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webgl_materials_blending_custom.html 13 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - custom blending</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #111;
  11. overflow: hidden;
  12. font-family: arial;
  13. }
  14. .menu { color: #fff; font-weight: bold; font-size: 12px; z-index: 100; width: 75px; position: absolute; top: 0px; padding: 16px; }
  15. .menu img, .menu canvas { width: 75px; margin: 10px 0 }
  16. #images { background: rgba(0,0,0,0); left: 0px; }
  17. #backgrounds { background: rgba(0,0,0,0.0); left: 107px; }
  18. #labels { background: rgba(0,0,0,0.75); left: 214px; width: 100px }
  19. .lbl { color: #fff; z-index: 150; float:left; padding: 0.25em; width: 75px; display: block }
  20. #lbl_dst { background:#800; }
  21. #lbl_src { background:green; }
  22. .btn { background: darkorange; width: 100px; cursor: pointer }
  23. #btn_sub { background: transparent }
  24. #btn_rsub { background: transparent }
  25. #btn_min { background: transparent }
  26. #btn_max { background: transparent }
  27. #btn_pre { background: transparent }
  28. #btn_max, #btn_nopre { margin-bottom: 2em }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="images" class="menu">
  33. Foreground
  34. <a id="img_0" href="#"><img src="textures/disturb.jpg" /></a>
  35. <a id="img_1" href="#"><img src="textures/sprite0.jpg" /></a>
  36. <a id="img_2" href="#"><img src="textures/sprite0.png" /></a>
  37. <a id="img_3" href="#"><img src="textures/lensflare/lensflare0.png" /></a>
  38. <a id="img_4" href="#"><img src="textures/lensflare/lensflare0_alpha.png" /></a>
  39. <a id="img_5" href="#"><img src="textures/sprites/ball.png" /></a>
  40. <a id="img_6" href="#"><img src="textures/sprites/snowflake7_alpha.png" /></a>
  41. </div>
  42. <div id="backgrounds" class="menu">
  43. Background
  44. <a id="bg_0" href="#"><img src="textures/disturb.jpg" /></a>
  45. <a id="bg_1" href="#"></a>
  46. <a id="bg_2" href="#"></a>
  47. <a id="bg_3" href="#"><img src="textures/crate.gif" /></a>
  48. <a id="bg_4" href="#"><img src="textures/lava/lavatile.jpg" /></a>
  49. <a id="bg_5" href="#"><img src="textures/water.jpg" /></a>
  50. <a id="bg_6" href="#"><img src="textures/lava/cloud.png" /></a>
  51. </div>
  52. <div id="labels" class="menu">
  53. Equation<br/><br/>
  54. <div class="lbl btn" id="btn_add">Add</div>
  55. <div class="lbl btn" id="btn_sub">Subtract</div>
  56. <div class="lbl btn" id="btn_rsub">ReverseSubtract</div>
  57. <div class="lbl btn" id="btn_min">Min</div>
  58. <div class="lbl btn" id="btn_max">Max</div>
  59. Premultiply alpha<br/><br/>
  60. <div class="lbl btn" id="btn_pre">On</div>
  61. <div class="lbl btn" id="btn_nopre">Off</div>
  62. Labels<br/><br/>
  63. <div class="lbl" id="lbl_src">Source</div>
  64. <div class="lbl" id="lbl_dst">Destination</div>
  65. </div>
  66. <script src="../build/three.js"></script>
  67. <script src="js/Detector.js"></script>
  68. <script>
  69. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  70. var camera, scene, renderer;
  71. var materialBg;
  72. var materials = [];
  73. var mapsPre = [];
  74. var mapsNoPre = [];
  75. var currentMaps = mapsNoPre;
  76. var currentIndex = 4;
  77. init();
  78. animate();
  79. function init() {
  80. // CAMERA
