webgl_materials_envmaps.html 5.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection [cars]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. a { color:skyblue; text-decoration:none }
  18. #info {
  19. position: absolute;
  20. width: 100%;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <script src="../build/three.js"></script>
  26. <script src="js/controls/OrbitControls.js"></script>
  27. <script src="js/libs/dat.gui.min.js"></script>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - webgl environment mapping example<br/>
  30. Equirectangular Map by <a href="http://gl.ict.usc.edu/Data/HighResProbes/">University of Southern California</a><br/>
  31. Spherical Map by <a href="http://www.pauldebevec.com/Probes/">Paul Debevec</a>
  32. </div>
  33. <script>
  34. var controls, camera, scene, renderer;
  35. var cameraCube, sceneCube;
  36. var textureEquirec, textureCube, textureSphere;
  37. var cubeMesh, sphereMesh;
  38. var sphereMaterial;
  39. var refract;
  40. init();
  41. animate();
  42. function init() {
  43. // CAMERAS
  44. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  45. camera.position.set( 0, 0, 1000 );
  46. cameraCube = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
  47. controls = new THREE.OrbitControls( camera );
  48. controls.minDistance = 500;
  49. controls.maxDistance = 2500;
  50. // SCENE
  51. scene = new THREE.Scene();
  52. sceneCube = new THREE.Scene();
  53. // Lights
  54. var ambient = new THREE.AmbientLight( 0xffffff );
  55. scene.add( ambient );
  56. // Textures
  57. var r = "textures/cube/Bridge2/";
  58. var urls = [ r + "posx.jpg", r + "negx.jpg",
  59. r + "posy.jpg", r + "negy.jpg",
  60. r + "posz.jpg", r + "negz.jpg" ];
  61. textureCube = new THREE.CubeTextureLoader().load( urls );
  62. textureCube.format = THREE.RGBFormat;
  63. textureCube.mapping = THREE.CubeReflectionMapping;
  64. var textureLoader = new THREE.TextureLoader();
  65. textureEquirec = textureLoader.load( "textures/2294472375_24a3b8ef46_o.jpg" );
  66. textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
  67. textureEquirec.magFilter = THREE.LinearFilter;
  68. textureEquirec.minFilter = THREE.LinearMipMapLinearFilter;
  69. textureSphere = textureLoader.load( "textures/metal.jpg" );
  70. textureSphere.mapping = THREE.SphericalReflectionMapping;
  71. // Materials
  72. var equirectShader = THREE.ShaderLib[ "equirect" ];
  73. var equirectMaterial = new THREE.ShaderMaterial( {
  74. fragmentShader: equirectShader.fragmentShader,
  75. vertexShader: equirectShader.vertexShader,
  76. uniforms: equirectShader.uniforms,
  77. depthWrite: false,
  78. side: THREE.BackSide
  79. } );
  80. equirectMaterial.uniforms[ "tEquirect" ].value = textureEquirec;
  81. var cubeShader = THREE.ShaderLib[ "cube" ];
  82. var cubeMaterial = new THREE.ShaderMaterial( {
  83. fragmentShader: cubeShader.fragmentShader,
  84. vertexShader: cubeShader.vertexShader,
  85. uniforms: cubeShader.uniforms,
  86. depthWrite: false,
  87. side: THREE.BackSide
  88. } );
  89. cubeMaterial.uniforms[ "tCube" ].value = textureCube;
  90. // Skybox
  91. cubeMesh = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100 ), cubeMaterial );
  92. sceneCube.add( cubeMesh );
  93. //
  94. var geometry = new THREE.SphereGeometry( 400.0, 24, 24 );
  95. sphereMaterial = new THREE.MeshLambertMaterial( { envMap: textureCube } );
  96. sphereMesh = new THREE.Mesh( geometry, sphereMaterial );
  97. scene.add( sphereMesh );
  98. //
  99. renderer = new THREE.WebGLRenderer();
  100. renderer.autoClear = false;
  101. renderer.setPixelRatio( window.devicePixelRatio );
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. renderer.setFaceCulling( THREE.CullFaceNone );
  104. document.body.appendChild( renderer.domElement );
  105. //
  106. var params = {
  107. Cube: function () {
  108. cubeMesh.material = cubeMaterial;
  109. cubeMesh.visible = true;
  110. sphereMaterial.envMap = textureCube;
  111. sphereMaterial.needsUpdate = true;
  112. },
  113. Equirectangular: function () {
  114. cubeMesh.material = equirectMaterial;
  115. cubeMesh.visible = true;
  116. sphereMaterial.envMap = textureEquirec;
  117. sphereMaterial.needsUpdate = true;
  118. },
  119. Spherical: function () {
  120. cubeMesh.visible = false;
  121. sphereMaterial.envMap = textureSphere;
  122. sphereMaterial.needsUpdate = true;
  123. },
  124. Refraction: false
  125. };
  126. var gui = new dat.GUI();
  127. gui.add( params, 'Cube' );
  128. gui.add( params, 'Equirectangular' );
  129. gui.add( params, 'Spherical' );
  130. gui.add( params, 'Refraction' ).onChange( function( value ) {
  131. if ( value ) {
  132. textureEquirec.mapping = THREE.EquirectangularRefractionMapping;
  133. textureCube.mapping = THREE.CubeRefractionMapping;
  134. } else {
  135. textureEquirec.mapping = THREE.EquirectangularReflectionMapping;
  136. textureCube.mapping = THREE.CubeReflectionMapping;
  137. }
  138. sphereMaterial.needsUpdate = true;
  139. } );
  140. gui.open();
  141. window.addEventListener( 'resize', onWindowResize, false );
  142. }
  143. function onWindowResize() {
  144. camera.aspect = window.innerWidth / window.innerHeight;
  145. camera.updateProjectionMatrix();
  146. cameraCube.aspect = window.innerWidth / window.innerHeight;
  147. cameraCube.updateProjectionMatrix();
  148. renderer.setSize( window.innerWidth, window.innerHeight );
  149. }
  150. //
  151. function animate() {
  152. requestAnimationFrame( animate );
  153. render();
  154. controls.update();
  155. }
  156. function render() {
  157. var timer = -0.0002 * Date.now();
  158. camera.lookAt( scene.position );
  159. cameraCube.rotation.copy( camera.rotation );
  160. renderer.render( sceneCube, cameraCube );
  161. renderer.render( scene, camera );
  162. }
  163. </script>
  164. </body>
  165. </html>