webgl_loader_vrml.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - vrml loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> -
  30. vrml format loader test -
  31. <!--model from <a href="http://cs.iupui.edu/~aharris/webDesign/vrml/" target="_blank">VRML 2.0 Tutorial</a>,-->
  32. </div>
  33. <script src="../build/three.js"></script>
  34. <script src="js/controls/OrbitControls.js"></script>
  35. <script src="js/loaders/VRMLLoader.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var container, stats;
  41. var camera, controls, scene, renderer;
  42. var cross;
  43. init();
  44. animate();
  45. function init() {
  46. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
  47. camera.position.z = 6;
  48. controls = new THREE.OrbitControls( camera );
  49. controls.rotateSpeed = 5.0;
  50. controls.zoomSpeed = 5;
  51. controls.noZoom = false;
  52. controls.noPan = false;
  53. scene = new THREE.Scene();
  54. scene.add( camera );
  55. // light
  56. var dirLight = new THREE.DirectionalLight( 0xffffff );
  57. dirLight.position.set( 200, 200, 1000 ).normalize();
  58. camera.add( dirLight );
  59. camera.add( dirLight.target );
  60. var loader = new THREE.VRMLLoader();
  61. loader.load( 'models/vrml/house.wrl', function ( object ) {
  62. scene.add( object );
  63. } );
  64. // renderer
  65. renderer = new THREE.WebGLRenderer( { antialias: false } );
  66. renderer.setPixelRatio( window.devicePixelRatio );
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. container = document.createElement( 'div' );
  69. document.body.appendChild( container );
  70. container.appendChild( renderer.domElement );
  71. stats = new Stats();
  72. container.appendChild( stats.dom );
  73. //
  74. window.addEventListener( 'resize', onWindowResize, false );
  75. }
  76. function onWindowResize() {
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. controls.handleResize();
  81. }
  82. function animate() {
  83. requestAnimationFrame( animate );
  84. controls.update();
  85. renderer.render( scene, camera );
  86. stats.update();
  87. }
  88. </script>
  89. </body>
  90. </html>