  81. camera = new THREE.PerspectiveCamera( 80, window.innerWidth / window.innerHeight, 1, 1000 );
  82. camera.position.z = 700;
  83. // SCENE
  84. scene = new THREE.Scene();
  85. // TEXTURE LOADER
  86. var textureLoader = new THREE.TextureLoader();
  87. // BACKGROUND IMAGES
  88. var x = document.createElement( "canvas" );
  89. var xc = x.getContext( "2d" );
  90. x.width = x.height = 128;
  91. xc.fillStyle = "#eee";
  92. xc.fillRect( 0, 0, 128, 128 );
  93. xc.fillStyle = "#999";
  94. xc.fillRect( 0, 0, 64, 64 );
  95. xc.fillStyle = "#aaa";
  96. xc.fillRect( 32, 32, 32, 32 );
  97. xc.fillStyle = "#999";
  98. xc.fillRect( 64, 64, 64, 64 );
  99. xc.fillStyle = "#bbb";
  100. xc.fillRect( 96, 96, 32, 32 );
  101. document.getElementById("bg_1").appendChild( x );
  102. var x2 = document.createElement( "canvas" );
  103. var xc2 = x2.getContext( "2d" );
  104. x2.width = x2.height = 128;
  105. xc2.fillStyle = "#444";
  106. xc2.fillRect( 0, 0, 128, 128 );
  107. xc2.fillStyle = "#000";
  108. xc2.fillRect( 0, 0, 64, 64 );
  109. xc2.fillStyle = "#111";
  110. xc2.fillRect( 32, 32, 32, 32 );
  111. xc2.fillStyle = "#000";
  112. xc2.fillRect( 64, 64, 64, 64 );
  113. xc2.fillStyle = "#222";
  114. xc2.fillRect( 96, 96, 32, 32 );
  115. document.getElementById("bg_1").appendChild( x );
  116. document.getElementById("bg_2").appendChild( x2 );
  117. var mapBg0 = new THREE.Texture( x );
  118. mapBg0.wrapS = mapBg0.wrapT = THREE.RepeatWrapping;
  119. mapBg0.repeat.set( 128, 64 );
  120. mapBg0.needsUpdate = true;
  121. var mapBg1 = new THREE.Texture( x2 );
  122. mapBg1.wrapS = mapBg1.wrapT = THREE.RepeatWrapping;
  123. mapBg1.repeat.set( 128, 64 );
  124. mapBg1.needsUpdate = true;
  125. var mapBg2 = textureLoader.load( "textures/disturb.jpg" );
  126. mapBg2.wrapS = mapBg2.wrapT = THREE.RepeatWrapping;
  127. mapBg2.repeat.set( 8, 4 );
  128. var mapBg3 = textureLoader.load( "textures/crate.gif" );
  129. mapBg3.wrapS = mapBg3.wrapT = THREE.RepeatWrapping;
  130. mapBg3.repeat.set( 32, 16 );
  131. var mapBg4 = textureLoader.load( "textures/lava/lavatile.jpg" );
  132. mapBg4.wrapS = mapBg4.wrapT = THREE.RepeatWrapping;
  133. mapBg4.repeat.set( 8, 4 );
  134. var mapBg5 = textureLoader.load( "textures/water.jpg" );
  135. mapBg5.wrapS = mapBg5.wrapT = THREE.RepeatWrapping;
  136. mapBg5.repeat.set( 8, 4 );
  137. var mapBg6 = textureLoader.load( "textures/lava/cloud.png" );
  138. mapBg6.wrapS = mapBg6.wrapT = THREE.RepeatWrapping;
  139. mapBg6.repeat.set( 2, 1 );
  140. // BACKGROUND
  141. materialBg = new THREE.MeshBasicMaterial( { map: mapBg1 } );
  142. var meshBg = new THREE.Mesh( new THREE.PlaneBufferGeometry( 4000, 2000 ), materialBg );
  143. meshBg.position.set( 0, 0, -1 );
  144. scene.add( meshBg );
  145. // FOREGROUND IMAGES
  146. var images = [ 'textures/disturb.jpg',
  147. 'textures/sprite0.jpg',
  148. 'textures/sprite0.png',
  149. 'textures/lensflare/lensflare0.png',
  150. 'textures/lensflare/lensflare0_alpha.png',
  151. 'textures/sprites/ball.png',
  152. 'textures/sprites/snowflake7_alpha.png' ];
  153. for ( var i = 0; i < images.length; i ++ ) {
  154. var map = textureLoader.load( images[ i ] );
  155. mapsNoPre.push( map );
  156. var mapPre = textureLoader.load( images[ i ] );
  157. mapPre.premultiplyAlpha = true;
  158. mapPre.needsUpdate = true;
  159. mapsPre.push( mapPre );
  160. }
