webgl_materials_transparency.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transparency</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #eee }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Transparency with Premultiplied Alpha (right) and without (left)<br /> using RGBA8 Buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  28. <script src="../build/three.js"></script>
  29. <script src="js/controls/OrbitControls.js"></script>
  30. <script src="js/Detector.js"></script>
  31. <script src="js/libs/stats.min.js"></script>
  32. <script src="js/libs/dat.gui.min.js"></script>
  33. <script src="js/postprocessing/EffectComposer.js"></script>
  34. <script src="js/postprocessing/RenderPass.js"></script>
  35. <script src="js/postprocessing/MaskPass.js"></script>
  36. <script src="js/postprocessing/ShaderPass.js"></script>
  37. <script src="js/shaders/CopyShader.js"></script>
  38. <script src="js/shaders/FXAAShader.js"></script>
  39. <script src="js/postprocessing/BloomPass.js"></script>
  40. <script src="js/shaders/ConvolutionShader.js"></script>
  41. <script>
  42. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  43. var params = { opacity: 0.25 };
  44. var container, stats;
  45. var camera, scene, renderer, controls;
  46. init();
  47. animate();
  48. function init() {
  49. container = document.createElement( 'div' );
  50. document.body.appendChild( container );
  51. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  52. camera.position.set( 0.0, 40, 40 * 3.5 );
  53. scene = new THREE.Scene();
  54. //
  55. var geometry = new THREE.SphereGeometry( 18, 30, 30 );
  56. var material1 = new THREE.MeshStandardMaterial( {
  57. opacity: params.opacity,
  58. transparent: true
  59. } );
  60. var material2 = new THREE.MeshStandardMaterial( {
  61. opacity: params.opacity,
  62. premultipliedAlpha: true,
  63. transparent: true
  64. } );
  65. var textureLoader = new THREE.TextureLoader();
  66. textureLoader.load( "textures/hardwood2_diffuse.jpg", function ( map ) {
  67. map.anisotropy = 8;
  68. material1.map = map;
  69. material1.needsUpdate = true;
  70. material2.map = map;
  71. material2.needsUpdate = true;
  72. } );
  73. var textureLoader = new THREE.TextureLoader();
  74. textureLoader.load( "textures/hardwood2_roughness.jpg", function ( map ) {
  75. map.anisotropy = 8;
  76. material1.roughnessMap = map;
  77. material1.needsUpdate = true;
  78. material2.roughnessMap = map;
  79. material2.needsUpdate = true;
  80. } );
  81. var mesh = new THREE.Mesh( geometry, material1 );
  82. mesh.position.x = - 25.0;
  83. scene.add( mesh );
  84. var mesh = new THREE.Mesh( geometry, material2 );
  85. mesh.position.x = 25.0;
  86. scene.add( mesh );
  87. //
  88. var geometry = new THREE.PlaneBufferGeometry( 800, 800 );
  89. var material = new THREE.MeshStandardMaterial( { color: 0x333333 } );
  90. var mesh = new THREE.Mesh( geometry, material );
  91. mesh.position.y = - 50;
  92. mesh.rotation.x = - Math.PI * 0.5;
  93. scene.add( mesh );
  94. // Lights
  95. var spotLight = new THREE.SpotLight( 0xff8888 );
  96. spotLight.position.set( 100, 200, 100 );
  97. spotLight.angle = Math.PI / 6;
  98. spotLight.penumbra = 0.9;
  99. scene.add( spotLight );
  100. var spotLight = new THREE.SpotLight( 0x8888ff );
  101. spotLight.position.set( - 100, - 200, - 100 );
  102. spotLight.angle = Math.PI / 6;
  103. spotLight.penumbra = 0.9;
  104. scene.add( spotLight );
  105. //
  106. renderer = new THREE.WebGLRenderer();
  107. renderer.setPixelRatio( window.devicePixelRatio );
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. renderer.shadowMap.enabled = true;
  110. container.appendChild( renderer.domElement );
  111. renderer.gammaInput = true;
  112. renderer.gammaOutput = true;
  113. stats = new Stats();
  114. container.appendChild( stats.dom );
  115. controls = new THREE.OrbitControls( camera, renderer.domElement );
  116. controls.target.set( 0, 0, 0 );
  117. controls.update();
  118. window.addEventListener( 'resize', onWindowResize, false );
  119. var gui = new dat.GUI();
  120. gui.add( params, 'opacity', 0, 1 ).onChange( function () {
  121. material1.opacity = params.opacity;
  122. material2.opacity = params.opacity;
  123. } );
  124. gui.open();
  125. }
  126. function onWindowResize() {
  127. var width = window.innerWidth;
  128. var height = window.innerHeight;
  129. camera.aspect = width / height;
  130. camera.updateProjectionMatrix();
  131. renderer.setSize( width, height );
  132. }
  133. //
  134. function animate() {
  135. requestAnimationFrame( animate );
  136. stats.begin();
  137. render();
  138. stats.end();
  139. }
  140. function render() {
  141. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  142. var object = scene.children[ i ];
  143. if ( object.geometry instanceof THREE.SphereGeometry ) {
  144. object.rotation.x = performance.now() * 0.0002;
  145. object.rotation.y = - performance.now() * 0.0002;
  146. }
  147. }
  148. renderer.render( scene, camera );
  149. }
  150. </script>
  151. </body>
  152. </html>