webgl_materials_channels.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - channels</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. }
  26. #vt { display:none }
  27. #vt, #vt a { color:orange; }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank">three.js</a> - <span id="description">Normal, Depth, DepthRGBA, DepthRGBAUnpacked, Materials</span> by <a href="https://Clara.io">Ben Houston</a>.<br />
  33. ninja head from <a href="http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/amd-gpu-meshmapper/" target="_blank">AMD GPU MeshMapper</a>
  34. <div id="vt">displacement mapping requires vertex textures</div>
  35. </div>
  36. <script src="../build/three.js"></script>
  37. <script src="js/controls/OrbitControls.js"></script>
  38. <script src="js/loaders/BinaryLoader.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script src="js/libs/stats.min.js"></script>
  41. <script src='js/libs/dat.gui.min.js'></script>
  42. <script>
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. var stats, loader;
  45. var camera, scene, renderer, controls;
  46. var params = {
  47. material: 'normal',
  48. camera: 'perspective'
  49. };
  50. var cameraOrtho, cameraPerspective;
  51. var controlsOrtho, controlsPerspective;
  52. var mesh, materialStandard, materialDepthBasic, materialDepthRGBA, materialNormal;
  53. var pointLight, ambientLight;
  54. var height = 500; // of camera frustum
  55. var SCALE = 2.436143; // from original model
  56. var BIAS = - 0.428408; // from original model
  57. init();
  58. animate();
  59. initGui();
  60. // Init gui
  61. function initGui() {
  62. var gui = new dat.GUI();
  63. gui.add( params, 'material', [ 'standard', 'normal', 'depthBasic', 'depthRGBA' ] );
  64. gui.add( params, 'camera', [ 'perspective', 'ortho' ] );
  65. }
  66. function init() {
  67. var container = document.createElement( 'div' );
  68. document.body.appendChild( container );
  69. renderer = new THREE.WebGLRenderer();
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. container.appendChild( renderer.domElement );
  73. //
  74. scene = new THREE.Scene();
  75. var aspect = window.innerWidth / window.innerHeight;
  76. cameraPerspective = new THREE.PerspectiveCamera( 45, aspect, 1000, 2500 );
  77. cameraPerspective.position.z = 1500;
  78. scene.add( cameraPerspective );
  79. cameraOrtho = new THREE.OrthographicCamera( - height * aspect, height * aspect, height, - height, 1000, 2500 );
  80. cameraOrtho.position.z = 1500;
  81. scene.add( cameraOrtho );
  82. camera = cameraPerspective;
  83. controlsPerspective = new THREE.OrbitControls( cameraPerspective, renderer.domElement );
  84. controlsPerspective.minDistance = 1000;
  85. controlsPerspective.maxDistance = 2500;
  86. controlsPerspective.enablePan = false;
  87. controlsPerspective.enableDamping = true;
  88. controlsOrtho = new THREE.OrbitControls( cameraOrtho, renderer.domElement );
  89. controlsOrtho.minZoom = 0.5;
  90. controlsOrtho.maxZoom = 2;
  91. controlsOrtho.enablePan = false;
  92. controlsOrtho.enableDamping = true;
  93. // lights
  94. var ambientLight = new THREE.AmbientLight( 0xffffff, 0.1 );
  95. scene.add( ambientLight );
  96. var pointLight = new THREE.PointLight( 0xff0000, 0.5 );
  97. pointLight.position.z = 2500;
  98. scene.add( pointLight );
  99. var pointLight2 = new THREE.PointLight( 0xff6666, 1 );
  100. camera.add( pointLight2 );
  101. var pointLight3 = new THREE.PointLight( 0x0000ff, 0.5 );
  102. pointLight3.position.x = - 1000;
  103. pointLight3.position.z = 1000;
  104. scene.add( pointLight3 );
  105. // textures
  106. var textureLoader = new THREE.TextureLoader();
  107. var normalMap = textureLoader.load( "textures/normal/ninja/normal.jpg" );
  108. var aoMap = textureLoader.load( "textures/normal/ninja/ao.jpg" );
  109. var displacementMap = textureLoader.load( "textures/normal/ninja/displacement.jpg" );
  110. // material
  111. materialStandard = new THREE.MeshStandardMaterial( {
  112. color: 0xffffff,
  113. metalness: 0.5,
  114. roughness: 0.6,
  115. displacementMap: displacementMap,
  116. displacementScale: SCALE,
  117. displacementBias: BIAS,
  118. aoMap: aoMap,
  119. normalMap: normalMap,
  120. normalScale: new THREE.Vector2( 1, - 1 ),
  121. side: THREE.DoubleSide
  122. } );
  123. materialDepthBasic = new THREE.MeshDepthMaterial( {
  124. depthPacking: THREE.BasicDepthPacking,
  125. displacementMap: displacementMap,
  126. displacementScale: SCALE,
  127. displacementBias: BIAS,
  128. side: THREE.DoubleSide
  129. } );
  130. materialDepthRGBA = new THREE.MeshDepthMaterial( {
  131. depthPacking: THREE.RGBADepthPacking,
  132. displacementMap: displacementMap,
  133. displacementScale: SCALE,
  134. displacementBias: BIAS,
  135. side: THREE.DoubleSide
  136. } );
  137. materialNormal = new THREE.MeshNormalMaterial();
  138. //
  139. loader = new THREE.BinaryLoader();
  140. loader.load( "obj/ninja/NinjaLo_bin.js", function( geometry ) {
  141. geometry.faceVertexUvs[ 1 ] = geometry.faceVertexUvs[ 0 ]; // 2nd set of UVs required for aoMap
  142. mesh = new THREE.Mesh( geometry, materialNormal );
  143. mesh.scale.multiplyScalar( 25 );
  144. scene.add( mesh );
  145. } );
  146. //
  147. stats = new Stats();
  148. container.appendChild( stats.dom );
  149. //
  150. window.addEventListener( 'resize', onWindowResize, false );
  151. }
  152. function onWindowResize() {
  153. var width = window.innerWidth;
  154. var height = window.innerHeight;
  155. var aspect = window.innerWidth / window.innerHeight;
  156. camera.aspect = aspect;
  157. camera.left = - height * aspect;
  158. camera.right = height * aspect;
  159. camera.top = height;
  160. camera.bottom = - height;
  161. camera.updateProjectionMatrix();
  162. renderer.setSize( width, height );
  163. }
  164. //
  165. function animate() {
  166. requestAnimationFrame( animate );
  167. controlsOrtho.update();
  168. controlsPerspective.update();
  169. stats.begin();
  170. render();
  171. stats.end();
  172. }
  173. function render() {
  174. if ( mesh ) {
  175. var material = mesh.material;
  176. switch ( params.material ) {
  177. case 'standard': material = materialStandard; break;
  178. case 'depthBasic': material = materialDepthBasic; break;
  179. case 'depthRGBA': material = materialDepthRGBA; break;
  180. case 'normal': material = materialNormal; break;
  181. }
  182. mesh.material = material;
  183. }
  184. switch ( params.camera ) {
  185. case 'perspective': camera = cameraPerspective; break;
  186. case 'ortho': camera = cameraOrtho; break;
  187. }
  188. renderer.render( scene, camera );
  189. }
  190. </script>
  191. </body>
  192. </html>