  161. // FOREGROUND OBJECTS
  162. var src = [ "ZeroFactor", "OneFactor", "SrcColorFactor", "OneMinusSrcColorFactor", "SrcAlphaFactor", "OneMinusSrcAlphaFactor", "DstAlphaFactor", "OneMinusDstAlphaFactor", "DstColorFactor", "OneMinusDstColorFactor", "SrcAlphaSaturateFactor" ];
  163. var dst = [ "ZeroFactor", "OneFactor", "SrcColorFactor", "OneMinusSrcColorFactor", "SrcAlphaFactor", "OneMinusSrcAlphaFactor", "DstAlphaFactor", "OneMinusDstAlphaFactor", "DstColorFactor", "OneMinusDstColorFactor" ];
  164. var geo1 = new THREE.PlaneBufferGeometry( 100, 100 );
  165. var geo2 = new THREE.PlaneBufferGeometry( 100, 25 );
  166. var blending = "CustomBlending";
  167. for ( var i = 0; i < dst.length; i ++ ) {
  168. var blendDst = dst[ i ];
  169. for ( var j = 0; j < src.length; j ++ ) {
  170. var blendSrc = src[ j ];
  171. var material = new THREE.MeshBasicMaterial( { map: currentMaps[ currentIndex ] } );
  172. material.transparent = true;
  173. material.blending = THREE[ blending ];
  174. material.blendSrc = THREE[ blendSrc ];
  175. material.blendDst = THREE[ blendDst ];
  176. material.blendEquation = THREE.AddEquation;
  177. var x = ( j - src.length / 2 ) * 110;
  178. var z = 0;
  179. var y = ( i - dst.length / 2 ) * 110 + 50;
  180. var mesh = new THREE.Mesh( geo1, material );
  181. mesh.position.set( x, -y, z );
  182. mesh.matrixAutoUpdate = false;
  183. mesh.updateMatrix();
  184. scene.add( mesh );
  185. materials.push( material );
  186. }
  187. }
  188. for ( var j = 0; j < src.length; j ++ ) {
  189. var blendSrc = src[ j ];
  190. var x = ( j - src.length / 2 ) * 110;
  191. var z = 0;
  192. var y = ( 0 - dst.length / 2 ) * 110 + 50;
  193. var mesh = new THREE.Mesh( geo2, generateLabelMaterial( blendSrc.replace( "Factor", "" ), "rgba( 0, 150, 0, 1 )" ) );
  194. mesh.position.set( x, - (y - 70), z );
  195. mesh.matrixAutoUpdate = false;
  196. mesh.updateMatrix();
  197. scene.add( mesh );
  198. }
  199. for ( var i = 0; i < dst.length; i ++ ) {
  200. var blendDst = dst[ i ];
  201. var x = ( 0 - src.length / 2 ) * 110 - 125;
  202. var z = 0;
  203. var y = ( i - dst.length / 2 ) * 110 + 165;
  204. var mesh = new THREE.Mesh( geo2, generateLabelMaterial( blendDst.replace( "Factor", "" ), "rgba( 150, 0, 0, 1 )" ) );
  205. mesh.position.set( x, - (y - 120), z );
  206. mesh.matrixAutoUpdate = false;
  207. mesh.updateMatrix();
  208. scene.add( mesh );
  209. }
  210. // RENDERER
  211. renderer = new THREE.WebGLRenderer();
  212. renderer.setPixelRatio( window.devicePixelRatio );
  213. renderer.setSize( window.innerWidth, window.innerHeight );
  214. renderer.domElement.style.position = "absolute";
  215. renderer.domElement.style.left = "215px";
  216. document.body.appendChild( renderer.domElement );
  217. // EVENTS
  218. window.addEventListener( 'resize', onWindowResize, false );
  219. addImgHandler( "img_0", 0 );
  220. addImgHandler( "img_1", 1 );
  221. addImgHandler( "img_2", 2 );
  222. addImgHandler( "img_3", 3 );
  223. addImgHandler( "img_4", 4 );
  224. addImgHandler( "img_5", 5 );
  225. addImgHandler( "img_6", 6 );
  226. addBgHandler( "bg_0", mapBg2 );
  227. addBgHandler( "bg_1", mapBg0 );
  228. addBgHandler( "bg_2", mapBg1 );
  229. addBgHandler( "bg_3", mapBg3 );
  230. addBgHandler( "bg_4", mapBg4 );
  231. addBgHandler( "bg_5", mapBg5 );
  232. addBgHandler( "bg_6", mapBg6 );
