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webgl_materials_cubemap_balls_reflection.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection [balls]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. z-index:1000;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. #oldie a { color:#da0 }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - webgl cube reflection demo. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a></div>
  33. <script src="../build/three.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script>
  36. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  37. var container;
  38. var camera, scene, renderer;
  39. var mesh, lightMesh, geometry;
  40. var spheres = [];
  41. var directionalLight, pointLight;
  42. var mouseX = 0;
  43. var mouseY = 0;
  44. var windowHalfX = window.innerWidth / 2;
  45. var windowHalfY = window.innerHeight / 2;
  46. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  47. init();
  48. animate();
  49. function init() {
  50. container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  53. camera.position.z = 3200;
  54. scene = new THREE.Scene();
  55. scene.background = new THREE.CubeTextureLoader()
  56. .setPath( 'textures/cube/pisa/' )
  57. .load( [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ] );
  58. var geometry = new THREE.SphereBufferGeometry( 100, 32, 16 );
  59. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: scene.background } );
  60. for ( var i = 0; i < 500; i ++ ) {
  61. var mesh = new THREE.Mesh( geometry, material );
  62. mesh.position.x = Math.random() * 10000 - 5000;
  63. mesh.position.y = Math.random() * 10000 - 5000;
  64. mesh.position.z = Math.random() * 10000 - 5000;
  65. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
  66. scene.add( mesh );
  67. spheres.push( mesh );
  68. }
  69. //
  70. renderer = new THREE.WebGLRenderer();
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. container.appendChild( renderer.domElement );
  74. //
  75. window.addEventListener( 'resize', onWindowResize, false );
  76. }
  77. function onWindowResize() {
  78. windowHalfX = window.innerWidth / 2,
  79. windowHalfY = window.innerHeight / 2,
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. }
  84. function onDocumentMouseMove( event ) {
  85. mouseX = ( event.clientX - windowHalfX ) * 10;
  86. mouseY = ( event.clientY - windowHalfY ) * 10;
  87. }
  88. //
  89. function animate() {
  90. requestAnimationFrame( animate );
  91. render();
  92. }
  93. function render() {
  94. var timer = 0.0001 * Date.now();
  95. for ( var i = 0, il = spheres.length; i < il; i ++ ) {
  96. var sphere = spheres[ i ];
  97. sphere.position.x = 5000 * Math.cos( timer + i );
  98. sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
  99. }
  100. camera.position.x += ( mouseX - camera.position.x ) * .05;
  101. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  102. camera.lookAt( scene.position );
  103. renderer.render( scene, camera );
  104. }
  105. </script>
  106. </body>
  107. </html>