalfY = window.innerHeight / 2;
  49. document.addEventListener('mousemove', onDocumentMouseMove, false);
  50. init();
  51. animate();
  52. function init() {
  53. container = document.createElement( 'div' );
  54. document.body.appendChild( container );
  55. camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
  56. camera.position.z = 800;
  57. scene = new THREE.Scene();
  58. scene.fog = new THREE.Fog( 0x000000, 800, 2000 );
  59. var path = "textures/cube/SwedishRoyalCastle/";
  60. var format = '.jpg';
  61. var urls = [
  62. path + 'px' + format, path + 'nx' + format,
  63. path + 'py' + format, path + 'ny' + format,
  64. path + 'pz' + format, path + 'nz' + format
  65. ];
  66. reflectionCube = new THREE.CubeTextureLoader().load( urls );
  67. // LIGHTS
  68. var ambient = new THREE.AmbientLight( 0x222222 );
  69. scene.add( ambient );
  70. var directionalLight = new THREE.DirectionalLight( 0xffffff, 1.1 );
  71. directionalLight.position.set( 0, 20, 300 );
  72. scene.add( directionalLight );
  73. directionalLight.castShadow = true;
  74. directionalLight.shadow.mapSize.width = 2048;
  75. directionalLight.shadow.mapSize.height = 2048;
  76. var d = 150;
  77. directionalLight.shadow.camera.left = -d * 1.2;
  78. directionalLight.shadow.camera.right = d * 1.2;
  79. directionalLight.shadow.camera.top = d;
  80. directionalLight.shadow.camera.bottom = -d;
  81. directionalLight.shadow.camera.near = 200;
  82. directionalLight.shadow.camera.far = 500;
  83. // RENDERER
  84. renderer = new THREE.WebGLRenderer( { antialias: true } );
  85. renderer.setClearColor( scene.fog.color );
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  88. renderer.domElement.style.position = "relative";
  89. container.appendChild( renderer.domElement );
  90. //
  91. renderer.gammaInput = true;
  92. renderer.gammaOutput = true;
  93. renderer.shadowMap.enabled = true;
  94. renderer.shadowMap.type = THREE.PCFShadowMap;
  95. // STATS
  96. stats = new Stats();
  97. container.appendChild( stats.dom );
  98. var start = Date.now();
  99. THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
  100. var loader = new THREE.UTF8Loader();
  101. loader.load( "models/utf8/hand.js", function ( object ) {
  102. var end = Date.now();
  103. console.log( "hand", end - start, "ms" );
  104. var s = 350;
  105. object.scale.set( s, s, s );
  106. object.position.x = 125;
  107. object.position.y = -125;
  108. scene.add( object );
  109. object.traverse( function( node ) {
  110. node.castShadow = true;
  111. node.receiveShadow = true;
  112. } );
  113. }, { normalizeRGB: true } );
  114. loader.load( "models/utf8/ben_dds.js", function ( object ) {
  115. var end = Date.now();
  116. console.log( "ben", end - start, "ms" );
  117. var s = 350;
  118. object.scale.set( s, s, s );
  119. object.position.x = -125;
  120. object.position.y = -125;
  121. scene.add( object );
  122. object.traverse( function( node ) {
  123. node.castShadow = true;
  124. node.receiveShadow = true;
  125. } );
  126. }, { normalizeRGB: true } );
  127. //
  128. window.addEventListener( 'resize', onWindowResize, false );
  129. }
  130. function onWindowResize() {
  131. windowHalfX = window.innerWidth / 2;
  132. windowHalfY = window.innerHeight / 2;
  133. camera.aspect = window.innerWidth / window.innerHeight;
  134. camera.updateProjectionMatrix();
  135. renderer.setSize( window.innerWidth, window.innerHeight );
  136. }
  137. function onDocumentMouseMove( event ) {
  138. mouseX = ( event.clientX - windowHalfX );
  139. mouseY = ( event.clientY - windowHalfY );
  140. }
  141. //
  142. function animate() {
  143. requestAnimationFrame( animate );
  144. render();
  145. stats.update();
  146. }
  147. function render() {
  148. camera.position.x += ( mouseX - camera.position.x ) * .05;
  149. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  150. camera.lookAt( scene.position );
  151. renderer.render( scene, camera );
  152. }
  153. </script>
  154. </body>
  155. </html>