webgl_materials_video.html 6.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. color: #fff;
  11. margin: 0px;
  12. overflow: hidden;
  13. font-family:Monospace;
  14. font-size:13px;
  15. text-align:center;
  16. font-weight: bold;
  17. text-align:center;
  18. }
  19. a {
  20. color:#0078ff;
  21. }
  22. #info {
  23. color:#fff;
  24. position: absolute;
  25. top: 5px; width: 100%;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank">three.js</a> - webgl video demo. playing <a href="http://durian.blender.org/" target="_blank">sintel</a> trailer
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/shaders/ConvolutionShader.js"></script>
  36. <script src="js/shaders/CopyShader.js"></script>
  37. <script src="js/postprocessing/EffectComposer.js"></script>
  38. <script src="js/postprocessing/RenderPass.js"></script>
  39. <script src="js/postprocessing/MaskPass.js"></script>
  40. <script src="js/postprocessing/BloomPass.js"></script>
  41. <script src="js/postprocessing/ShaderPass.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <video id="video" autoplay loop webkit-playsinline style="display:none">
  44. <source src="textures/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
  45. <source src="textures/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
  46. </video>
  47. <script>
  48. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  49. var container;
  50. var camera, scene, renderer;
  51. var video, texture, material, mesh;
  52. var composer;
  53. var mouseX = 0;
  54. var mouseY = 0;
  55. var windowHalfX = window.innerWidth / 2;
  56. var windowHalfY = window.innerHeight / 2;
  57. var cube_count,
  58. meshes = [],
  59. materials = [],
  60. xgrid = 20,
  61. ygrid = 10;
  62. init();
  63. animate();
  64. function init() {
  65. container = document.createElement( 'div' );
  66. document.body.appendChild( container );
  67. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  68. camera.position.z = 500;
  69. scene = new THREE.Scene();
  70. var light = new THREE.DirectionalLight( 0xffffff );
  71. light.position.set( 0.5, 1, 1 ).normalize();
  72. scene.add( light );
  73. renderer = new THREE.WebGLRenderer( { antialias: false } );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. container.appendChild( renderer.domElement );
  77. video = document.getElementById( 'video' );
  78. texture = new THREE.VideoTexture( video );
  79. texture.minFilter = THREE.LinearFilter;
  80. texture.magFilter = THREE.LinearFilter;
  81. texture.format = THREE.RGBFormat;
  82. //
  83. var i, j, ux, uy, ox, oy,
  84. geometry,
  85. xsize, ysize;
  86. ux = 1 / xgrid;
  87. uy = 1 / ygrid;
  88. xsize = 480 / xgrid;
  89. ysize = 204 / ygrid;
  90. var parameters = { color: 0xffffff, map: texture };
  91. cube_count = 0;
  92. for ( i = 0; i < xgrid; i ++ )
  93. for ( j = 0; j < ygrid; j ++ ) {
  94. ox = i;
  95. oy = j;
  96. geometry = new THREE.BoxGeometry( xsize, ysize, xsize );
  97. change_uvs( geometry, ux, uy, ox, oy );
  98. materials[ cube_count ] = new THREE.MeshLambertMaterial( parameters );
  99. material = materials[ cube_count ];
  100. material.hue = i/xgrid;
  101. material.saturation = 1 - j/ygrid;
  102. material.color.setHSL( material.hue, material.saturation, 0.5 );
  103. mesh = new THREE.Mesh( geometry, material );
  104. mesh.position.x = ( i - xgrid/2 ) * xsize;
  105. mesh.position.y = ( j - ygrid/2 ) * ysize;
  106. mesh.position.z = 0;
  107. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  108. scene.add( mesh );
  109. mesh.dx = 0.001 * ( 0.5 - Math.random() );
  110. mesh.dy = 0.001 * ( 0.5 - Math.random() );
  111. meshes[ cube_count ] = mesh;
  112. cube_count += 1;
  113. }
  114. renderer.autoClear = false;
  115. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  116. // postprocessing
  117. var renderModel = new THREE.RenderPass( scene, camera );
  118. var effectBloom = new THREE.BloomPass( 1.3 );
  119. var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
  120. effectCopy.renderToScreen = true;
  121. composer = new THREE.EffectComposer( renderer );
  122. composer.addPass( renderModel );
  123. composer.addPass( effectBloom );
  124. composer.addPass( effectCopy );
  125. //
  126. window.addEventListener( 'resize', onWindowResize, false );
  127. }
  128. function onWindowResize() {
  129. windowHalfX = window.innerWidth / 2;
  130. windowHalfY = window.innerHeight / 2;
  131. camera.aspect = window.innerWidth / window.innerHeight;
  132. camera.updateProjectionMatrix();
  133. renderer.setSize( window.innerWidth, window.innerHeight );
  134. composer.reset();
  135. }
  136. function change_uvs( geometry, unitx, unity, offsetx, offsety ) {
  137. var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
  138. for ( var i = 0; i < faceVertexUvs.length; i ++ ) {
  139. var uvs = faceVertexUvs[ i ];
  140. for ( var j = 0; j < uvs.length; j ++ ) {
  141. var uv = uvs[ j ];
  142. uv.x = ( uv.x + offsetx ) * unitx;
  143. uv.y = ( uv.y + offsety ) * unity;
  144. }
  145. }
  146. }
  147. function onDocumentMouseMove(event) {
  148. mouseX = ( event.clientX - windowHalfX );
  149. mouseY = ( event.clientY - windowHalfY ) * 0.3;
  150. }
  151. //
  152. function animate() {
  153. requestAnimationFrame( animate );
  154. render();
  155. }
  156. var h, counter = 1;
  157. function render() {
  158. var time = Date.now() * 0.00005;
  159. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  160. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  161. camera.lookAt( scene.position );
  162. for ( i = 0; i < cube_count; i ++ ) {
  163. material = materials[ i ];
  164. h = ( 360 * ( material.hue + time ) % 360 ) / 360;
  165. material.color.setHSL( h, material.saturation, 0.5 );
  166. }
  167. if ( counter % 1000 > 200 ) {
  168. for ( i = 0; i < cube_count; i ++ ) {
  169. mesh = meshes[ i ];
  170. mesh.rotation.x += 10 * mesh.dx;
  171. mesh.rotation.y += 10 * mesh.dy;
  172. mesh.position.x += 200 * mesh.dx;
  173. mesh.position.y += 200 * mesh.dy;
  174. mesh.position.z += 400 * mesh.dx;
  175. }
  176. }
  177. if ( counter % 1000 === 0 ) {
  178. for ( i = 0; i < cube_count; i ++ ) {
  179. mesh = meshes[ i ];
  180. mesh.dx *= -1;
  181. mesh.dy *= -1;
  182. }
  183. }
  184. counter ++;
  185. renderer.clear();
  186. composer.render();
  187. }
  188. </script>
  189. </body>
  190. </html>