  233. addEqHandler( "btn_add", THREE.AddEquation );
  234. addEqHandler( "btn_sub", THREE.SubtractEquation );
  235. addEqHandler( "btn_rsub", THREE.ReverseSubtractEquation );
  236. addEqHandler( "btn_min", THREE.MinEquation );
  237. addEqHandler( "btn_max", THREE.MaxEquation );
  238. addPreHandler( "btn_pre", mapsPre );
  239. addPreHandler( "btn_nopre", mapsNoPre );
  240. }
  241. //
  242. function addImgHandler( id, index ) {
  243. var el = document.getElementById( id );
  244. el.addEventListener( 'click', function () {
  245. for ( var i = 0; i < materials.length; i ++ ) {
  246. materials[ i ].map = currentMaps[ index ];
  247. }
  248. currentIndex = index;
  249. } );
  250. }
  251. function addEqHandler( id, eq ) {
  252. var el = document.getElementById( id );
  253. el.addEventListener( 'click', function () {
  254. for ( var i = 0; i < materials.length; i ++ ) {
  255. materials[ i ].blendEquation = eq;
  256. }
  257. document.getElementById( "btn_add" ).style.backgroundColor = "transparent";
  258. document.getElementById( "btn_sub" ).style.backgroundColor = "transparent";
  259. document.getElementById( "btn_rsub" ).style.backgroundColor = "transparent";
  260. document.getElementById( "btn_min" ).style.backgroundColor = "transparent";
  261. document.getElementById( "btn_max" ).style.backgroundColor = "transparent";
  262. el.style.backgroundColor = "darkorange";
  263. });
  264. }
  265. function addBgHandler( id, map ) {
  266. var el = document.getElementById( id );
  267. el.addEventListener( 'click', function () { materialBg.map = map; } );
  268. }
  269. function addPreHandler( id, marray ) {
  270. var el = document.getElementById( id );
  271. el.addEventListener( 'click', function () {
  272. currentMaps = marray;
  273. for ( var i = 0; i < materials.length; i ++ ) {
  274. materials[ i ].map = currentMaps[ currentIndex ];
  275. }
  276. document.getElementById( "btn_pre" ).style.backgroundColor = "transparent";
  277. document.getElementById( "btn_nopre" ).style.backgroundColor = "transparent";
  278. el.style.backgroundColor = "darkorange";
  279. } );
  280. }
  281. //
  282. function onWindowResize( event ) {
  283. renderer.setSize( window.innerWidth, window.innerHeight );
  284. camera.aspect = window.innerWidth / window.innerHeight;
  285. camera.updateProjectionMatrix();
  286. }
  287. //
  288. function generateLabelMaterial( text, bg ) {
  289. var x = document.createElement( "canvas" );
  290. var xc = x.getContext( "2d" );
  291. x.width = 128;
  292. x.height = 32;
  293. xc.fillStyle = bg;
  294. xc.fillRect( 0, 0, 128, 32 );
  295. //xc.shadowColor = "#000";
  296. //xc.shadowBlur = 3;
  297. xc.fillStyle = "white";
  298. xc.font = "12pt arial bold";
  299. xc.fillText( text, 8, 22 );
  300. var map = new THREE.Texture( x );
  301. map.needsUpdate = true;
  302. var material = new THREE.MeshBasicMaterial( { map: map, transparent: true } );
  303. return material;
  304. }
  305. function animate() {
  306. requestAnimationFrame( animate );
  307. var time = Date.now() * 0.00025;
  308. var ox = ( time * -0.01 * materialBg.map.repeat.x ) % 1;
  309. var oy = ( time * -0.01 * materialBg.map.repeat.y ) % 1;
  310. materialBg.map.offset.set( ox, oy );
  311. renderer.render( scene, camera );
  312. }
  313. </script>
  314. </body>
  315. </html>