webgl_materials_grass.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - grass</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#030;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <script src="../build/three.js"></script>
  21. <script src="js/Detector.js"></script>
  22. <script>
  23. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  24. var camera, scene, renderer;
  25. init();
  26. animate();
  27. function init() {
  28. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  29. camera.position.set( 0, 75, 100 );
  30. scene = new THREE.Scene();
  31. var geometry = new THREE.PlaneBufferGeometry( 100, 100 );
  32. var texture = new THREE.CanvasTexture( generateTexture() );
  33. for ( var i = 0; i < 15; i ++ ) {
  34. var material = new THREE.MeshBasicMaterial( {
  35. color: new THREE.Color().setHSL( 0.3, 0.75, ( i / 15 ) * 0.4 + 0.1 ),
  36. map: texture,
  37. depthTest: false,
  38. depthWrite: false,
  39. transparent: true
  40. } );
  41. var mesh = new THREE.Mesh( geometry, material );
  42. mesh.position.y = i * 0.25;
  43. mesh.rotation.x = - Math.PI / 2;
  44. scene.add( mesh );
  45. }
  46. scene.children.reverse();
  47. renderer = new THREE.WebGLRenderer();
  48. renderer.setClearColor( 0x003300 );
  49. renderer.setPixelRatio( window.devicePixelRatio );
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. document.body.appendChild( renderer.domElement );
  52. //
  53. window.addEventListener( 'resize', onWindowResize, false );
  54. }
  55. function onWindowResize() {
  56. camera.aspect = window.innerWidth / window.innerHeight;
  57. camera.updateProjectionMatrix();
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. }
  60. function generateTexture() {
  61. var canvas = document.createElement( 'canvas' );
  62. canvas.width = 512;
  63. canvas.height = 512;
  64. var context = canvas.getContext( '2d' );
  65. for ( var i = 0; i < 20000; i ++ ) {
  66. context.fillStyle = 'hsl(0,0%,' + ( Math.random() * 50 + 50 ) + '%)';
  67. context.beginPath();
  68. context.arc( Math.random() * canvas.width, Math.random() * canvas.height, Math.random() + 0.15, 0, Math.PI * 2, true );
  69. context.fill();
  70. }
  71. context.globalAlpha = 0.075;
  72. context.globalCompositeOperation = 'lighter';
  73. return canvas;
  74. }
  75. //
  76. function animate() {
  77. requestAnimationFrame( animate );
  78. render();
  79. }
  80. function render() {
  81. var time = Date.now() / 6000;
  82. camera.position.x = 80 * Math.cos( time );
  83. camera.position.z = 80 * Math.sin( time );
  84. camera.lookAt( scene.position );
  85. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  86. var mesh = scene.children[ i ];
  87. mesh.position.x = Math.sin( time * 4 ) * i * i * 0.005;
  88. mesh.position.z = Math.cos( time * 6 ) * i * i * 0.005;
  89. }
  90. renderer.render( scene, camera );
  91. }
  92. </script>
  93. </body>
  94. </html>