webgl_materials_displacementmap.html 7.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - displacement map</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. }
  26. #vt { display:none }
  27. #vt, #vt a { color:orange; }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank">three.js</a> - (<span id="description">normal + ao + displacement + environment</span>) map demo.<br />
  33. ninja head from <a href="http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/amd-gpu-meshmapper/" target="_blank">AMD GPU MeshMapper</a>
  34. <div id="vt">displacement mapping requires vertex textures</div>
  35. </div>
  36. <script src="../build/three.js"></script>
  37. <script src="js/controls/OrbitControls.js"></script>
  38. <script src="js/loaders/BinaryLoader.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script src="js/libs/stats.min.js"></script>
  41. <script src='js/libs/dat.gui.min.js'></script>
  42. <script>
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. var stats, loader;
  45. var camera, scene, renderer, controls;
  46. var settings = {
  47. metalness: 1.0,
  48. roughness: 0.4,
  49. ambientIntensity: 0.2,
  50. aoMapIntensity: 1.0,
  51. envMapIntensity: 1.0,
  52. displacementScale: 2.436143, // from original model
  53. normalScale: 1.0
  54. };
  55. var mesh, material;
  56. var pointLight, ambientLight;
  57. var mouseX = 0;
  58. var mouseY = 0;
  59. var windowHalfX = window.innerWidth / 2;
  60. var windowHalfY = window.innerHeight / 2;
  61. var height = 500; // of camera frustum
  62. var r = 0.0;
  63. init();
  64. animate();
  65. initGui();
  66. // Init gui
  67. function initGui() {
  68. var gui = new dat.GUI();
  69. //var gui = gui.addFolder( "Material" );
  70. gui.add( settings, "metalness" ).min( 0 ).max( 1 ).onChange( function( value ) {
  71. material.metalness = value;
  72. } );
  73. gui.add( settings, "roughness" ).min( 0 ).max( 1 ).onChange( function( value ) {
  74. material.roughness = value;
  75. } );
  76. gui.add( settings, "aoMapIntensity" ).min( 0 ).max( 1 ).onChange( function( value ) {
  77. material.aoMapIntensity = value;
  78. } );
  79. gui.add( settings, "ambientIntensity" ).min( 0 ).max( 1 ).onChange( function( value ) {
  80. ambientLight.intensity = value;
  81. } );
  82. gui.add( settings, "envMapIntensity" ).min( 0 ).max( 3 ).onChange( function( value ) {
  83. material.envMapIntensity = value;
  84. } );
  85. gui.add( settings, "displacementScale" ).min( 0 ).max( 3.0 ).onChange( function( value ) {
  86. material.displacementScale = value;
  87. } );
  88. gui.add( settings, "normalScale" ).min( - 1 ).max( 1 ).onChange( function( value ) {
  89. material.normalScale.set( 1, - 1 ).multiplyScalar( value );
  90. } );
  91. }
  92. function init() {
  93. var container = document.createElement( 'div' );
  94. document.body.appendChild( container );
  95. renderer = new THREE.WebGLRenderer();
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. container.appendChild( renderer.domElement );
  99. renderer.gammaInput = true;
  100. renderer.gammaOutput = true;
  101. //
  102. scene = new THREE.Scene();
  103. var aspect = window.innerWidth / window.innerHeight;
  104. camera = new THREE.OrthographicCamera( - height * aspect, height * aspect, height, - height, 1, 10000 );
  105. camera.position.z = 1500;
  106. scene.add( camera );
  107. controls = new THREE.OrbitControls( camera, renderer.domElement );
  108. controls.enableZoom = false;
  109. controls.enableDamping = true;
  110. // lights
  111. ambientLight = new THREE.AmbientLight( 0xffffff, settings.ambientIntensity );
  112. scene.add( ambientLight );
  113. pointLight = new THREE.PointLight( 0xff0000, 0.5 );
  114. pointLight.position.z = 2500;
  115. scene.add( pointLight );
  116. var pointLight2 = new THREE.PointLight( 0xff6666, 1 );
  117. camera.add( pointLight2 );
  118. var pointLight3 = new THREE.PointLight( 0x0000ff, 0.5 );
  119. pointLight3.position.x = - 1000;
  120. pointLight3.position.z = 1000;
  121. scene.add( pointLight3 );
  122. // env map
  123. var path = "textures/cube/SwedishRoyalCastle/";
  124. var format = '.jpg';
  125. var urls = [
  126. path + 'px' + format, path + 'nx' + format,
  127. path + 'py' + format, path + 'ny' + format,
  128. path + 'pz' + format, path + 'nz' + format
  129. ];
  130. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  131. // textures
  132. var textureLoader = new THREE.TextureLoader();
  133. var normalMap = textureLoader.load( "textures/normal/ninja/normal.jpg" );
  134. var aoMap = textureLoader.load( "textures/normal/ninja/ao.jpg" );
  135. var displacementMap = textureLoader.load( "textures/normal/ninja/displacement.jpg" );
  136. // material
  137. material = new THREE.MeshStandardMaterial( {
  138. color: 0x888888,
  139. roughness: settings.roughness,
  140. metalness: settings.metalness,
  141. normalMap: normalMap,
  142. normalScale: new THREE.Vector2( 1, - 1 ), // why does the normal map require negation in this case?
  143. aoMap: aoMap,
  144. aoMapIntensity: 1,
  145. displacementMap: displacementMap,
  146. displacementScale: settings.displacementScale,
  147. displacementBias: - 0.428408, // from original model
  148. envMap: reflectionCube,
  149. envMapIntensity: settings.envMapIntensity,
  150. side: THREE.DoubleSide
  151. } );
  152. //
  153. loader = new THREE.BinaryLoader();
  154. loader.load( "obj/ninja/NinjaLo_bin.js", function( geometry ) {
  155. geometry.faceVertexUvs[ 1 ] = geometry.faceVertexUvs[ 0 ]; // 2nd set of UVs required for aoMap
  156. mesh = new THREE.Mesh( geometry, material );
  157. mesh.scale.multiplyScalar( 25 );
  158. scene.add( mesh );
  159. } );
  160. //
  161. var description = "normal + ao" + ( renderer.supportsVertexTextures() ? " + displacement + environment" : " + <strike>displacement</strike>" );
  162. document.getElementById( "description" ).innerHTML = description;
  163. document.getElementById( "vt" ).style.display = renderer.supportsVertexTextures() ? "none" : "block";
  164. //
  165. stats = new Stats();
  166. container.appendChild( stats.dom );
  167. //
  168. window.addEventListener( 'resize', onWindowResize, false );
  169. }
  170. function onWindowResize() {
  171. var aspect = window.innerWidth / window.innerHeight;
  172. camera.left = - height * aspect;
  173. camera.right = height * aspect;
  174. camera.top = height;
  175. camera.bottom = - height;
  176. camera.updateProjectionMatrix();
  177. renderer.setSize( window.innerWidth, window.innerHeight );
  178. }
  179. //
  180. function animate() {
  181. requestAnimationFrame( animate );
  182. controls.update();
  183. stats.begin();
  184. render();
  185. stats.end();
  186. }
  187. function render() {
  188. pointLight.position.x = 2500 * Math.cos( r );
  189. pointLight.position.z = 2500 * Math.sin( r );
  190. r += 0.01;
  191. renderer.render( scene, camera );
  192. }
  193. </script>
  194. </body>
  195. </html>