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webgl_materials_blending.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - blending</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script src="js/Detector.js"></script>
  18. <script>
  19. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  20. var camera, scene, renderer;
  21. var mesh, mapBg;
  22. var textureLoader = new THREE.TextureLoader();
  23. init();
  24. animate();
  25. function init() {
  26. // CAMERA
  27. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  28. camera.position.z = 600;
  29. // SCENE
  30. scene = new THREE.Scene();
  31. // BACKGROUND
  32. var x = document.createElement( "canvas" );
  33. var xc = x.getContext( "2d" );
  34. x.width = x.height = 128;
  35. xc.fillStyle = "#ddd";
  36. xc.fillRect( 0, 0, 128, 128 );
  37. xc.fillStyle = "#555";
  38. xc.fillRect( 0, 0, 64, 64 );
  39. xc.fillStyle = "#999";
  40. xc.fillRect( 32, 32, 32, 32 );
  41. xc.fillStyle = "#555";
  42. xc.fillRect( 64, 64, 64, 64 );
  43. xc.fillStyle = "#777";
  44. xc.fillRect( 96, 96, 32, 32 );
  45. mapBg = new THREE.Texture( x );
  46. mapBg.wrapS = mapBg.wrapT = THREE.RepeatWrapping;
  47. mapBg.repeat.set( 128, 64 );
  48. mapBg.needsUpdate = true;
  49. /*
  50. var mapBg = textureLoader.load( "textures/disturb.jpg" );
  51. mapBg.wrapS = mapBg.wrapT = THREE.RepeatWrapping;
  52. mapBg.repeat.set( 8, 4 );
  53. */
  54. var materialBg = new THREE.MeshBasicMaterial( { map: mapBg } );
  55. var meshBg = new THREE.Mesh( new THREE.PlaneBufferGeometry( 4000, 2000 ), materialBg );
  56. meshBg.position.set( 0, 0, -1 );
  57. scene.add( meshBg );
  58. // OBJECTS
  59. var blendings = [ "NoBlending", "NormalBlending", "AdditiveBlending", "SubtractiveBlending", "MultiplyBlending" ];
  60. var map0 = textureLoader.load( 'textures/UV_Grid_Sm.jpg' );
  61. var map1 = textureLoader.load( 'textures/sprite0.jpg' );
  62. var map2 = textureLoader.load( 'textures/sprite0.png' );
  63. var map3 = textureLoader.load( 'textures/lensflare/lensflare0.png' );
  64. var map4 = textureLoader.load( 'textures/lensflare/lensflare0_alpha.png' );
  65. var geo1 = new THREE.PlaneBufferGeometry( 100, 100 );
  66. var geo2 = new THREE.PlaneBufferGeometry( 100, 25 );
  67. addImageRow( map0, 300 );
  68. addImageRow( map1, 150 );
  69. addImageRow( map2, 0 );
  70. addImageRow( map3, -150 );
  71. addImageRow( map4, -300 );
  72. function addImageRow( map, y ) {
  73. for ( var i = 0; i < blendings.length; i ++ ) {
  74. var blending = blendings[ i ];
  75. var material = new THREE.MeshBasicMaterial( { map: map } );
  76. material.transparent = true;
  77. material.blending = THREE[ blending ];
  78. var x = ( i - blendings.length / 2 ) * 110;
  79. var z = 0;
  80. var mesh = new THREE.Mesh( geo1, material );
  81. mesh.position.set( x, y, z );
  82. scene.add( mesh );
  83. var mesh = new THREE.Mesh( geo2, generateLabelMaterial( blending.replace( "Blending", "" ) ) );
  84. mesh.position.set( x, y - 75, z );
  85. scene.add( mesh );
  86. }
  87. }
  88. // RENDERER
  89. renderer = new THREE.WebGLRenderer();
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. document.body.appendChild( renderer.domElement );
  93. // EVENTS
  94. window.addEventListener( 'resize', onWindowResize, false );
  95. }
  96. //
  97. function onWindowResize( event ) {
  98. var SCREEN_WIDTH = window.innerWidth;
  99. var SCREEN_HEIGHT = window.innerHeight;
  100. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  101. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  102. camera.updateProjectionMatrix();
  103. }
  104. function generateLabelMaterial( text ) {
  105. var x = document.createElement( "canvas" );
  106. var xc = x.getContext( "2d" );
  107. x.width = 128;
  108. x.height = 32;
  109. xc.fillStyle = "rgba( 0, 0, 0, 0.95 )";
  110. xc.fillRect( 0, 0, 128, 32 );
  111. xc.fillStyle = "white";
  112. xc.font = "12pt arial bold";
  113. xc.fillText( text, 10, 22 );
  114. var map = new THREE.Texture( x );
  115. map.needsUpdate = true;
  116. var material = new THREE.MeshBasicMaterial( { map: map, transparent: true } );
  117. return material;
  118. }
  119. function animate() {
  120. requestAnimationFrame( animate );
  121. var time = Date.now() * 0.00025;
  122. var ox = ( time * -0.01 * mapBg.repeat.x ) % 1;
  123. var oy = ( time * -0.01 * mapBg.repeat.y ) % 1;
  124. mapBg.offset.set( ox, oy );
  125. renderer.render( scene, camera );
  126. }
  127. </script>
  128. </body>
  129. </html>